Star Conflict OBT v. 0.9.0 Discussion

xKostyan you forget that is EXACTLY how it used to work with reputation!

Buy premium ship, you can level up reputation and buy newer higher reputation ships.(Which you still had to pay credits for just like now)

The system works and if they give anything other than 100% free synergy it’s stupid that we must pay for BOTH the ship AND the synergy transfer! We would be better off not buying prem. ships at all then!

 

Edit: You people really need to learn that TL:DR go to the top of your post not the bottom.

Yes, I also don’t want it to be 10%, but we’re not getting 100% off Premium ships, so get that idea off your heads! Have you ever seen the devs actually take any advice from this forum that doesn’t include the usage of GS? Well!?

 

Be realistic, for God’s sake. I’d LOVE to get 100% free Synergy. I’d love nothing more than that, believe me, because there are only a handful of ships I’d like to fly comparing to the available dozen in every Rank. But, unfortunately for all of us, this team’s only concern is how to fill their pockets with as much cash as possible with as little effort as possible.

 

So yes, even a permanent 40% would be EXCELLENT, coming from them. If you want 100% that badly, I’d even suggest they do it for about 2 weeks, tops, then lower it to 40.  But there’s just no way in hell these “people” are going to raise that value over the 50% mark, no matter how much you pray or wish for it.

 

And yes, it pisses me off that don’t listen to any of us.

TL;DR Whole point is that you don’t buy Prem ships to level everything, you buy a prem ship to have an access to the top of that tier for that role(so called cut the grind), so you are planning on playing this role within that tier and as a side benefit you still gain synergy towards other ships…

 

No. I bought my Premiums to increase my net profit on the Credit grind. Repairs were atrocious. Now repairs and ship prices have been significantly reduced that is true but it’s been offset by synergy requirement.

 

If you want to go academic - any premium past the first one is probably to fill roles that you don’t intend to work from the ground up say you are a Fed inty pilot and wanted a Jerry guard to keep your hangar well rounded. It still doesn’t diminish the fact that your first premium ship just got devalued.

 

Kine has the truth of it.

Grind has increased with the patch, DLC boosts have been nerfed, and premium ships will not be worth it till they give 100% free synergy.

 

Well not exactly. The grind has been reduced for:

  1. New players

  2. Specialized pilots

 

But increased for:

  1. Veteran pilots

  2. All-rounder hangars aka collectors

 

 

Binky worded it better so I’ll just quote:

 

  1. Synergy progression system:

Not bad actually, more of a sidegrade than an improvement though. I like that you can progress faster through the tree if you specialise in single ship lines. While the ship tree revamp I was hoping for didn’t materialise, the new links they’ve put in are a slight improvement (generally you only need to go through the primary role line, and the secondary roles are optional, which is an improvement over being forced to buy Fed Guards to continue getting Fed Engies, even though you still need to get Fed Engies to get Fed Guards). Kind of annoyed they still didn’t flll in the missing role/ranks like R9 tackler.

 

Because of this I never argued or joined the ‘rollback’ bandwagon. The grind has been reduced. Atleast in the general direction I assume Devs wanted it to.

 

But I am gonna complain about my premium ship. Coz they got screwed.

Now back to prem ships, I still think that prem ships could provide higher FREE synergy gains rates, but nowhere near 50%, thats is just too much (i do have plenty of prem ships though) and conversion rate for the SURPASS synergy is way to high.

 

incorrect… the only reason to buy a prem ship is to progress… if you cannot do that then maybe they should make them P2W… that would provide some incentive… take your pick…

 

progression or P2W?

 

50% is not enough… that is not progression… it’s a waste of time.

 

anyways, why are you arguing against this so passionately?

 

could it be that you are in fact a F2P player?

xKostyan you forget that is EXACTLY how it used to work with reputation!

Buy premium ship, you can level up reputation and buy newer higher reputation ships.(Which you still had to pay credits for just like now)

The system works and if they give anything other than 100% free synergy it’s stupid that we must pay for BOTH the ship AND the synergy transfer! We would be better off not buying prem. ships at all then!

This is exactly the same complain people were providing pre 0.8.0 Oh we had an ability to gain Reputation and Loyalty JUST LIKE THAT and now we don’t have this capabilities (an none of them ever considered that it took extremely fast to progress)

Past 0.8.0 it is still possible to level through 3 Factions in ranks, easily, and that take away any distinguish from ship values and difference between the factions.

You have to look at this process through the eyes of newcomer that will come after release. Because it will take longer to max a single faction there will be huge diversion on battle fields due to majority of players bee in absolutely different parts of progress in different factions, same goes for the gear, now it was “relatively” fats to just get MK3 gear on everything, but now people will have to make choices, again diversions.

All of what we had was a privilege of beta testers to progress faster.

 

Edit: You people really need to learn that TL:DR go to the top of your post not the bottom.

Yeah yeah, one day

@ snib and madeix

 

you guys seem to have missed the point of the DLC and Premium ship requests.

I wasn’t actually arguing the point, I just explained the current system.

do you not see where my explanation lies or need further made up number illustrations ?

What you are saying is that your paid content drastically changed (not for the first time either btw) and you probably wouldn’t have bought it the way it is now.

Sucks for you, but change is not exactly unexpected in a beta-phase online game. Also, keep in mind that they might just shut the servers down tomorrow and then what you paid for is gone entirely. It’s the thing with paying for f2p games - you don’t buy anything, you just pay for the right to use for an unspecified amount of time.

I’m still not arguing the point though. Personally I don’t spend money on low player count beta games that might die off tomorrow, so I don’t really care. And yes, I’m aware of the fact that this game is being sold on Steam as non-beta.

