RF Plasma is horrible. I was a great RFP fan, and found it to be one of the most challenging and fun weapons there were. It’s now a plasma railgun instead of a DPS-over-time machine, has lunatic spread and far too fast overheating, even if it is fine, that now it has to overheat. It should maybe instead overheat slowly, but use a bit more cooldown instead. Also, without the Damage mod, it becomes pretty much an assist weapon max.
I do like the usable new weapons, tho.
I am also getting used to the nerfed CO, but I still dont see why it had to be nerfed in T3.
I did retake 2 CO setups in fights, even if I still troll with the Deagle and Singularities.
I still feel Orion nerf needs to be undone or redesigned, because the only weapon it helps (again), is the shrapnel.
I’d whish Energy war was a bit more prominent (energy transfer for all ceptors), and the ECM would be rethought in terms of modules a bit, especially the All-Stop-3-second-killswitch. Which is incredible if you have a team or even masses of ECMs in coordination, and almost useless if you have no team, which seems to be the case of my matchmaking luck most of the time.
I’d also whish, the MM would be redesigned to lesser help people find equal foes (which obviously usually does not work), and instead really increase the logic of the conquest mode and make Tier battles become fuller, because usually, I know, the enemy I am fighting against is also in the same faction as me, so it sometimes just seems pointless to even bother about that part of the game. After constantly being trashed by Novas, Wolves and Bears, suddenly I find myself fighting NASA teams, even if we should be theoretically on the same side there. I know however, to make that work, much more has to be considered, and of course I know, it would work better if we had 10k players instead of 1k online.
In disagreement with betatrash tho, I dont find Electronic Counter Measures has to do much with missiles not hitting, it should be usually targeting and energy war, or counter energy war related. I’d whish for a bit more metagame in energy war, make it even become a used term, especially in higher tiers.
Atm, it is only part of T1, where the energy transfer is your main module to slow down the unstable builds those ships use, which works great. Later, it just becomes timed blackouting of a certain target and watching yourself go down in matter of seconds, because you cant move, shoot, or even counter the effect; even if you got modules which theoretically should at least give you a chance; and especially not, if the other ecms hit you exactly as the timer runs out. I wonder why nobody has tried an All-In-ECM-ball yet.