Seriously Devs, just lock tiers already.
You can even make sure the tiers stay locked by adding a whole new matchmaking error - “Incompatible ships in roster!”
Here’s a potential implementation…
Whenever you activate a ship in your roster and you have ships from another tier (ie: I have a T2 lineup and I put a T3 ship in), a message pops up saying “You have selected a Tier 3 ship. All other tiers removed.” and all the other ships disappear from my roster. The result? It’s impossible to mix tier within your own roster.
Next, squads. When a squad attempts to matchmake the game checks the tiers of their ships and, if they are not the same, throws an exception that calls out whoever equipped the wrong ships.
A variation on this idea, for those who want Custom games to have more variation, is to allow mixed tiers in the roster and squads as it is now, but it’ll throw the exceptions when you attempt to enter Sector Conquest. This means that people can still fly unbalanced custom games if they really want to, but the general matchmaking will bar people from bringing weird or wonky setups.
That idea is good, having a message saying “nope, you can’t queue with those ships, fix it.” but I think it’s time to put the DRS to a more useful end than just e-peen. Pilots of similar DSR in the SAME TIER get pitted together. This keeps the field competitive and balanced for everyone.
When squads are put together, it makes an average value between all participants with higher DRS members having more weight towards this final value. Ie, 1 member with 1600 and the other members below 1400 would possibly give you a final value of 1450-1500-ish because of the 1600 DRS member. This is an example, doesn’t have to be this way.
In the end, your queue will simply be your DRS +/- a few dozens in value. Ie, a 1400 DRS would get queued in 1350-1450 or more, if there aren’t enough pilots.
The current system, however, favours your ship gear. Iirc, only the highest is accounted for meaning, if you have a Rank 9 ship with Mk I gear, you get placed in a lower queue. Since that queue is an average value, you may find yourself placed upwards or lower from that value, meaning you often find yourself in T2 matches with Rank 6 pilots fitted with blues/purples when there aren’t enough pilots to fill them.
This is a broken system! The disparity in gear between Tiers is insane. There’s no progression between the tiers to begin with. You have T1 which grants your ships with 1 role module and a gun. T2 gives you THREE modules and weapon modifiers, ship modifiers and passives are now a constant. In T3, you get MORE role modules (extremely overpowered when compared to T2 availability). And you get nothing new in T4.
This is not how the game should progress. And this matchmaking system makes it even worse.
I mean what is the point of mix tiers if every game, regardless of genre has its own separate Tiers, classes, and sections for PVP. this game is ruining itself. In a way thats fine, I rather fight good players then NEWBS
I kinda agree to this, which is where my idea to use the DRS comes into play. Despite the DRS just meaning how effectively you can kill other people, it plays a rather large role in matches.
The worst part about us complaining and trying to get the devs to fix what’s broken? The community barely has a voice. And the funders need to start listening to the community. Because, if they don’t, they might as well just stop funding because everyone will eventually leave before the game even leaves this “beta” state everyone claims it’s in…