Now that I have actually had a chance to play with the patch I will share my opinion on the things I like, and the things I don’t like.
=== WEAPONS ===
Having only certain weapons per ship role was a great choice and will introduce variety and further define roles. Also removing the weapon modifiers makes sense to me now as resistances will be useful and it adds another level of team tactics (in my eyes).
I did not get a chance to play with all the weapons so I will only reflect on what I did get a chance to play with:
- Shrapnel Cannon - This was a really good change, no longer does this weapon feel awkward like RFR did at first. It’s consistent, powerful, and skill based. Good job on this one.
- Singularity Cannon - OP, OP and OP. There is no hit effect, and the sound it makes is very annoying.
- Gauss Cannon - Feels like a mix of assault rails and stab rails. (The charged shot also seems a little weak)
That’s all I got to play last night, I mostly play Inty and Figthers.
=== SHIPS ===
Requiring synergy to advance is a bad move, the system you had in place before was better, however the ship tree’s make more sense now. Also, it appears that people that paid money to get premium ship are getting abused. We pay money to you to get a ship, we get synergy with that ship which requires us to spend more GS to transfer it, that is a little bit too much and not fair to those of us whom have invested into your game. I have a full time job so I can’t dedicate my time to grind, which is why I pay for premium ships, but now it feels like I’m being punished for it. Also, why no T5 premium ships?
=== MISSILES ===
Having unlimited missiles is fun, sure, but it also introduces carelessness and spam. It also makes it very hard for bigger ships to dodge this spam. Below are a few suggestions I feel might balance this out.
- Add more and improved counter measures
- Instead of permanent missiles I recommend:
- Increase the number of limited missiles carried and;
- Add an ammunition module on a cool-down to Engineering frigates that reloads ships that come within 300 or so meters. This provides further incentive to protect and have engineering frigates.
- Or simply just increase the number of limited missiles and leave it at that.
Not having mine spam is amazing, it’s actually possible to engage targets and not have them poop mines on top of you, great great change. It makes sense for the LRF to carry mines. Are LRF the only ships that carry mines now?
Only 1 missile slot is okay with me, the second slot was mostly used for spamming mines anyway.
=== CUSTOMIZATION ===
I will stress this again. I will not spend real money on something that is only temporary, especially if it’s a cosmetic change. Imagine if TFT only had temporary hats. Terrible decision IMO. Give us a permanent option and I will happily pay into it.
=== BOOSTER MODULES ===
I don’t understand the 2x price increase, is it because ships are cheaper now? Do we earn more credits? What was the reasoning behind this change?
=== GAMEPLAY IMPRESSIONS ===
So after a few T2 and T3 games I noticed that things were more intense in the matches, all sorts of weapons everywhere, lots and lots of blue balls everywhere, and lots of missiles. Frigates are almost completely absent now in T2 games due to the singularity cannon. I saw them in T3 but not as often as before, and was surprised to not see any frigate balls. I actually enjoyed playing T3 more. Having more missiles is definitely more fun but unlimited feels like too much, and with the counter resetting upon respawn, it’s OP. Please see the missiles section for my suggestions on how to balance this.
Being able to dogfight without worrying about mines being dropped on my head was FREAKING GREAT!! I feel this was the best change implemented; dog fights are actually enjoyable now, and more skill based.
=== CONCLUSION ===
I would say the patch is about 70/30 good and bad. With some minor tweaking of the weapons and further thought of how the missile system works, I think it has the potential to be great. From a monetary perspective though, I really really hate temporary options and I dislike feeling like I’m being nickle and dimed everywhere (eg: purchasing a premium ship, then having to use GS to transfer synergy if I wanted to). Keep up the good work and I hope you take all these suggestions into consideration. It looks like a lot of people agree with some of my points.