Star Conflict OBT v. 0.8.5 Discussion

Obviously. But there were also side paths, like a link between a Frigate and a Fighter and you didn’t need anything before that Fighter. Hence why these fits were put in place. I still agree with them, tbh…

 

Yes, they were. And I miss them. 

Another reason that points towards my money- timesink theory.

In addition to that people need to realise despite this is a free to play game  the developer need to make money to finance the games development and they will continue to change this till they have a perfect balance that is fairly acceptable to everyone.

 

Free2Play is a game marketing model which had its boom in the business because you could make tons of cash with half finished products, and therefore had a hard beginning, because early publishers tried to squeeze out failing MMORPGs, mostly because the gaming business became a haven for angel investment. However it is also the business model, which is most lucrative right now (except the growing power of crowdfunding), especially after Farmville’s success, so believe me, as somebody, who actually pays a lot more for f2p games than any other game he plays, they do get their income, and actually, many suggestions in making it cheaper are for them to sell even more.

 

Because selling digital goods come for free to the company. Bothering about long term efficiency at this moment is useless, since the pricing model used by this game is rather high - which is acceptable only because for it’s rather high development standard - technically - as I am used especially from geeky wholeheartened programmers. Every f2p player is a potential customer, and we are all aware, that sometimes, somebody, has to pay something for this to continue forever.

 

If there is a financial crisis, I would rather have them come forward with it directly.

Well it’s all well and good charging a lot, but it’s pointless if we don’t bite.

Based on forum comments there are a good number of regulars willing to pay between £40 and £60 to get all the pirate ships, or pay £8 to £10 for a specific ship. That’s a few hundred, maybe a few thousand depending on the silent playerbase, that Gaijin turn away out of stupidity or spite.

I was willing to burn 50p on trying out the customiser because… It’s 50p. I won’t lose sleep over that.

But £50? Or more? I don’t drop that on a whim.

another stealth nerf: premium missiles cost 50% more than before! yippie! >.>

Free2Play is a game marketing model which had its boom in the business because you could make tons of cash with half finished products, and therefore had a hard beginning, because early publishers tried to squeeze out failing MMORPGs, mostly because the gaming business became a haven for angel investment. However it is also the business model, which is most lucrative right now (except the growing power of crowdfunding), especially after Farmville’s success, so believe me, as somebody, who actually pays a lot more for f2p games than any other game he plays, they do get their income, and actually, many suggestions in making it cheaper are for them to sell even more.

 

Because selling digital goods come for free to the company. Bothering about long term efficiency at this moment is useless, since the pricing model used by this game is rather high - which is acceptable only because for it’s rather high development standard - technically - as I am used especially from geeky wholeheartened programmers. Every f2p player is a potential customer, and we are all aware, that sometimes, somebody, has to pay something for this to continue forever.

 

If there is a financial crisis, I would rather have them come forward with it directly.

 

To expand this post a bit:

if you look at other f2p’s business model, it’s either (1) giving significant advantages for paying customers (eg.: AirRivals, - formerly known as Flysis/Space Cowboy Online) or (2) giving entertaining and clever customization options (League of Legends), or both.

We already have point (1) with the license and it’s totally fine (and the new loot system, which is NOT SO MUCH FINE); I daresay, it’s not even as significant as premium in other games.  The GS ship are no different either, their stats are roughly the same as the same tier max synergy ships (sometimes even worse) - they come at full synergy which makes your things easier but the no repair cost only begins to matter at higher tiers.

As for (2)…  At first there were the stickers, which disappointed me a bit after getting used to AirRivals where you had like 4-8 colours for an aircraft ((altho they removed the feature later for no apparent reason)).  But stickers were fine too, just a tiny chip of GS and you can have a nice mark on your ship - not there there was so much close combat for anyone to really see - except on deathcam maybe.  Now they have colours which is great, and also the system is good offering a whole lot more customization options than most of the “skins” in other f2ps.

 

Since the ingame features to make them money doesnt seem to suffice (I agree it’s no wonder, the game is really neatly done with fine graphics and move system).  So they give out DLCs - which is kinda… “eh” for an OBT game, I have to add.  They would be great income if they thought about their pricing.  I’m familiar with this mentality that in order to desperately make money a corporation raises prices instead of dropping them.  As someone said before, it either 5 people paying 300 $ or 300 paying 15$ - not the same thing…

Okay, I’m just flapping my mouth here, hoping to get some point across to those above.

wow holy moly, I’m not flying Engineering anymore. Have you no precision in tweaking the numbers?

