here’s a great example to illustrate alpha damage calculations:
singularity fires 1 round every 1.333 seconds.
rail fires 1 round every 0.3 seconds
on the first shot, rail will do 615 damage (using my stats), singularity will do 2250. you just died
ok moving on, in 1.333 seconds singularity will fire 2 shots doing 4500 damage, rail will fire 5 shots in 1.2 secs = 3075 damage.
in 2.666 seconds, sing 3 shots = 6750, rail 10 in 2.7 = 6015. getting closer. still 15% dif, prob more equal at 4 sing shots.
THANK YOU!
I was secretly waiting for someone to run those kinda numbers for meh hahaha (I’m bad at math, worse still - im a lazy bum)
ok here’s the dealio -
- Rail has RoF which Singularities dont (duh)
When dealing with angular vectors RoF is you friend (ie. shooting inties close range)
- shot prediction is a subjective property so i won’t make a point for it here - but tangible enough to say it’s a consideration
- RoF also spreads your damage risk
Missing a single shot on Rails has less of a consequence than missing on Singularity
ie. you lose a huge chunk of DPS should the inty dodge a shot or you miss timed that beachball
thirdly
- rail = kinetic
do the effective damage math… there alone it’ll make up the difference.
so considering hunter killers only commit once they see hulls you can cross out overall effective damage and just calc for hull time to kill numbers.
Summary:
Both guns do different jobs
Hence the idea behind class specific weapons
the fact that you can enter a cost benefit between these 2 weapons should dissuade OPBeachballs fanwagoners from actually going beyond
- Singularity needs hit animation and slow barrels.
all in all, these 2 guns are fine.
Gauss is fine as well
Ion - not so much