Star Conflict OBT v. 0.8.5 Discussion

-For the frig nerfs. I really don’t care seeing I play interceptors 99% of the time.

-I love how I can now do the sector conquest with my friend even though he’s for the Empire and I’m for the Feds.

-For the paint thing. First I was really mad seeing as you can’t perm the colors, even the temps are for GS, and how you can’t paint TIII ships and up. After hearing one of the admin’s explanation for it, I’m okay with it. I’d love to paint my ships and I cant wait till you can perm the colors. 

I am strongly against that suggestion. I remember how when I was newbie I was grinding Let’s say 3 Mil to buy a ship I really wanted then BANG ! It comes stripped of any modules so I have to grind another 2 or 3 mil with it waiting and unusable.

And yet from around rank 5 onwards it becomes an unwanted burden. It might help low-levels, but it didn’t exist when I started and I don’t begrudge that.

It should, at best, be an optional extra. Nobody I know buying T3 and up wants Mk 1 worthless gear.

STEALTH NERF FOUND,

warpgate got nerfed hard.

 

mk3 wentfrom 60 sec recharge to 180!

 

edit: and you want to reduce engy spam…that is not the right way…

  1. Need more and better PVE. Maybe let the new player do a few Pve matches first, before joining any battle.

When i started play this game, my first 3 battles were Pve and they were brutal. My first few pvp games werent all that bad, many players was just as bad or worse than me.

  1. Last, but not least, stop selling ships with pre-installed modules, only make suggestions, we don’t want to waste our hard-earned credit on something we don’t want to buy.

The system was change INTO this at the PLAYERBASE request.

 

I am strongly against that suggestion. I remember how when I was newbie I was grinding Let’s say 3 Mil to buy a ship I really wanted then BANG ! It comes stripped of any modules so I have to grind another 2 or 3 mil with it waiting and unusable.

This was the reason.

3 Mil is the price of a rank 9 ships, modules, weapons, etc… all included.

If you only buy the ships (and sometimes you really do buy a ship just for the next one) without the modules, it won’t cost more than 1.5 mil. maybe even much less.

He means when you buy a new tier ship then you’ll have to buy all the gear for it too, you’ll have your new T2 ship but no equipment so you can’t actually use it, and buying that ship might have cost all you had

Answered.

 

 

  1. Last, but not least, stop selling ships with pre-installed modules, 

only make suggestions

, we don’t want to waste our hard-earned credit on something we don’t want to buy.

 

3 Mil is the price of a rank 9 ships, modules, weapons, etc… all included.

If you only buy the ships (and sometimes you really do buy a ship just for the next one) without the modules, it won’t cost more than 1.5 mil. maybe even much less.

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And yet from around rank 5 onwards it becomes an unwanted burden. It might help low-levels, but it didn’t exist when I started and I don’t begrudge that.

It should, at best, be an optional extra. Nobody I know buying T3 and up wants Mk 1 worthless gear.

So, I had the chance to glance at the coloring.

 

Technically, really nice job. Of course, I did not buy anything. 

 

You want a GS sink, for small GS amounts, or what?

 

 * Introduce 4h licenses for 40-60 GS.

 * The prices you use for stickers should be the prices you use for increasing loot drop chance (40-50), to make that actually viable. Make a Poll in the community, if they think, that would be really pay2win, because, honestly, I don’t think so.

 

If there are technical reasons behind leasing now only be implemented for a certain time, fine, I don’t protest. If you find the best excuse, why it is only offered as Gold Standards, please tell me. Because I wonder about that big time. It sounds like an insult to somebody, who spends his time working on client and server technology every day now for 15 years, to hear such an “official statement”, and then discovering, yeah, and you can buy them with GS. For 24 hours. That must have been an insane codebase change, to actually offer them in credits.

 

This sounds incredibly bad management. I don’t blame the Devs, since “Dev” means developer, and developers are usually software engineers, so either artists or scientists, and really don’t care how monetarization is solved in the end, except to have some extra for the really often underappreciated work they do. It sounds like either really greedy investors, or little thought into how to really sell things - so bad management. And it’s not the first time, I might add. It starts to stick with the company. Once that happened, good bye!

 

Would be a shame for a game in this genre, which is really this well made until this point. I even understood partly the high prices, even if spending 50-100 euros for a star citizen ship seems like a better deal, even if i still have to build them ingame in 2 years or so, than getting two for the same price in this. And you don’t even directly compete with them, so might even have a synergy effect of players wanting some faster action, so it is a game which could stay around for a very, very long time. Even our most critical voices see this in this game, otherwise, we would not bark around in the forums.

 

It is one thing to actually start by giving out things more expensive in a running game and then go down with prices. Works great with luxury items, not at all with content. It is another thing to have a payable renting fee for them. I might add, this model also starts to degrade in Asia.

