Star Conflict OBT v.0.9.17 Discussion

Cruise missiles now hit you even while you’re under adaptive camo. Bug or feature?

Also hitting adaptive camo doesn’t shut a recon’s parasitic remodulator off anymore. Bug or feature?

Might also be the icon is broken and it says I’m under camo when I’m not I guess.

Not sure - I will try to get back to you with this a bit later.

Right, so the first question - Feature.

Second - bug.

Right, so the first question - Feature.

Second - bug.

Hmm, interesting, thanks for getting back to me on that. Assuming that goes for all missile locks that’s a rather heavy nerf to adaptive camo given how limited its uses are with recons littering maps with micro-locators. I was pretty much exclusively using it for missile defense. Oh well.

Do you still need a proper bug report on the second (in the proper section)?

Hmm, interesting, thanks for getting back to me on that. Assuming that goes for all missile locks that’s a rather heavy nerf to adaptive camo given how limited its uses are with recons littering maps with micro-locators. I was pretty much exclusively using it for missile defense. Oh well.

Do you still need a proper bug report on the second (in the proper section)?

No, it should only be so for cruise missile (as it is a ‘smart’ missile)

No, we are already aware of it.

Could we have some informations about the “Cruise Missile” Antibus? (All the new features since it became a “Smart” Missile)

Could we have some informations about the “Cruise Missile” Antibus? (All the new features since it became a “Smart” Missile)

Well, it has improved path finding and can still track enemies using adaptive camo (it was implmented… around two-three patches ago)

On a side note - we would like you to take part in [our new poll](< base_url >/index.php?/topic/22459-poll-from-february-7th/).

No, it should only be so for cruise missile (as it is a ‘smart’ missile)

No, we are already aware of it.

Ok cool.

 

(it was implmented… around two-three patches ago)

I only started playing again now and the adaptive camo part wasn’t in the patch notes (yes, I did read them). :slight_smile:

Well, it has improved path finding and can still track enemies using adaptive camo (it was implmented… around two-three patches ago)

 

That means, new pages in my Guardonomicon :) 

Will see If I can do something useful with the Cruise missile.

Not had as much experience on the new map as I would like, but my initial impression is that it is fundamentally flawed. The layout of the map is difficult to move around in with slower ships, and the warp gate system is too easy to camp. I’ve seen a lot of ships, especially Guards and Engineers warp through a gate and then get mobbed my interceptors.

 

The abandoned outpost map works better because you have clear escape routes. If the far end of the warp gate is hostile you can turn around and flee back the way you came. In this map that’s not always possible, so if you warp into trouble you might as well suicide. It promotes camping, which is bad.

 

I think the end points of the warp gates need to be better thought out. I am not looking forward to playing more matches on that map.

loyality vouchers removed? not got a single one since the patch. done a couple wins in sector conquest still not getting anything else than location rewards. 

 

and is the implant federation r14 invisibility changed from 3 sec to 7 yet? 

I have yet to even hear the voice chat system used. I tried it, but with out any response. 

 

Most pilots dont know that it has been disabled by default. 

 

And they dont know that they have to set a hot key to activate it. 

 

 

Also about the new map, I like it, its really built for interceptor/fighter pilots. Only a good squad can use frigates and get away with it. 

I have yet to even hear the voice chat system used. I tried it, but with out any response. 

 

Most pilots dont know that it has been disabled by default. 

 

And they dont know that they have to set a hot key to activate it. 

 

 

Also about the new map, I like it, its really built for interceptor/fighter pilots. Only a good squad can use frigates and get away with it. 

 

I hated the new map, cause everything is lightyears away. I usually fly Nukem, so, the speed is a problem since any fed frig can overtake me easily, so not even empire fighters (without crazy speed builds) can go there. It is a map made exclusively for interceptors, and guess what? High ping people like me, cant play interceptors, since they woble like hell with 300-350ms, and woble quite much with 250ms (best i get, on US server).

I hated the new map, cause everything is lightyears away. I usually fly Nukem, so, the speed is a problem since any fed frig can overtake me easily, so not even empire fighters (without crazy speed builds) can go there. It is a map made exclusively for interceptors, and guess what? High ping people like me, cant play interceptors, since they woble like hell with 300-350ms, and woble quite much with 250ms (best i get, on US server).

 

I actually talked to the map creator, the intent was for using anything but frigates in the new map. As he wanted to eliminate any chance of frigate balls from happening. 

But your right, those with high ping or slow ships would be at a disadvantage. 

