I am aware I have a reputation for negativity, but I will readily defend the new weapons.
Let’s be honest here, ladies and gentlemen, no matter what other people say the weapon tree looked something like this:
Interceptors - RFR, RFP.
Fighters - RFR, Stabrails, Hail Plasma.
Frigates - Stabrails, Hail Plasma.
For all intents and purposes, that was it. If you took anything else, you were in the wrong and you should have picked a different weapon.
False choice is no choice. Yes, they could potentially have buffed the weapons so everything has similar DPS… but the new system is actually pretty damn solid when you give it a little time. Lasers are still a waste of space, of course, and frankly each ship is still boiling down to “which two of the only real choices will I use?” but the theory is sound.
What theory is that? The theory that people have the ship tree backward. The best weapon for fighting Frigates, bar none, is the Singularity Launcher. It just tears them to pieces.
To those complaining about restriction… would you complain if this was a Modern Shooter and the Sniper was “forced” to use long-range rifle style weapons and couldn’t choose to run around with a shotgun? Would you complain if the scout couldn’t run around with an LMG? I seriously doubt it.
Interceptors are for the most part packing close-range guns now. Fighters have a good choice of short-mid-long, with their star weapons being best vs Frigates. Frigates have a mix of long and mid-short guns, which sport decent firepower.
It works fairly well. Every class has its own role to play, so why should a ship built around close-quarter combat like CovOps be allowed to use long-range guns more suited to a Sniper Frigate?