It is however also a completely different thing to “test” things, which means, you want the population - the early adopters - and your playerbase (shrunk to below 1000 online now for a while) - to actually buy stuff they later don’t even need, but for prices, which make sense, because they know, they are going to go up until they reach the desired value once others come in. It is way better to sell 20 digital ships for 1 buck, than selling 1 for 19.99!

 

But at the moment - with a half released game pending, and patch actions, like additional DLCs with low worth, people sitting on piles of gold standards for no reason, etc. it looks like a downward spiral, caused not by your devs, but your management.

 

Either you made big mistakes in the alpha seeding and got some people sitting to make a fortune, pressing you, or your management is really run by devs, who dont think well in financial matters  - or the management is simply out of touch with what is happening in the game economy, but no valid excuse comes for me into mind, which says, this is a long term plan which one day will work, because, frankly, it won’t.

 

I don’t say this because I can’t afford it. I say this, because people who I know would spend money on ridiculous things (even in games we don’t play much) still wont purchase anything in SC, even if they LOVE the game, and many of them not logging in after a while, and for the sake for those kids, who want to invest 20€ annually into an online game and get some goodies, which for them means bringing out the trash every day, while I say it with Eve words: once you earn your money, you poop a PLEX each day you enter work early.

 

I don’t play paying labrat, however I pay to be a playing labrat.

 

Why is there no patch lately, where the whole community cheers? Sorry for my barking, but I am deeply disappointed in this, even if it is a detail, I can live with, and silently say: well, lets wait *another* week. At least I can say, I really love the idea of coloring, and it works well, go on, solve the price part already.

stop selling ships with pre-installed modules, 

only make suggestions

, we don’t want to waste our hard-earned credit on something we don’t want to buy.

>>>3 Mil is the price of a rank 9 ships, modules, weapons, etc… all included.

If you only buy the ships (and sometimes you really do buy a ship just for the next one) without the modules, it won’t cost more than 1.5 mil. maybe even much less.

And

yet from around rank 5 onwards it becomes an unwanted burden. It might help low-levels, but it didn’t exist when I started and I don’t begrudge that.

It should, at best, be an optional extra. Nobody I know buying T3 and up wants Mk 1 worthless gear.
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1.Maybe they modules that come with the ships are for free? Do we really pay extra for thoes? I dont know about this at all.

2.Making it a option would be perfect if we are paying extra for the pre installed modules.

  1. Ive been using mk1 modules untill i unlocked mk3 (and had the money). Theres not much diffrence in power between most modules quality level but the price diffrence is huge.

Something is very wrong here, the quoting is not working properly, the 1.2.3 part is made by me, xtrian.

Don’t see that often, and again, counter a spam with spam will only lead to another spam.

 

Not this xxxxxx,xxxxx,xxxxxx, ****** answer again. Lasers suck, everyone knows it, except newbie.

 

Answered.

 

  1. Rating system.

You don’t see it often because, if you go lone wolf at it, you end up paired with idiots, as it always happens. And yes, despite of how any match starts, that’s how it’ll end.

 

Lasers do NOT suck. If you aim Assaults or Pulses properly, they get slightly lower dps than their equivalents.

 

See below.

 

The DSR? That’s useless crap.

 

I am strongly against that suggestion. I remember how when I was newbie I was grinding Let’s say 3 Mil to buy a ship I really wanted then BANG ! It comes stripped of any modules so I have to grind another 2 or 3 mil with it waiting and unusable.

Except ships DO come with base modules you can fly for a handful of battles until you can buy better ones. It was a good change. It nearly doubled the base ship prices, but it’s a good system, it lets you just hurl yourself into combat.

If there are technical reasons behind leasing now only be implemented for a certain time, fine, I don’t protest. If you find the best excuse, why it is only offered as Gold Standards, please tell me. Because I wonder about that big time. It sounds like an insult to somebody, who spends his time working on client and server technology every day now for 15 years, to hear such an “official statement”, and then discovering, yeah, and you can buy them with GS. For 24 hours. That must have been an insane codebase change, to actually offer them in credits.

 

I was just thinking about that.  This update they actually removed certain features that had been around in the past.  The ability to pay for stickers in credits, permanent stickers… And as a programmer myself, I almost cringe just thinking about what’s going on in the source.  At least I hope these prices and options for stickers are motivated by greed and not because the code is crap.  It’s not looking good for future development if that’s the case.

The system was change INTO this at the PLAYERBASE request.

Lolnope…

No one needed the help, we all found the good fits ourself, let the new players do that as well, and now we can even help them if they ask for help on their fits.

