There are more than one problem in the previous patches, in fact, there were so many problems that if you change one to fix this or that, others problem will just arise soon enough.
That’s just how balancing works, and is not confined to this game. It is also a big reason a lot of MMOs have a “test server” or some such, so that changes can be tested and other related problems caught and fixed before putting the patch onto live servers, and to prevent having the majority of your playerbase rage/quit when sweeping, non-thoroughly tested changes hit the live servers.
Frigate except LRF have no mine now, didn’t people cry about mine all the time?
Yeah, sure, I was one of them. My stance has been that adding a ~3s activation time to them would have been much better than stripping them entirely from everything besides a LRF. That way intys couldn’t do a fly-by minefield bomb right on your head with no chance of escape. Though honestly, if it’s either LRF only have them, or it’s back to the old way, I would choose LRF only have them. Not the ideal solution but better than all the abuse we’ve seen. I understand frig pilots wanting them back. I say give them (and everybody else who had them, why not) their minelayers back with ~3s activation time, and we have no more problems. Everyone has their minelayers, but they can’t be instantly activated on someone in the middle of a dogfight. Problem solved, everybody is happy minus those few who abused them as a crutch.
And I’ve seen enough Inty dancing around like it was nothing in a bullet rain fired from 5+ ships.
Speed, agree, surviability, not really, It’s funny how inty can survive with that many bullets fired at it, while no other ships can.
It just depends on the situation. A good inty pilot can dance around several ships if the other ships pilots aren’t very good; they can do that without speed or turn mods. They are supposed to be able to do that. If any of his opponents are decent, they’d know to use a slowing missile/snare skill/debuff/AoE/etc. There is a whole plethora of ways to take an inty down, trust me I know, I’ve died plenty of times in every way imaginable. If 5+ ships are continously firing at a single inty and unable to hit it, they either need to change their loadouts or practice more. It’s not hard with the correct loadout, that’s why slowing missiles/skills, hitscan weapons, and debuffs exist.
Speed doesn’t gain you raw survivability - a pilots ability to dodge incoming fire doesn’t directly correlate to the amount of shields/hull/resist it has. It’s still the same weak inty, just more deadly in the hands of a good pilot. It’s the same situation with every other ship in the game. I have 1v1’d my inty against well-piloted fighters and frigates and got my xxxx handed to me plenty of times. I’ve also handed overzealous inty pilots their asses plenty of times in my fighters and frigs - though I rarely play frig (personal preference).