Companies, especially game companies, don’t talk to their fanbase. In fact, I recall seeing posts by Bioware people that amounted to “Why should we talk to you people when you don’t have anything worth saying?”
Alas, this is a very, very stupid concept. One of the things I admire about Runescape is that the Developers post a LOT of information. Every month they give an overview of what they plan to do that month. When changes to combat mechanics, equipment, loot, monster behaviour, etc. come in they do their best to explain why. Even if the explanation is “we feel people aren’t playing this part of the game enough, so we’re tripling the xp reward to see if that brings people back.” or “we feel this content is giving people too much xp compared to similar training methods, so we’ve halved the xp income.” Just one sentence giving an idea of what they are thinking is so very, very welcome in these matters.
When mechanics are changed negatively, players get angry. If you at least tell people why you think that change was necessary, at best you will convince them it was needed. At worst they still hate it, but at least they know why you did it.
Most don’t. but there are very concrete reasons for this.
Mainly
- fans often feel entitles. ‘we pay your checks when we buy your games! listen to us!’
- Developers have to translate what gamers say they want, and what the game really needs.
A good example of this is the Pulsar ‘problem’ Pulsars by themselves are not OP. but when you combine this with the fact you can have a pulsar, engine inhibitor, and 2 AoE regen buffs on the tankiest ship…well it looks a bit overpowered. Think about if frigates could only access 2 actives at T4. Frigate pilots would have to make some major choices. which is often preferable for game balance as opposed to straight nerfs.
Essentially you can make a choice between nerfing all 4 so they are near useless. or you can maintain, or even increase, their power and limit how many you can carry at a given time.
This can also open up options to increasing the power of interceptors without increasing their damage output. IE: give interceptors access to 1 or two more active modules. this gives them more utility, making them more powerful and more useful, but doesn’t necessarily increase their direct threat 1v1.
- fans often make mountains out of molehills and major changes that have bit repercussions get sidelined because of it.
often times in beta tests I see the devs want feedback mainly on UI/Controls or are just stress testing servers. yet the majority of feedback involves game balance or design because the fans think they know better, and claim themselves the next Nostradamus.
If you ever read any of my feedback, almost all of it will build off existing systems in the game. will involve small number tweaks. and generally aren’t complete overhauls. of course there are exceptions, but I always give very detailed explanations as to why i think this needs to happen. what gaps the current system has. why the new system will work better. and even what problems the new system might cause. this gives developers, and other fans, something more concrete to think about. of course this means i end up posting giant walls of text. but you take the good with the bad.
No. This is unforgivable, and should never be seen as anything less.
If you accept it because “It could have been worse,” then it will get worse! It will get worse because you are telling the company you are happy being ripped off like that.
Send the right message, and no other message; we are not happy about this change, and want it reverted.
Progression in general needs work. but this change isn’t that bad. it barely affects anything.
How many people do you know that have rank 6 in two or more factions? how many of those people need to change their implants often? how many of those people need to change more than one implant often? How many people do you know that do all of that AND can’t farm enough credits in ~30 minutes to cover the cost? you can easily make 2m an hour doing PvE. this is a minimal cost. ship prices should be a bigger problem than this.
This change won’t break the game. Long term, this won’t affect a large percentage of the population. namely because the vast majority of players will stick to one faction. so their implant choices are pretty low.
The major problems with the game right now are:
- Credit Vs. Reputation progression
- Match making
- Ship roles within ship class.