Luckyo, I respect your comment. However, I still petition for a reversal to the old system as I highly prefer it over this current one.
Look, no matter how much they tweak the Singularity Cannon, I will hate it. I just do not like the concept, the numbers or the sheer power it has.
It’s your choice. You’re used to IDDQD mode that was frigate for three months in 0.8.x, and you’ll hate any scenario where frigate is as vulnerable as other ships in bad hands and frigate needs equal amount of piloting skill to other ships to function well.
Singularity cannon is designed to punish bad play by frigates, which it does exceptionally well. Unfortunately it has a side effect of having too much firing speed/too big projectiles, meaning fighters firing bubbles are also functional against smaller targets. That universality of the anti-frigate weapon makes it OP. Arguably, it’s the main and probably only thing that makes it OP. Lower hitbox of the projectiles and lower firing speed (lowering DPS in process), and it will fall into its niche of frigate killer weapon where it should be. And if fighters with singularity gun have to fear interceptors, it will both give interceptors strong incentives to engage them to protect their frigates, which with current state of shrapnel gun is very doable, and it will give fighters incentives to equip other weapons to defend themselves in close quarters combat against interceptors and not go full anti frigate “because it also works against everything else”.
As has been pointed out on russian forums, this game has basically gone back and forth between “nothing skilled dies, organised play is shooting from behind rocks” and “dynamic fast dogfights that emphasize skill, lots of deaths from even minor mistakes”. 0.8.x was former, 0.9.x is set to be the latter. 0.7.x was middle ground. Essentially in 0.8.x you could tell the winning side with good accuracy just by looking at ship roster. Right now, you cannot. Not having some classes in team roster, including engineer no longer makes games impossible to win. And that is excellent progress. No class should be mandatory to win in the first place. It was a horrible anomaly of 0.8.x and I’m glad to see it fixed.
On a final note, for the first time since 0.7.x I’m actually using all four ship slots for ships that I actively choose to fly based on situation.