Star Conflict OBT v.0.9.18 Discussion

So much hate. Time to see if my flight stick can be made to work with SCon. :stuck_out_tongue:

So much hate. Time to see if my flight stick can be made to work with SCon. :stuck_out_tongue:

http://www.reddit.com/r/StarConflict/comments/1lx6eg/update_joystick/

Flaming removed.

 Steering wheel in racing games is something that enhance your gameplay in most of the racing games (vs Keyboard controls) so it is not a valid comparison

 Why there is no native support in Counter Strike for a steering wheel? Because it is stupid no matter what people say, it is probably would be fun to try when you are extremely high or drunk, but it doesn’t change the fact that it is stupid.

 Flying Star Conflict on a Controller or Joystick and using Cockpit view is in the same category, it is stupid and you will be even less useful than a no0b playing his 1st game as a T5 Jericho LRF in the Sector Conquest vs 12 man Wing ESB.

In most racing games first person view is a disadvantage. ā€˜Cockpit’ view (ie: first person with an actual vehicle framework around you) is doubly so. Despite this, almost every racing game does this. Why? Immersion.

 

I want to feel like I’m at the controls of a starship. Cockpit view and a joystick (which would be an advantage due to having full analog movement and your important stuff handled by finger and thumb triggers) would give far more immersion. It may even be beneficial to some classes, especially snipers.

 

But to blanket ban something because you don’t like it? Well I don’t like flying anything but Frigates, so let’s get rid of all the Interceptors and Fighters!

In most racing games first person view is a disadvantage. ā€˜Cockpit’ view (ie: first person with an actual vehicle framework around you) is doubly so. Despite this, almost every racing game does this. Why? Immersion.

 

I want to feel like I’m at the controls of a starship. Cockpit view and a joystick (which would be an advantage due to having full analog movement and your important stuff handled by finger and thumb triggers) would give far more immersion. It may even be beneficial to some classes, especially snipers.

 

But to blanket ban something because you don’t like it? Well I don’t like flying anything but Frigates, so let’s get rid of all the Interceptors and Fighters!

We are not planning on adding cockpit into the game. This was stated before.

We do, however, want to see if there is a possibility to add gamepad support in the future, on condition that it won’t be a game-changing aspect. Players with keyboard+mouse should not be at disadvantage to players with gamepads. And vice versa.

This game is not about fun. This game is about Nagas and Lightbringers.

 

Welcome to T5 conflict… Still can’t understand why devs loves empire ships so much (do not forget insane bonus on T5 empire ints too)…

The patch i downloaded was ~550MB in size, so there is definitely something more in the patch itself than what is written on the patch notes.

Controllers should be easy to handle. You can bind pretty much all the functionality in there. I mean, to consider a potential layout:

 

L1 for missiles. R1 for guns.

L2 for roll left. R2 for roll right.

 

X for afterburner.

Square for selected Active Module.

Circle to cycle selected Active Module.

Triangle for Special Module.

 

Left stick to handle forward-backward and left-right movement, right stick to handle aiming.

 

Dpad to activate a specific module.

 

Is there any missing functionality there?

I would like to agree with NeoCodex’s comment about rewards. The more people you bring in, the more rewards you should get. Same so with a large team getting beaten by a smaller team. 

Square for selected Active Module.

Circle to cycle selected Active Module.

are you seriously proposing to Cycle through active modules in order to activate them?

 

What about Z axis

What about targeting, lock on target, change target, drop lock, lock locking you,

Free aim

Cycle Radar/minimap

show tactical map

all of these are crucial functionalities

 

P.S. if you want immersion, you play games that are designed for immersion. I.E. X series, Freelancer and so on. This game is an Arcade PvP arena(so far) style game, there is no place of ā€œimmersionā€ because it absolutely contradicts basic and core controls of the game.

are you seriously proposing to Cycle through active modules in order to activate them?