 

also, the ship prices in T4 is 50% the modules basicly, I remember the ship being 3.5-6m or so, now they are upwards to 10 freaking million!

 

edit: also, a good tutorial would make the pre-fitted ships even more useless, since they would get enough knowledge of the mods and all.

You don’t see it often because, if you go lone wolf at it, you end up paired with idiots, as it always happens. And yes, despite of how any match starts, that’s how it’ll end.

Actually the playerbase is always smart at choosing the better ships, it’s just a simple theory of choice, and if you have to form squads with ships spam to counter a spam, it does not solve the problem either.

 

 

Lasers do NOT suck. If you aim Assaults or Pulses properly, they get slightly lower dps than their equivalents.

 

I tested them all, dude, both in Tier 2 and Tier 3, costs me millions.  Pulse laser is not bad in term of damage, but overall is still bad, or can only be used well specifically by a few ships. And Lasers are always worse choices compare to others.

Except ships DO come with base modules you can fly for a handful of battles until you can buy better ones. It was a good change. It nearly doubled the base ship prices, but it’s a good system, it lets you just hurl yourself into combat.

 

Except, having a pop up asking you to

 - license the ship with basic modules fitted (mk1) (possibly popup with module list if it stays that way)

 - license the ship with mk2 modules fitted (%SALE: -20% off! option included for the future, to influence players to take less used roles etc.)

 - license the ship without preinstalled modules (not spaceworthy)

 

would not have been that bad either. it could have defaulted to the mk1 price, and opening it could have made you peek, while ships out of your reach would only show the mk1 fit price. Side effect would be that players “discovering” this would feel very smart and be challenged to fit each time, while cosy players would not think about that so much, pay more, and fit later.

Lolnope…

No one needed the help, we all found the good fits ourself, let the new players do that as well, and now we can even help them if they ask for help on their fits.

Not everyone can sink 5 hours a day into one game

Except ships DO come with base modules you can fly for a handful of battles until you can buy better ones. It was a good change. It nearly doubled the base ship prices, but it’s a good system, it lets you just hurl yourself into combat.

 

Srsly? 

In that grindy shiptree you will have the predecessor fitted at least with MK II or items you think are more useful before you move on to the next ship. 

Why the heck should I need a bad equipped Wolf-M if I can strip my Wolf?

That’s my point exactly. MAYBE it’s needed when you jump a tier, but when I was levelling Tier 2 I’d just buy 3 lots of weapons and passive / system modules and swap them between ships as needed. I’m doing the same now in T3.

As an Engineer Frigate pilot I am not happy with the current change.

 

I understand that the Dev team will continue to find  a balance for all ships. People will have to realise that changes will continue until the Dev team are satisfied that the game is balanced before general release.

 

In addition to that people need to realise despite this is a free to play game  the developer need to make money to finance the games development and they will continue to change this till they have a perfect balance that is fairly acceptable to everyone.

 

I do have a suggestion for the Dev team and since I worked on another game in close relation with their Dev team what would be helpful is that we created list of all the suggestions and what was being considered. This is also constrained to game engine. In addition on patch release notes  they  also added what they working on for the next patch however this was all subject to change. Keeping it as transparent as possible.

Srsly? 

In that grindy shiptree you will have the predecessor fitted at least with MK II or items you think are more useful before you move on to the next ship. 

Why the heck should I need a bad equipped Wolf-M if I can strip my Wolf?

Also true, but this was implemented back when there WEREN’T dead ends.

Also true, but this was implemented back when there WEREN’T dead ends.

 

IIRC you were able to go from the “basic edition” to both “advanced editions” like:

 From the Kris you were able to go to the “Kris AE” and “Kris S”. Advanced eds. were located in T3 and if you wanted to proceed further (say Arigato) you had to buy one of those. 

Since new ships always want to be flown :wink: You were flying the Kris until you were able to buy an adv. ed. 

long story short: You stripped your Kris after you bought an other version of it. 

 

Conclusion: MK I prefitted ships are just a money- and timesink. 

Dont forget that you get nice loot for the next higher class if you play PVE, which might make some items obsolete from the start. 

 

Also, pre 0.8 had no roles. you were able to use any active fighter module on every fighter (i.e.)

IIRC you were able to go from the “basic edition” to both “advanced editions” like:

 From the Kris you were able to go to the “Kris AE” and “Kris S” advanced eds. were located in T3 and if you wanted to proceed further (say Arigato) you had to buy one of those. 

Since new ships always want to be flown :wink: You were flying the Kris until you were able to buy an andv. ed. 

long story short: You stripped your Kris after you bought an other version of it. 

Obviously. But there were also side paths, like a link between a Frigate and a Fighter and you didn’t need anything before that Fighter. Hence why these fits were put in place. I still agree with them, tbh…