Okay, I’ve given it another run-though. These are my proper thoughts laid out in a readable manner:
Economy Tweaks
- Price reduction is good. Very, very good. It only costs around 18 million to get from T1 to T4, and I’ve probably earned that already. So, by now I could by flying around in a nice, fancy Grizzly if I had stuck with the Federation to Rank 12. But, that’s not how I did it, and that’s fine. At least it won’t take me as long to get there. (Truth be told I am itching to get to T4 so I can join NASA and really have a go at the Russians… It’ll be fun!)
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Increased Sticker application periods. Let me get this out now: There’s no way I will buy anything that is temporary and doesn’t confer a _ huge _ bonus to me in the long run. But, the increased times are a good move. As are the reduced prices for 1 day application periods. Nice job.
Ships
- Did we really, really need T5 this soon? Oh what the hell, THOSE SHIPS ARE FREAKING AWESOME! Most of them are utterly brilliant in their visuals, and I particularly like the Osprey and its more advanced counterparts as it vaguely reminds me of one of the pod races of Star Wars. I LOVE THEM SO MUCH!
- Tweaks to the engineer are good. The Mass Shield and Nanodrone cloud have sensible values, but we still have the problem of insta-healing inties. ONLY THE HOLY PERCENTAGES WILL CURE US OF THIS PLAGUE!
- The renames were meh. They weren’t needed, but they were creative. Just pointing out that the Dwarf 2 doesn’t seem to have a rename, unless that’s been fixed last time I checked.
Weaponry
This… For me? In one word… Appalling. I’m sorry, guys. I just can’t like this. Considering there is pretty much only one weapon per class that is great it didn’t really perform the intended fix of “people are using only three guns”. People are still only using 3 guns… I tried the Positron Cannon, but it’s lost its appeal. The slow barrels just aren’t fit for the Hail Plasma.
And the Singularity cannon… I’m just not going to like that gun. It goes through static barriers, SOLID WALLS and also does immense damage per shot. The AoE damage is ridiculous. Neither do I like the mechanics. But, it’s not all negative. The Coil Mortar and the Heavy Blaster should have been the Heavy Railgun and the Heavy Laser respectively for 0.8.5 and previous. I enjoy how they work and just love them. Nice weapons.
Okay, dividing up the weapons into ship classes was not the greatest idea. I’m just going to go ahead and ask:
WHO ACTUALLY USED ASSAULT PLASMAS ON INTERCEPTORS? ANYONE? ANYONE AT ALL?
So the plasma gun is… kinda useless.
In short:
Please rollback the weapons system to how it was, but by all means keep the Coil Mortar and the Heavy Blaster. Replace the previous heavy ones with them, if you want. Just keep them in. (And let’s be honest here: Heavy Blaster isn’t very creative… Why not Meson Beam?)
Modifiers
- Yea- No. Just no. In all truth there was really nothing wrong with them and the damage-changing ones certainly weren’t that powerful. They reduced your damage, for Pete’s sake! And the Needle System actually made EM weapons worth it against hull. But now they’re pointless. I’m not spending credits on those. Just revert it.
Missiles
- Just flying across the map, you know? Just real casual… Hold on a second? 8 MISSILES?! Ah, never mind. My flares will save me! All better now… OH WHAT? 6 MORE?!
This is the sole impression I get from this. The previous system added tactical choice to the game instead of ‘lock on, right click’. You had to pick the right moment to pop a missile. In squads you could fire one off to have an enemy pop their flares, and then your team launches a barrage of 3. That’s tactical play. Not missile spam.
Mines I can deal with. I used them simply for personal preference but I can deal with cruise missiles (it’s an extra 5000 thermal at 5k range. Love it). If enough players QQ about it, then return them to everyone. But I’m happy with them sticking on LRFs for now.
Hangars
I. Love. Them.
Implants
Rank 13: OP. I was kind of expecting Jericho to have a GIGAS II shield equivalent, in all honesty.
Rank 14: Once per match?
Rank 15: Racial Bonuses… Now race has no meaning. Return them to being racial bonuses and then make the R15s some serious kick@$$ mothers.
Synergy
It’s WoT all over again.
Okay, the reason why I eventually decided _ not _ to play WoT is because of how the synergy worked. And this system works the same way. I’ll tell you why I dislike it:
- Manually upgrading synergy is… a little boring. I’d just prefer for my ship to bump up a synergy rank every so often until it gets to ‘ELITE’ status.
- Free synergy actually seems a little overpriced… To transfer the excess 55000 synergy I have on the Raptor (either that or 550000) it’s about 3000 gold standards. That seems a bit pricey. Maybe 500 free synergy per standard?
- Unlocking the next ship by getting full synergy on the current one? I thought this through and it seems fairly P2P. Let me explain:
We can’t get the next ship in the tier without grinding matches in the current one.
Premium ships generate free synergy
It costs real money to generate free synergy.
Paying for synergy, no?
IF the concept was revised and made so that you have to have at least achieved half of the max synergy level for a ship to progress, I wouldn’t mind it that much. But getting it to the elite was not a good idea.
That’s about it from me. Thanks.