Star Conflict OBT v. 0.8.5 Discussion

They removed it in the wiki for whatever reason, but googling made me able to find it :slight_smile:

 

/set cl_ShowMmQueueInfo [value 0,1] - to show box next to battle queue window showing your position in queue and statistic about amount of people in different queue tiers

I can counter that argument by saying I meet interceptors and gunships who also fly rank 6 ships, have experience, good understanding of game modes and tactics for each, high map awareness, good combat capabilities with of course, a lot of MK III items too. All 10 of whom targeting me at every beacon.

 

Self healing shouldn’t be a substitute for better equipment and solid tactical decision making.

 

Not having enough purples and team-mates who communicate back is not a good reason to buff heals to make up for it.

 

Engineers are arguably the hardest role to play in Star Conflict. Requires the most micro-management DURING combat all the while receiving the most lockons and volley missiles with no real solutions to counter them other than to choose better where to be at at any given time. And I wouldn’t have it any other way. Because honestly, a single Engineer is game changing and the risk should mirror the reward.

 

Your points are not wrong, but your points also explain why Engy is so rare in T2. We can come to the conclusion that Engy is not very suitable for T2, where people just started getting used to the game, game objectives, etc …

In T2, an engineer is a slow target.  In T3, an engineer is a valuable target.  That’s all there is to it.  I’ve switched to T2 a couple times lately, and I’d hate to try engineer.  You’d probably get more good experience in a T3 squad than T2.

I can counter that argument by saying I meet interceptors and gunships who also fly rank 6 ships, have experience, good understanding of game modes and tactics for each, high map awareness, good combat capabilities with of course, a lot of MK III items too. All 10 of whom targeting me at every beacon.

 

…

 

Engineers are arguably the hardest role to play in Star Conflict. Requires the most micro-management DURING combat all the while receiving the most lockons and volley missiles with no real solutions to counter them other than to choose better where to be at at any given time. And I wouldn’t have it any other way. Because honestly, a single Engineer is game changing and the risk should mirror the reward.

 

Agreed. Since I swapped out my Hydra 2 for a Hydra (to max out its synergy) I’ve been seeing my DSR shoot up, though I don’t feel that I’m significantly more useful in an LRF.

 

Once in a while I still fly my Hydra 2, and though I won’t say that I’m a fantastic player, I do see how my presence benefits my allies. We don’t die as often, so we can regroup and gather enough ships to assault the enemy position.

 

 

In T2, an engineer is a slow target.  In T3, an engineer is a valuable target.  That’s all there is to it.  I’ve switched to T2 a couple times lately, and I’d hate to try engineer.  You’d probably get more good experience in a T3 squad than T2.

 

I think that’s just the way T2 is. 

Agreed. Since I swapped out my Hydra 2 for a Hydra (to max out its synergy) I’ve been seeing my DSR shoot up, though I don’t feel that I’m significantly more useful in an LRF.

I swapped my primary ship from Spirit(ECM) to Ricasso(CO).  The first day, my DSR shot up about 50 points when before it didn’t really fluctuate by more than 30 or 40 points.  I wasn’t even used to the ship yet.  I flew the Spirit to save credits.  Right now it’s around 150 points more than it was when I mainly used the Spirit.  My survivability is less in the CO than the ECM.  Now instead of looking like a bad player, I’m looking average.  The rating’s looked at too much and means too little.

What is an average DSR? 1200? 1300? 

When does it become overkill and intimidating? 1500? 1700? 

 

Does it really measure skill or the amount of time you survived?

 

These are questions that keep me up at night

What is an average DSR? 1200? 1300? 

When does it become overkill and intimidating? 1500? 1700? 

 

Does it really measure skill or the amount of time you survived?

 

These are questions that keep me up at night

Yesterday I went up against a guy with 2000… I’m wary but it seemed a bit suspicious… 

What is an average DSR? 1200? 1300? 

When does it become overkill and intimidating? 1500? 1700? 

 

Does it really measure skill or the amount of time you survived?

 

These are questions that keep me up at night

You know what really keeps you up at night? The bowel movements from all those sweet rolls you eat.

 

But, just in case you’re really wondering, DSR can be “loosely” translated into “How many ships you’ve killed without dying like an idiot”.

You know what really keeps you up at night? The bowel movements from all those sweet rolls you eat.

 

But, just in case you’re really wondering, DSR can be “loosely” translated into “How many ships you’ve killed without dying like an idiot”.

 

Most likely. Wait a minute, how did you know of my bowel movements?. Okay 3 sweet rolls in a roll was a bad idea…

 

But DSR is ruining MM for alot.

Most likely. Wait a minute, how did you know of my bowel movements?. Okay 3 sweet rolls in a roll was a bad idea…

 

But DSR is ruining MM for alot.

No, it’s not. It’s inciting the elitist pricks who think DSR is the only thing that matters, even if that costs them the match. “Who cares, got DSR, you do mission objectives.”

I have learned to take advantage of my DSR. Make it low to catch people by surprise, then after it goes back up to 1400 or so, go into a T1 match and dies like 4 times, should bring you back down to 1100…

I don’t care about the DSR. I just make sure I’m the one sniping the tailing interceptors in the glorified trashcan from 3000m. I love Hails so much…

EDIT: With ma buffs on to get assist points… I do want those credits.

You’d earn more credits if you logged in. My friends list says you’ve been offline for over a week. :stuck_out_tongue:

What is an average DSR? 1200? 1300? 

When does it become overkill and intimidating? 1500? 1700? 

 

Does it really measure skill or the amount of time you survived?

 

These are questions that keep me up at night

 

Here’s a match I had a while ago, my DSR was probably around 930 or 940, i.e. low.

 

bcfTAhj.jpg

 

I was the only person on both teams to care about the bomb!  The assist could have been a module, or maybe a couple rounds off.  People have to play the mission!

 

Edit: I die a lot in Detonation, I like to ignore the kills.  It probably hurts my DSR a lot when you die four or fives times and might not even get an assist.

If you don’t want frig balls, don’t design your LRFs and Engineers so they have to be camped out with a Guard right next to them before they die to a stiff breeze.  

 

Likewise, don’t make guard frigs so slow that they can’t keep up with the engineers or LRFs, and so short ranged that they can’t protect people further away.  

 

 

Right now, the fundamental mechanics of the game reward clumping and punish dogfighting.  Until you change those mechanics up, you will never find a happy medium between “frigballs are awesome” and “frigates are useless”.

You’d earn more credits if you logged in. My friends list says you’ve been offline for over a week. :stuck_out_tongue:

Been in Spain all that time. I’ll hopefully be able to get online today.

Hey there!

Sorry for not showing up for sometime, but we’ve been busy with a very large update and preparations for it =) We will soon announce it all, if you haven’t heard already )

I can guess what it is…But can’t wait ^.^

Hey there!

Sorry for not showing up for sometime, but we’ve been busy with a very large update and preparations for it =) We will soon announce it all, if you haven’t heard already )

Will there be… yanno… fixes? Or “fixes”?

Will there be… yanno… fixes? Or “fixes”?

there will be fixes, and probaly new things as well, which will cause some problems again :stuck_out_tongue:

nonetheless I’m really looking forward to it and hope they don’t break anything.