@ Madeix - you are explaining and defending a balanced system that I am not even arguing against.
I don’t have actual numbers to work with but the little that I do have points out that the progression change made things better for some players, generally the same overall and about 4.5 times worse for the other segment. Where else the older system had a blanket cap on everyone, this new system distributed progression speed differently among the players. I don’t care, in certain cases it is good. Imma take your numbers as accurate.
What you are not commenting on from my post is the concept of value.
DLC bonuses and Premium ships themselves had a higher value before than it does now.
This has absolutely NOTHING to do with the balance of progression in the new system. Both mentions synergy and that’s why it may be confusing.
OK - Lets talk about in-game payment and PN2G (pay not to grind) concept
Lets start with the question: “Will it unbalance the game if Premium ships gave out 100% synergy conversion?”. Simple and direct.
My answer is no - it will not. Here’s why.
You can already do that in this current system. Just like you say. Synergy conversion to Free Synergy. BUT IT’s EXPENSIVE !?.
Correct. Just like how a unit of GS is more expensive when bought at lesser quantities.
You either spend $1.50 leveling up your ships bit by bit OR you fork out $75 for one DLC like most of us did and get to business leveling up your ships wholesale via Premiums.
It’s the same darn thing.
So question 2 is: “Will allowing some players speed rank unbalance the game?”
Again my answer is No. It will not.
T4 and T5 is deserted. The whole synergy progression overhaul was (probably) aimed at getting people to rank down a single path faster to populate higher tiers.
Now you have customers who paid and willing to pay - asking to be allowed to rank up and populate higher tiers at an increased rate.
Is this against the progression philosophy? - No.
Is this in any form overpowered ie. will our T4 premiums be stronger than credit premiums? - No.
Will this in any form harm lower tiers and new entries to the game? - No. In-fact it’'ll serve that end better
Is this pay to win? - No.
Is this pay to grind less? - YES
Will this retain premium ship’s previous value? - YES
Will this serve as incentive to continue buying premium ships when T5 ships come out? - YES
Is having some portion of your playerbase unlocking content early when endgame material (T5) has already been released be a bad thing or a good thing ?
- I’ll let Gaijin / Stargem to decide on that last one.
Thanks for reading.
[edit]
on that note,
improving missile performance is actually worse than giving out full synergy conversion.
Missile = DPS = combat factor = pay to win
Synergy = pay to grind less
Funny how people are more inclined to let that one slide
Heck if it’s all the same: just gimme zero synergy conversion but 100% loot chance on premium ship. That’s not unbalanced … i swear.