Star Conflict OBT v 0.8.2 Update # 1 Discussion

…really? are you really being serious?

I hear EVERYONE in T3/T4 complain about invincible frigate balls due to RR balls just putting them after eachother, and now they buffed that ability EVEN MORE. I am really losing hope for the devs of this game…

 

I take it you haven’t played T3 yet then.  How are you able to complain about something you yourself have admitted knowing nothing about?  Yes, the gameplay mechanics change drastically from T2 to T3 with the implementation of new modules and the speed increase but you have to play in T3 to learn what tactics work and what doesn’t.  

Rule #1 for staff. Do not respond directly to posters. See “How Blizzard Handle Things”. You can’t win, right or wrong.

Look at EVE online mate, the devs respond to posters, a lot, and if players agree that something is broken and needs a look at the devs generally actually do it and change it for the better or it is added to the backlog for the next expansion.(But I guess that is the good thing about having a company with enough people with actual experience)

And again. We have done what you’ve asked. It’s just that you keep confusing yourself with all users.

And again. We have done what you’ve asked. It’s just that you keep confusing yourself with all users.

In that case, please point me to anyplace where a lot of users agrees that engineers in T1/T2 are OP? since last patch I rarely see any engineers on the field.(Because you keep nerfing T1/T2 engi’s instead of T3/T4)

And I play T2 because T2 > T3 if you don’t have full T3 ships yet.

Healing in T2 just got worse? It’s alright. Time for all guard frigate players to convince engie players to bring a warp gate instead.

Think about it, the main OP healing was from the remote shield… as it healed everyone except for the engineer… its now only the engineer and the person with the lowest shield. Hence it balances out T3 and T4 heals dramatically…

Now… what that says for t2, is they will see it wasnt an issue with the mass shield and nanodrone clouds, and may restore them to their former glory. Its about trial and error… no, not the moderator Error… :slight_smile: Im sure that the healing will balance out next patch a bit after they see that it was the remote shield generator that was the issue to start with and there was never anything wrong with the mass shield and nanodrone clouds.

Remote Shield Generator: now also charges your own ship, as well as the target with the lowest shield strength

 

Only one ally’s shield will be healed. So it is solution of frig blobs.

Healing [complains](< base_url >/index.php?/topic/19405-healing-is-overpowered/).
 

[Engineers forcing playstyle.](< base_url >/index.php?/topic/19911-engineers-forcing-playstyle/ “Engineers forcing playstyle. - started 31 May 2013 - 06:32 PM”)

[Balance issues.](< base_url >/index.php?/topic/19399-balance-issues/ “Balance issues. - started 27 April 2013 - 12:27 AM”)

[Please listen to user responses.](< base_url >/index.php?/topic/19789-please-listen-to-user-responses/ “Please listen to user responses. - started 24 May 2013 - 06:28 PM”)

 

etc.

Noone complained about overpowered heals? Ok…

I love how that video became court evidence rawr

 

restore range in next patch then ? this one looks fine-whatever to me. but then i never did fly the engineer to heal :stuck_out_tongue:

I think this is a good Patch for Engineers in T3/4.

 

T2 Engineers just suck now.

 

I’m fine with the fact, that t1 and t2 are Training classes, but does that mean the game is only balanced on t3/t4 Issues at the moment? That is a big Problem for the lower classes and guess in what classes newer players start? Yeah, t1 and T2. If the Balance in these classes is not ok, thenn you might be losing Customers, that would’ve played the game on t3/4.

The game is mostly balanced at t1-t2 right now. It is not intended to rush beacons alone using Engineering frigate. Use Guard role for this! The best protection for Engineering frigates are their teammates.

Healing [complains](< base_url >/index.php?/topic/19405-healing-is-overpowered/).

 

Dat interceptor is getting 50% of its shields back in a single cycle, I have never seen that happening before, at most 5-10% each cycle but never 50% at once. Was this the supposed stacking nanocloud/mass shield problem?

Roles were created not just for their names, please, make yourself familiar with this [thread](< base_url >/index.php?/topic/20048-ship-roles-in-star-conflict/). 

There was never stacking modules. See this is what happens when someone see something and starts disseminating the wrong information on the forums.

*Engineer Frigates are the heart of the fleet. Their main task is the support of allies and the re-allocation of ships on the battlefield. Engineers are the only ships, which have modules that repair allied ships. That is why they mustremain behind the main line of attack and get protected against any attack from enemy ships.*

 

Yeah…since we are always in weapon range now a days, it’s hard to protect us or support our allies.

And yes, modules effects were not stacking.

There was never stacking modules. See this is what happens when someone see something and starts disseminating the wrong information on the forums.

Well, not stacking, but remote shield repair sequence. Impossible to beat.

There was never stacking modules. See this is what happens when someone see something and starts disseminating the wrong information on the forums.

Then please explain to me how that inty was repping 2k shield/s. Since unless a inty only has 500 shields he will NEVER repair 50% shield in one cycle.

remote shield and basic healing. /next question