Remember that could happen if the player with T1 is in a squads with people with T3
Yes, but the captain selection process should make that at least very unprobable - would be nice to nerf the whole MM system for a change. Opt-In and Opt-Out were already proposed there.
Of course if nobody wants to be captain, it still should make the random game.
Last but not least, my biggest problem of all: mixed tier matches. What the hell?! Its bad enough that there are many players with blue/purple equipment all over in your own tier. Now I have to fight people with epic loot that are UP TO TWO tiers above me?
I don’t know, in my book, having blue or purple items should put you to the end of your tier, but otherwise, I dislike the fact, that equipment is actually such a big impact on matchmaking. The differences add up of course, but only one purple gun will not change much at first. Also, there is no sense in having to fight 4v4 only because some people have better items, whereas including higher tiered ships add not just a little, they add a lot of differences to the table, especially in T2/T3.
Equipment should only influence how the teams are built. But even flying compeltely mk1 stuff, it would be better if you have to fly against better equipped people of your own tier anyway, especially if the MM process favours bigger battles.
You are the first player I heard, that does see something unfair in this, and so it got me thinking.
But as you advance in higher tiers, you probably will have green items of the next tier anyway, since they drop the tier before.
Of course, it feels like the item drop has decreased with the chance based looting, even if the epic drop has increased.
Also, now you have to find the right weapon for your role, not just the right weapon.
But, as somebody with lots of blue and purple stuff on my T3 ships, I cannot enter T2, even with T1 mk1 ships aside, so I think, many of the T3s in T2 are still low with their weapons. However since I encountered a Desert Eagle in a T2, which is next to the Bear an almost T4 ship, I also dont know, how this exactly works.
@Antibus:
Bubble Bobble Cannon
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what if the aoe damage would scale on ship size a bit? would that not make it a bit more counterable and make it the primary fighter-anti-frig-weapon but be even more vulnerable to swarming ceptors trying to hunt your Assaultship?
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it could also scale on max hp, tho this would be a bit unfair to people who want a tanky fit. They should have the right to survive another second.
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please make them stick to barriers, they would still be dangerous for anybody too close to it, because of the sticky thing - which is pretty neat.
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For the hit effect I suggest small electric currents flowing over the ship randomly, like in the game Descent or the time travelling Terminator. bzZt.
The MM should have only one fix in its logic: create a barrier between t2 and t3, which at least is there for now, until there has been progress to make it viable differently. Funnily, you do better in a T3 with a T2, than with having T3s in T2s, so bringing up people there at their own risk is something different - but also should be looked at at game modes like captain games. The system should not penalize the whole team for one guy trying to fight with seasoned pilots. It clearly should be possible, but not forced upon, to face higher tiers.
It also gives a new pilot something to look forward to, being the high equipped T2 in a T2 match, teaching how to play. After that, the journey into T3 and farther would be less painful, since you can go back to the early game and fight there. It was an accident, but it was a good accident, that this was working for a long time, until tier mixing got introduced.