I have an expectation of people that play badly not surviving. If people playing badly survive, there’s little interest in learning and we get healing retardedness of 0.8.0 all over again, where people flew in straight lines.
If you outplay someone’s int that is specced for pure speed so much that you land three full glancing hits with quad gun singularity, you deserve that kill. Period.
The problem is, even an inty fitted for tank will still die in 3 hits to the singularity cannon.
It’s not generally three shots from one ship, you may already have some damage and you’re not running scared begging for an engineer. A double team from two fighters could do it in less than a second along with a missile. All you have to do is be looking somewhere else. Maybe you’re used to 4v4 matches, but in a 10v10 beacon hunt you can’t pay attention to each and every ship unless you just stay far back and be ineffective.
I fly Sai(Pirate feds recon) and Spirit (Jer prem ECM) in T3 and i can not remember when was a lat time i actually got killed by a singularity canon, even while stasised its mostly rail-guns/missiles in a death recap, even saying that you can not maintaining attention regarding every enemy around you (maybe you shouldn’t be there in a first place) if you keep moving and dodging at your maximum speeds, it night impossible to hit you with singularity canon from the side. In a same time i do fly a command with a bubble gun, only interceptors i kill with this gun are the xxxx ones that fly straight into my face and do not start dodging after 2 projectiles already hit them, those have no rights to complain about sing canon, not a smallest one. If i encounter some one like Zeik or Mustachio on they interceptors while i have bubble gun, it is easier to self destruct than try to hit them.
@ Kostyan - you can kill inties with singularity, even good pilots.
multiple shooters vs 1 ship
close range
debuffs
multiple angles
it’s volume spam - the space around you is just filled with bubbles there is very little room to maneuver. and since it doesn’t take much to kill you, several small mistakes in quick succession = dead inty.
@ Kostyan - you can kill inties with singularity, even good pilots.
multiple shooters vs 1 ship
close range
debuffs
multiple angles
it’s volume spam - the space around you is just filled with bubbles there is very little room to maneuver. and since it doesn’t take much to kill you, several small mistakes in quick succession = dead inty.
most of the time good pilots will not put them self in a positions like that, they will break and disengage earlier if there is no need to stay till the death, but if they did it is not a singularity canon problem it is pilots mistake for overextending, don’t you think.
Oh, man… My ECM would love to run alongside that. Course, when xxxx hits the fan, I’ll just gtfo.
The fact is, if you look at the weapon’s spot, you will see that the Reaper can’t free aim behind it or in it back angle.
But it have a really good Front angle, making it really interresting for flanking engage (Mortar + Torpedo aka wall of pain)
The term “Guard” is not really good, Assault Frigate is more accurate with the new weapons system. (While “Immortal b**tf**ker” was the most accurate name before the 0.9.0).