 

What about Z axis

What about targeting, lock on target, change target, drop lock, lock locking you,

Free aim

Cycle Radar/minimap

show tactical map

all of these are crucial functionalities

 

P.S. if you want immersion, you play games that are designed for immersion. I.E. X series, Freelancer and so on. This game is an Arcade PvP arena(so far) style game, there is no place of ā€œimmersionā€ because it absolutely contradicts basic and core controls of the game.

Zaxis? I don’t follow.

Targeting I forgot. Maybe L3 / R3 could lock on to whomever you are aiming at. The others… I ran out of keyboard space on the NUM pad so I never use them, and thus don’t see an actual need for them.

Free aim? Again, I don’t follow.

Everyone I know who has used cycle radar did so accidentally, and complained about it being there. It’s not a wanted feature.

Tactical Map… we have a select button unused. It can go there.

 

None of these are ā€œcrucialā€ by the way. Take away all of these elements and you can still compete just fine. Crucial is not being able to move, or aim, or use modules. Being able to open the tactical map is not crucial, any more than being able to use a ā€œpush to talkā€ feature is crucial.

Zaxis? I don’t follow.

Targeting I forgot. Maybe L3 / R3 could lock on to whomever you are aiming at. The others… I ran out of keyboard space on the NUM pad so I never use them, and thus don’t see an actual need for them.

Free aim? Again, I don’t follow.

Everyone I know who has used cycle radar did so accidentally, and complained about it being there. It’s not a wanted feature.

Tactical Map… we have a select button unused. It can go there.

 

None of these are ā€œcrucialā€ by the way. Take away all of these elements and you can still compete just fine. Crucial is not being able to move, or aim, or use modules. Being able to open the tactical map is not crucial, any more than being able to use a ā€œpush to talkā€ feature is crucial.

 

I’m sorry Jasan, but that you and many people don’t welcome the posibilities of the game, doesn’t mean that the devs have to simplify it for the shake of simplifying it.

 

I use the change from 3d map to minimap frequently, one is for tactical awareness, the other for strategic positioning. I use free aim, I use 3 different locks (standard, sight lock, attacker lock) Using one button for each one of the active modules + the special feature is a must in competitive play.

 

This is not call of duty in space. It is ok most people just use the WASD and the F, but people who thinks this can be a nice competitive PvP game want proper controls.

You have missed the point. Again.

 

The intent is not to remove elements - the intent is to establish a functional keybind for a controller. Keyboard and mouse can keep the additional functions, but by its nature the controller cannot sacrifice something vital (like guns) for something pointless.

 

I’ve already said there’s little chance of the competitive side of the player base choosing controller over keyboard. That doesn’t mean it shouldn’t be an option.

I’ve already said there’s little chance of the competitive side of the player base choosing controller over keyboard. That doesn’t mean it shouldn’t be an option.

Those players play in the SAME matches

 

My whole point is that people are stupid, it is simple, huge chunk of players does not think, they are allowed to use some thing and they use it, if its not available - less to worry about, but they do not think on WHY you should or should not use it. I do not see anyone who knows how to fly well and want to be good at this game using joystick or controller for more than couple of games and then throwing it away as a handicap, meaning that pilots that will sue controllers are pilots that already terrible at flying and they will become even more terrible. For the same reason there is no cross platform servers for FPS, it was tested and proven many times, Console controller players get utterly decimated by mouse+keyboard controls, thats why they are not mixed, and you want to mix those in our game. it is not about me liking/disliking control on Joystick/Controller i truly enjoy flying joyStick in simulation games and use steering wheel, but i am not using Controller in Dota or steering wheel in Starcraft

Controls of this game are not the same things as your average Fly/Space sim, i.e. ship following guns and not vise versa

I use the change from 3d map to minimap frequently, one is for tactical awareness, the other for strategic positioning. I use free aim, I use 3 different locks (standard, sight lock, attacker lock) Using one button for each one of the active modules + the special feature is a must in competitive play.

