It took me a while to read until the end, new posts are coming in fast.
As a solo player, it really irritates me when I find a frigate to target, and after I start attacking I realize he’s healing faster than I’m hitting him. I haven’t really tested yet, but I hope this patch removes this invicibility. If it doesn’t, the other option is simple, limit healing to under the game’s average dps, with a reasonable average loss. When I see someone not losing shields, I fly off to avoid being a target.
Error, you stated that arcade and sector were different. I don’t honestly know how deeply involved with the company you are, but I find it hard to believe. As soon as 0.8.4 hit, I noticed more corps in player line-ups. I know maybe queues were mixed to limit searching, but after the patch there was a change. I doubt the corps doubled their players in a day. I’ve played a couple games today, and so far it seem like arcade, a little more solo friendly. Based on another’s account, I’m not alone. As “evidence,” look at the sector map and Jericho’s change after the patch. Jericho had been loosing for months, and with disabling arcade they suddenly dominate? I’m not saying it’s impossible, but I lack belief.
For stickers and customization, NO MORE CREDITS? I’ve actually used those sometimes. It was free for you anyway, at least free advertising. I had been tempted to get a permenant one with my spare standards, not at this point at least. It’s also a piss poor way of trying to milk customers by decorations. The price increase? WTF! Now a faction sticker is almost double what it was yesterday, and for a week instead of permenant? Whoever’s idea that was shouldn’t have their position. Early testing should use credits, not standards. When you’re ready, use standards. I like the fact I don’t see anything obviously PTW in this game, but the customization is just trying to milk it! If you want to raise some money, add an option for loot to outright purchase a military or experimental item! You’ll get my money faster. I have modules for ships of a class I can’t buy, yet I’ve lost out on modules I wanted. Keep the randomness, it adds honesty, but try to get people to spend for gameplay.
Can we also purchase ships for only the credits needed to buy the ships? I understand you think you can get more from rounding up, but it doesn’t make people happy. Even if it’s without a bonus, but still less than what you can get with a bonus, it would probably help.
As for the stealth changes, I’ll assume that’s just a mistake. I’ll blame management, who else is in charge?
On a side note, thank you for the loot changes. Now I can believe 10%.