 

Edit: Warpgate cd was increased three fold! not in the patch notes

Too much NINJA CHANGE in this patch !

wow holy moly, I’m not flying Engineering anymore. Have you no precision in tweaking the numbers?

 

Edit: Warpgate cd was increased three fold! not in the patch notes

Warp gate got increased CD

drones take 35 seconds not 30

and premium missiles cost 50% more GS

 

For what I have found so far.

Only being able to customize your ship for a week?

 

I will absolutely not ever pay any gold into that. If there was a permanent option I would be more than glad to pay money for it.

 

Keep that in mind as I’m sure many people share my opinion.

 

EDIT: Also, it’s very frustrating that I paid GS for a permanent sticker on the previous patch, and one day bought a 24h sticker for credits for the same ship. Once the 24 hour sticker expired it did not revert back to my original sticker. Very little thought has gone into the monetary process for customization and it’s disappointing. I spent real money for a permanent sticker that I decided to change for a day only to not have it revert back to the sticker I paid GS for. Now there isn’t a permanent option. This is not a very good F2P model if I can’t invest into something I keep permanently, unless it’s a license, I don’t mind the time limit on those.

Report it as a bug Maka. I bought an Imperial Eagle and Wardens Eagle, both permanent, and can swap freely between them. Or I could before - not tried yet in the new customiser.

If they want more players in T4, they need to increase the credit gain or reduce the repair and missile costs.  It is already an issue that an average player just starting out really has to grind PVE exclusively to get money to top tier, then grind PVP just to level up and get blue gear.  At T3, by the time you do that you are sick of playing the same two PVE missions and being beat down by all the players with blue/purple gear in PVP.  People keep saying “Don’t Die” and “Don’t spam your missiles” but really, why play the game at all at that point?  

 

While the focus on engineers and healing these last few patches are good, there are still lots of issues with Jericho LRFs and all Tacklers that could be addressed as well.  

Ah, people who say that lasers are bad. Good to know that there are new people that are still coming into the game with the low player count we’ve been having lately.

 

Don’t worry. If you stick with the game long enough, you will learn that lasers fill a very important niche and are a very good weapon in proper hands. Keywords: “proper hands”.

 

 

/signed: lots of maniac medals with heavy lasers. Ah that hitscan 7 km sniping with triple horisons…

It took me a while to read until the end, new posts are coming in fast.

 

As a solo player, it really irritates me when I find a frigate to target, and after I start attacking I realize he’s healing faster than I’m hitting him.  I haven’t really tested yet, but I hope this patch removes this invicibility.  If it doesn’t, the other option is simple, limit healing to under the game’s average dps, with a reasonable average loss.  When I see someone not losing shields, I fly off to avoid being a target.

 

Error, you stated that arcade and sector were different.  I don’t honestly know how deeply involved with the company you are, but I find it hard to believe.  As soon as 0.8.4 hit, I noticed more corps in player line-ups.  I know maybe queues were mixed to limit searching, but after the patch there was a change.  I doubt the corps doubled their players in a day.  I’ve played a couple games today, and so far it seem like arcade, a little more solo friendly.  Based on another’s account, I’m not alone.  As “evidence,” look at the sector map and Jericho’s change after the patch.  Jericho had been loosing for months, and with disabling arcade they suddenly dominate?  I’m not saying it’s impossible, but I lack belief.

 

For stickers and customization, NO MORE CREDITS?  I’ve actually used those sometimes.  It was free for you anyway, at least free advertising.  I had been tempted to get a permenant one with my spare standards, not at this point at least.  It’s also a piss poor way of trying to milk customers by decorations.  The price increase?  WTF!  Now a faction sticker is almost double what it was yesterday, and for a week instead of permenant?  Whoever’s idea that was shouldn’t have their position.  Early testing should use credits, not standards.  When you’re ready, use standards.  I like the fact I don’t see anything obviously PTW in this game, but the customization is just trying to milk it!  If you want to raise some money, add an option for loot to outright purchase a military or experimental item!  You’ll get my money faster.  I have modules for ships of a class I can’t buy, yet I’ve lost out on modules I wanted.  Keep the randomness, it adds honesty, but try to get people to spend for gameplay.

 

Can we also purchase ships for only the credits needed to buy the ships?  I understand you think you can get more from rounding up, but it doesn’t make people happy.  Even if it’s without a bonus, but still less than what you can get with a bonus, it would probably help.

