I’m sick of the devs.
The guards had not really need that.
Guard
Emergency Shield Boost: Effectiveness Reduced by 15%
SERIOUSLY? Before: 14404/11609 now. It’s been more than 15% reduction there.
Liquid Metal Injector: Effectiveness Reduced by 15%
LIKE? 14600 —> 11953 … It’s been more than 15% here too. (experimental)
Slightly Reduced speed —> LOL
It was necessary? No. I would have liked a regeneration buff base shields to compensate.
We complain about the system of healing!
The shield regen is not balanced base because ALL ships have the same
No logical connection between the size of ships or shields.
So normal that it screams to the scandal.
ECM BOOST? LOL As if they had not enough system survival.
For cons, debilitated plasma arc damage in T2, it does not bother you …
Let the Covert’ops cut in half whatever they want.
Can You explain to me how to establish a front line, a supply line and a back line in 12 minutes without proper tools and with mobile and / or remote targets.
I’d love to go ask recon scout my opponent’s fleet
Ask tacklers to set my focus,
Ask engineers to establish a supply line behind a front line composed of guards, of commands,
And see of the Gunships, ECM and Covers Ops dive into the enemie fleet to destabilize.
Having the long-range with true ability of mass destruction, to pressure.
And finally able to move my front line and make a breakthrough in the line enemis front to go for the captain or objectives.
But that, I believe that if Hope Is Vital, I am now immortal.