A post as constructive as possible: Hope there is a listening ear out there. Or watching eye.
General changes
Economy
* All ship prices, except for Premium-modifications reduced by 25% on average.
* Increased sticker and colour application periods.
* The cost of owning stickers and colours, calculated for 1 day, has been reduced.
Good, had hopen to see permanents again, but good
The new ships are fine as well, T5 lacks a difference from T4, but they look awesome And some names really should be switched or changed…
Engineer
* Combat Drones: Ally repair radius reduced by 50%
* Nanodrone Cloud: efficiency increased by 30%
* Mass Shioeld Generator: efficiency increased by 30%
Bad, nothing more to say about it. The heals are now laughably bad. Why so intend on nerfing engies all the time? There is barely anything wrong with them!
The Combat Drones are a complete joke. 35 sec. respawn, and die 1 second after spawning.
Weaponry
Rapid fire rails: good weapon, but could use a spread reduction so it is more useful further away than 200m
Singularity thingy: OP. too much damage, and very easy to hit enemies
Ion emitter: quite good weapon, could use a slight increase to range
Heavy blaster: good weapon, could use faster turret rotation, and somewhat more DPS over 1k range.
Coil Mortar: good weapon, could use some more range.
Positron Cannon: kinda bad, good weapon but the initial spread is horrible. Reduce intitial spread from 2 to 1.5 and it might do good.
rapid fire plasma: horrible…no DPS…
assault railgun: slightly too much spread, good weapon besides that.
Gauss cannons: could use slightly more DPS maybe…but good weapon.
beam cannon: good weapon, no chnage needed.
Assault plasma: needs more DPS as well
pulse laser: could do with slightly more DPS, but good weapon.
Missiles
Mostly fine I feel. Though recharge really should last through death.
Modules
Weapon modifiers
I am mostly fine with this. I wouldn’t mind having a 2nd modifier slot. But it’s fine.
Additional Options(boosters)
The increased prices are a kick in the groin, but beyond that, it’s fine.
Hangar
Nice, though my bear is going through the platform.
Development
New implants are available
Mostly fine, though I would like the boosts to come at R13 instead of R15 so all of T5 can enjoy the boosts instead of only R15.
Changed the mechanics of synergy
I hate it and would like it gone or overhauled. It has increased the grind by a ton.
An “elite” ship(A fully senergied ship) should only produce Free Synergy, not Current Synergy. This is a big step towards P2W(Pay to Win)/P2P(Pay to Progress) and is a horrible system in my eyes. It might very well make me quit…
Gameplay(new pve)
The mission seems awesomely cool. But the 2 times I tried it it’s impossible or close to it. The missile launchers, railguns and NPC’s do insane DPS and make it impossible to get far in the mission.
Update # 1:
increased synergy for first levels? really?! Like the grind wasn’t bad enough already?
* Increased difficulty for PvE-missions. uhm what? They weren’t hard enough yet?