As to the new map, I didn’t think it was that bad for frigates in most game modes, you can turtle so hard on that map it should bring tears of joy into the eyes of many frigate captains. Because of that, I do not think it’s really viable for combat recon though. I got it once and with our frigates setting up a killing zone at the entrance to our dome, engineers hugging the walls to extend their auras both inside and outside while being untouchable, there was virtually nothing the enemy could do - in case of emergency I could always have used the warp gates to get out (and MWD right back, leaving the enemies following me stranded).

I do however like the overall design. If the entire map were to be condensed in size (both the distance between the beacons as well as the size of domes) it would be better I think.

I think we need a poll on the new map, and existing maps. There is a lack of explanation of why some are better then others in certain situations. 

As to the new map, I didn’t think it was that bad for frigates in most game modes, you can turtle so hard on that map it should bring tears of joy into the eyes of many frigate captains. Because of that, I do not think it’s really viable for combat recon though. I got it once and with our frigates setting up a killing zone at the entrance to our dome, engineers hugging the walls to extend their auras both inside and outside while being untouchable, there was virtually nothing the enemy could do - in case of emergency I could always have used the warp gates to get out (and MWD right back, leaving the enemies following me stranded).

I do however like the overall design. If the entire map were to be condensed in size (both the distance between the beacons as well as the size of domes) it would be better I think.

 

 

The capture the beacons mode is a complete nightmare. 14km to 2 of the friendly beacons (little less to the center one) ONLY FED FIGHTERS can navigate that in time to do anything, or you divide your team into campers, or have a team full of interceptors and a few untouchable engies.

 

Frigballs being “suspended”? The same match capture the beacons was lost to my team cause they got about 8 frigates (mainly styxes and guards) moving slowly towards the center of our dome while about 5 inties did the job of defending. They went for the first beacon (ours) and killed all our team.

 

LOL

 

That map should be entirelly scrapped, or changed dramatically, both in distances and size, and number of rocks inside the domes, put a little of those outside the domes.

The capture the beacons mode is a complete nightmare. 14km to 2 of the friendly beacons (little less to the center one) ONLY FED FIGHTERS can navigate that in time to do anything, or you divide your team into campers, or have a team full of interceptors and a few untouchable engies.

There are 4 warp gates at the warp-in point of the map to navigate there quickly.

The new map is huge, no doubt.  However, there are three main lanes to consider.  Either you drive up the middle (don’t warp) and secure the middle rock structure, or you go to the outside to one of the two warp stations.  Personally, I like the size because it prevents clustering of enemy forces at certain points.  I find that most of the maps we have now are bottlenecked and can be won by sheer survivability and dps.  This map, however, requires coordination.  So yes.  If a WHOLE team goes frigate, or any specific class for that matter, they have a high chance of success if they stick together. 

 

I played a CR game with Sephirothsk, who was captain, and we originally waited behind our dome.  We noted that the enemy was coming in waves around the edges of the dome, and since it’s so far to the middle, they were getting wiped out.  Eventually, they pushed hard enough to break our lines, and we warped to one of the mid-way warp stations on the outer edge of the map.  After, we held off wave after wave of enemy assault and ended up winning the game.  Honestly, Seph and I were confused as to how we didn’t get overwhelmed at such a critical location, but there were two main factors.  First, our team was grouped into two strong forces: one with Seph and one inside the dome.  This was nice because it prevented enemies from warping in behind us, as we were equal in strength on both fronts.  Second, their team was not sticking together at all when we advanced.  They stopped warping and flew directly from their dome, and were then ripped to shreds by our gauss cannons and missiles.  We also had an Engie at both fronts.

 

My point is, we probably would have lost unless the team reacted the way they did.  We stuck together (within both squadrons), we called out our targets, and we were more efficient and precise.  To win this map, you must stick with your team.  You cannot hope to penetrate your way into the enemy dome without the help of your comrades, as the map is too large for anyone to help you quickly if you get into trouble. 

 

I really do like the new map, though; it will take some getting used to, but this is the type of map that I have been waiting for.  Something big enough to prevent spawn camping, controlled enough to allow for organized teamplay, and unique enough to challenge new playing styles.

 

I say that we give it some time; I really do think that it will change several things about the way the game is played, in a good way.

Huwwo

This all sounds great - can;t wait to try it out this weekend…

Just a thought though, has anybody seen Tier4? I can’t find it anywhere?

PS please can I have my incoming/outgoing damage back on my HUD like before - we say “if it aint’t broke don’t fix it”

PS please can I have my incoming/outgoing damage back on my HUD like before - we say “if it aint’t broke don’t fix it”

You can enable/disable it on Options>Hud