 

As for the stealth changes, I’ll assume that’s just a mistake.  I’ll blame management, who else is in charge?

 

On a side note, thank you for the loot changes.  Now I can believe 10%.

Ah, people who say that lasers are bad. Good to know that there are new people that are still coming into the game with the low player count we’ve been having lately.

 

Don’t worry. If you stick with the game long enough, you will learn that lasers fill a very important niche and are a very good weapon in proper hands. Keywords: “proper hands”.

 

 

/signed: lots of maniac medals with heavy lasers. Ah that hitscan 7 km sniping with triple horisons…

I use Assault Plasma on my frigate after a long journey of testing many variations of weapons, modules, and implants, and I believe Plasma is supposed to be the hardest type of weapon to hit targets.

 

Heavy weapons have never been a choice for a frigate, at least that’s what I see.

Yeah this Patch really needs some revisiting.  I am 100% more likely to buy a permanent color than I am to buy a temporary one (same with stickers.)  Also bought the merc pack today so I support you guys but not this patch, at all (more or less).

 

Also, in PVE the Hidden Repair Ship, the turrets no longer have health bars which is annoying (hopefully a glitch).

 

 

-Phal

Whose brilliant idea was it to make the paint customizations temporary? I was more than willing to dump tens of dollars into tweaking the paint jobs of all my ships, but I’m not going to go through the effort and expense of customizing every ship in my garage only to have all my work undone in 24 hours or 1 week, not to mention at the ludicrous prices they’re charging: 420GS/week to change all 3 ship colors, or more than $5/month just to keep ONE SHIP’S appearance customized. Considering that the previous price of a PERMANENT sticker that was useable across every ship in your hangar was only about 150GS maximum, and this feels like extortion. Oh, and by the way, now you can no longer buy permanent stickers either…but you can now pick up a temporary 1 week emblem for what the previously permanent stickers cost? *sigh*

If customizing your ship’s paint job was permanent, I would’ve happily spent ~120GS per color for all of my ships. I probably would’ve ended up buying AT LEAST the 6000GS pack for $20 USD just to personalize my garage. I literally had my wallet open and ready to give Gaijin my money, but then they had to pull this crap. I swear, it’s like the marketing guys at Gaijin have no idea how to make money. If sales of your exorbitantly-priced cosmetic items aren’t enough to your liking, the solution is to lower the prices and increase the incentive to tempt gamers into opening their wallets, not jack up the prices while simultaneously decreasing the value of your content by making everything temporary.

Give us the option to purchase PERMANENT paint customizations for a REASONABLE price, and you’ll get my money. Continue trying to screw me over like this and you won’t see a single cent.

On a side note, thank you for the loot changes.  Now I can believe 10%.

Sarcasm?

Now, stickers and colours are purchased for a limited time.

* Players who previously bought undated labels keep them on the same terms.

This is due to technical issues.

 

We want to gather some feedback on the colours and according to this it may happen that we will have to remove certain colours and this would make the players with the permanent purchase frustrated.

This problem does not exist for stickers, but due to technical facts we have decided to make colours and stickers have the same duration for a certain time.

Furthermore we still need to add the paintings for rank 7-12 ships and after this we will think about re-adding the permanent option.

Thanks for your understanding.

Only being able to customize your ship for a week?

 

I will absolutely not ever pay any gold into that. If there was a permanent option I would be more than glad to pay money for it.

 

Keep that in mind as I’m sure many people share my opinion.

No one with half a brain will pay the full week more than once. It’s idiotic to even consider spending that much cash just to keep a shiny coat on your ships. On the upside, I found that my Imperial colours look pretty damn awesome on the Crus-Q:

http://steamcommunity.com/sharedfiles/filedetails/?id=159300527

 

Meaning when the colours return to the same scheme we had with the stickers before this… “patch”, I shall gladly be buying these colours. But I definitely won’t touch any of this nonsense while it’s like this.

 

This is due to technical issues.

 

We want to gather some feedback on the colours and according to this it may happen that we will have to remove certain colours and this would make the players with the permanent purchase frustrated.

This problem does not exist for stickers, but due to technical facts we have decided to make colours and stickers have the same duration for a certain time.

Furthermore we still need to add the paintings for rank 7-12 ships and after this we will think about re-adding the permanent option.

Thanks for your understanding.

You’re not getting that much of a feedback if no one buys them! I really hope you realize that. And, again, ninja modifications, continuously lying to the community, well done, again.

Said it before and I’ll say it again - just make them permanent and refund anyone who buys a deleted colour.