At the end of the day you should probably embrace the change because they are clearly changing the game and its economic model around in an effort to save it, and quite likely it wasn’t the last change either.

Well not exactly. The grind has been reduced for:

  1. New players

  2. Specialized pilots

 

But increased for:

  1. Veteran pilots

  2. All-rounder hangars aka collectors

It has been increased for everyone.

Before you could rank up reputation with any ship and buy the next in line of that faction.

Now, if I want to level, say, jericho guard. I can’t fly anything but my highest-rank guard to actually progress with it! And if I take another ship during battle I actually get less reputation for my guard stopping my progress even more.

 

The required synergy levels to progress are insane as well, I need synergy 10 to get my next ship, and before I have that much synergy I will be several days/weeks further most likely without paying GS for synergy transfer from my other ships.

It has been increased for everyone.

Before you could rank up reputation with any ship and buy the next in line of that faction.

Now, if I want to level, say, jericho guard. I can’t fly anything but my highest-rank guard to actually progress with it! And if I take another ship during battle I actually get less reputation for my guard stopping my progress even more.

 

The required synergy levels to progress are insane as well, I need synergy 10 to get my next ship, and before I have that much synergy I will be several days/weeks further most likely without paying GS for synergy transfer from my other ships.

I am pretty sure this is a definition of a Pay2NotGrind, if you pay some money (not the surpass synergy though) you can increase your sunergy gains by miles, and if you really want to rush your farm you can do it through PvE, yes it is boring but it is your choice (and you get some moneyz)

It is indeed pay not to grind. That is not the point of contention. Point is the relative value of what we had before : what we have now. We are not asking for a change in mechanics. But tweaking the numbers around because things got lost in translation when converting from Reputation to Synergy for progression. 

It is indeed pay not to grind. That is not the point of contention. Point is the relative value of what we had before : what we have now. We are not asking for a change in mechanics. But tweaking the numbers around because things got lost in translation when converting from Reputation to Synergy for progression. 

The whole point of transition was to slow down the progress, progress way to high before that. And you can only adjust numbers that much before you break the system. I do want extra 5-10% on free synergy gains and cheaper surpass conversion, but i honestly do not understand all those kids that are screaming i want everything naw!

The whole point of transition was to slow down the progress, progress way to high before that. And you can only adjust numbers that much before you break the system. I do want extra 5-10% on free synergy gains and cheaper surpass conversion, but i honestly do not understand all those kids that are screaming i want everything naw!

 

As far as I can tell, none of us want anything instantly. We just want to be able to perform the synergy grind using the ships that we like at a decent rate.

The whole point of transition was to slow down the progress, progress way to high before that. And you can only adjust numbers that much before you break the system. I do want extra 5-10% on free synergy gains and cheaper surpass conversion, but i honestly do not understand all those kids that are screaming i want everything naw!

 

you don’t understand the problem in your own statement.

 

we are not asking for anything more… just the same as F2P players… the ability to fly the premium ships we bought to rank up at the same speed as F2P players in standard ships.

 

it’s no different… even if you fly a T5 ship, you still gain synergy at the same rate (or at least no difference between t1/t2 except for 1 extra synergy level)… which means you can’t use a T5 to level T1s any faster this way.

it’s no different… even if you fly a T5 ship, you still gain synergy at the same rate (or at least no difference between t1/t2 except for 1 extra synergy level)… which means you can’t use a T5 to level T1s any faster this way.

not true. the higher the tier of the battle the higher the cap on the synergy you can earn. at least in pvp. and only since 0.9.0.

http://youtu.be/WXA559KNopI

The whole point of transition was to slow down the progress, progress way to high before that. And you can only adjust numbers that much before you break the system. I do want extra 5-10% on free synergy gains and cheaper surpass conversion, but i honestly do not understand all those kids that are screaming i want everything naw!

Right, because we totally were getting all ships within 2 weeks.

You can have all reputations at 15 all you like, but unless you got the credits you won’t get anywhere with it.

The progression wasn’t quick at all, quite slow even. And I use a license!

http://youtu.be/WXA559KNopI

love the video :slight_smile:

^ I approve.

not true. the higher the tier of the battle the higher the cap on the synergy you can earn. at least in pvp. and only since 0.9.0.

 

why would you need to raise the cap? it adds another layer of complexity, or a variable… anyways, it depends on how much higher this cap is, and on average how often players exceed the lower tier caps compared to that one. if you average it out, you can prob just lower the ship synergy required by that amount to generate a similar effect. or it can be balanced in some other way, i’m pretty sure.

love the video :slight_smile:

 

regarding this video. i’ve figured out a way to sum this up.

 

the pay barrier: make it really low… simply put: make it even 20$… if the player sees enough value, they’ll spend it, which makes them more likely to spend more in future. currently it’s like 50-70$ to fly a premium T3/T4 or two… and it really won’t buy you much else except a license.

 

this squeezing the juice out of the orange just won’t work. (see video)

 

when you get a customer, who pays even 5$ using your store, it means you’ve gotten them to your store, and to input their information. and that leads to repeat sales, as long as there is value for them in the future.

 

it also brings more players to the game, which in effect should create a feedback loop.

 

that’s all assuming that the game is enjoyable to play, but with the currently limited weapon options… debatable.

why would you need to raise the cap? it adds another layer of complexity, or a variable… anyways, it depends on how much higher this cap is, and on average how often players exceed the lower tier caps compared to that one. if you average it out, you can prob just lower the ship synergy required by that amount to generate a similar effect. or it can be balanced in some other way, i’m pretty sure.

you don’t need to do anything, but it’s what the developers went with. goes along with higher tier ships costing more total synergy to elite, so I guess that was their reasoning.