Thank you CensoredbyAdmin (i was sleeping xD)
About the Strong :
There was, and I will not mention any names. Players hogged the first use of the Strong. They used it as a nuclear bomber in groups of two (sometimes three) since the FF has been deleted and were throwing two nuclear bombs by beacons. This made any fight next to the beacon impossible.
I only play Guard and Long Range, and when I used my Guard (Very slow, very little range but super resistant) before the last patch, I saw nuclear bombs exploding everywhere … Already that one hurt terribly, then several more combos than the number carried the strong.
We got unplayable game for things other than Guards except that no mobility is can’t win a beacon Hunt or domination.
The premium ships are vessels that save their owner time (not level up, no repair). We can earn money faster and enjoy the ship directly after purchase.
The premium ships should not be so different from other ships they automatically ensure victory.
About Long Range :
I do not know if the devs will think this, but:
Rework the LR …
Let me explain, the idea of having a sniper is very good! But not consistent with what you’ve done lately (We will not speak of buff interceptors huh).
Give us a few things that really justifies the low resistance of these vessels and not only 6 guns.
IT’S TIME TO GO TO SPACE ARTILLERY! (applause please)
To stay in the optical already established between Empire and Federation:
We keep the principle: Laser Missile Empire and Jericho but is improving.
For EMPIRE:
We can, for example, and in view of the location of one of the devs, starting on the basis of a Canon Supernova (As Furious Abyss: D), laser artillery bow (Eastern Terminus) or a Saint Elme’s fire gun (see Cosmowarrior Zero).
Because pewpewpew Disintegrator, A lot of thing are better to pressure or have the class.
1: It can be seen when a sniper is shooting at us … SUPER for a sniper! discretion guaranteed!
2: In addition to being in the paper, pull it up with a sign written on COME KILL ME! I SHOOT ON YOUR ENGINEERS!
3: They are super hard to master for new players.
Transform the real NAVAL ARTILLERY!
Put her portside and starboard guns and made it shoot laser bursts.
At least, Snipers modules correspond perfectly to the empire.
Anyway you probably know what I mean (I hope)
For Jericho
It’s really hard to pass in the LR jericho missile carrier?
You have shown us through the PvE missions of sabotage dreadnought that you have lots of ideas for missiles and rockets.
We take the current torpedo, one thrown in the trash because the AMS, FLARES, and other BEEP BEEP BEEP allow players to see arrive at 50km. (not to mention the disgusting maneuverability and speed …)
We put a rocket launcher in place of the torpedo, with proper scope, relevant and sufficient damage radius.
You combine all with active modules to change the type of shoots special module.
A module to make a superb rocket nova! The big ball of fire! (with a smaller radius and a shorter and less damage)
And when I say moin damage, it really is a lot less! a kind of dissuasion module.
A small module that can launch a small rocket salvo increasing dispersal rockets, reducing their range and damage.
ect ect …
And I SAID ROCKET ! no missile, no torp ! Same principle as Empire : Good aim needed !
Finally, There is even no need to increase the stats of LR with such ideas, they remain frigates built for damage and not tanking or healing.