 

Yep. Personally I’d love the option to have both maps up at the same time btw.

Yep. Personally I’d love the option to have both maps up at the same time btw.

Yes, 1000 times

Those players play in the SAME matches

 

My whole point is that people are stupid, it is simple, huge chunk of players does not think, they are allowed to use some thing and they use it, if its not available - less to worry about, but they do not think on WHY you should or should not use it. I do not see anyone who knows how to fly well and want to be good at this game using joystick or controller for more than couple of games and then throwing it away as a handicap, meaning that pilots that will sue controllers are pilots that already terrible at flying and they will become even more terrible. For the same reason there is no cross platform servers for FPS, it was tested and proven many times, Console controller players get utterly decimated by mouse+keyboard controls, thats why they are not mixed, and you want to mix those in our game. it is not about me liking/disliking control on Joystick/Controller i truly enjoy flying joyStick in simulation games and use steering wheel, but i am not using Controller in Dota or steering wheel in Starcraft

Controls of this game are not the same things as your average Fly/Space sim, i.e. ship following guns and not vise versa

But this is not universally true.

 

 

Case in point, Space Marine. Yeah, I know it was made for console in the first place, but the same can be said for CoD and the like. I patched a PS3 controller into that game and I was able to compete against better-equipped players using the ā€œsuperiorā€ control system.

 

Yeah, I couldn’t compete with the no-lifer who can achieve 100% accurate headshots from the other side of the map, but that isn’t a valid argument, and here’s why; would you argue that the typical Star Conflict pilot should be able to compete against the best of the best? Should some random pilot fresh out of T2 be able to compete with an ESB pilot with 2000+ DSR? No! Of course not!

 

And yet that is the argument you seem to want to push forward. The most competitive players are always going to do what gives them the biggest edge. Myself, I place more value on practicality than optimal performance. I have a weird keyboard layout because I can’t play without it. I’ve had to rage quit PC games because the shoddy controls made me feel violently sick, and Star Conflict did the same thing before I hacked the control system to pieces and rebuilt it to my own specs. For me, a controller would be great because my keybind is really impractical for some keyboards, like those on a laptop. I’d happily sacrifice some functionality in exchange for not having headaches.

But this is not universally true.

 

 

Case in point, Space Marine. Yeah, I know it was made for console in the first place, but the same can be said for CoD and the like. I patched a PS3 controller into that game and I was able to compete against better-equipped players using the ā€œsuperiorā€ control system.

 

Yeah, I couldn’t compete with the no-lifer who can achieve 100% accurate headshots from the other side of the map, but that isn’t a valid argument, and here’s why; would you argue that the typical Star Conflict pilot should be able to compete against the best of the best? Should some random pilot fresh out of T2 be able to compete with an ESB pilot with 2000+ DSR? No! Of course not!

 

And yet that is the argument you seem to want to push forward. The most competitive players are always going to do what gives them the biggest edge. Myself, I place more value on practicality than optimal performance. I have a weird keyboard layout because I can’t play without it. I’ve had to rage quit PC games because the shoddy controls made me feel violently sick, and Star Conflict did the same thing before I hacked the control system to pieces and rebuilt it to my own specs. For me, a controller would be great because my keybind is really impractical for some keyboards, like those on a laptop. I’d happily sacrifice some functionality in exchange for not having headaches.

 

You totally have to share your ā€œhacked control systemā€ 

Well. I really think that future spaceships wouldn’t have joysticks, but more Freelancer style controls. With cameras pointing out of the ship even a third person view is perfectly reasonable as computers can generate the image, you just have to know the blind spots (for example the top of your ship is probably rendered, not actual footage). Probably you just click to stuff when not aiming/maneuvering, and switch to the other control when aiming the ship.

You totally have to share your ā€œhacked control systemā€ 

 

I think that meant that he’s found the Keybind option on the main menu. :wink: