Star Conflict OBT v 0.7.12

100k is peanuts past T2.

 

A “better” way might have been to have a re-spec cost that works similar to how WoW talent points works (worked? I haven’t played WoW in years…), where the first few are kinda cheap with increasing costs. And the costs go back down over time.

Worth mentioning that this is not 100K we’re talking about. I am rank six with the Empire, 3 with Fed and 1 with Jericho. It would cost me 950,000 to respec my implants. That’s more than a Tier 2 starship!

They could have done much more evil things than increasing re-implanting cost. This is a trivial matter

 

Hardly, if you’re a T2 or lower player the cost is more than twice that of your ship. 

 

The change wasn’t even in the patch-notes, I mean come on, documenting upcoming changes is just good sense. 

Star wars: the old republic is already downloading.

 

DON’T DO IT MAN!!!

It will suck the soul right out of you.  Got tired with that game after about 3 months. 

For two patches in a row now this game has fallen deeper into what looks to be a black hole.   The devs have punished every aspect of this game for me now.  And since i paid for it on steam, my resentment as my license time is running out with these changes in place are quickly putting me in a position to never play this or any other game from them again.

 

  1. They have cut my money production to next to nothing.
  2. They have forced me to buy fully outfitted ships
  3. Forcing me to buy these ships increased the money by nearly 2x the previous price
  4. Mixed tiers is just a joke overall
  5. matchmaking now can take over 5 minutes and 1/2 the time im in a 1v1 with 2 bots on each side…

Contracts going slower? (ok this one is the ONLY one that is ok) sure make it a little harder to get this stuff … but 1 through 5 is going to end this game for me and has already for many based on numbers logged in nightly during my primetime in the US.  I have moved on and submitted a support ticket.  If my account isnt refunded in gold coins then the steam money i paid for a product that was one way and DRASTICALLY changed (yes i calculated based on early play and purchased steam products based on this… then they changes the entire progression of the game… this is a bait and switch model… ) 

So like i said if my account license isn’t taken away and the equiv gold coins credited so that i can choose to buy a license when they fix the game from its UTTERLY broken state then i will never be returning.  

 

Its sad because at one point this was the game i talked about at lunch time with friends … man cant wait to get home and kill some spaceships… we actually talk about it now but its more like man that game went from the best to the worst game of the year in under 3 weeks… almost comical the devs think its no big deal when i logged in last night to check population and it was at 600 … which is roughly 1000 below the number it was normally 3 weeks prior… its dying and unless they have a serious change of attitude it will fail and never succeed long term.

 

-BamBam

Worth mentioning that this is not 100K we’re talking about. I am rank six with the Empire, 3 with Fed and 1 with Jericho. It would cost me 950,000 to respec my implants. That’s more than a Tier 2 starship!

Yes, but that’s to respec ALL of your implants. You said yourself that you’re rank 6 with empire, so you have, at most, 6 implants. What’s more, your next highest rank is feds, at 3. So, you only have 3 implants that you could possibly be able to respec to something else. Now, to respec individual implants is 100k each, resulting in a total cost of 300k. A lot better than that 950k you thought it was, right?

 

IMO, a price hike on implant respecs and inventory slots was needed. They were absolute chump change before, so much so that it was a wonder as to why they even cost anything in the first place. These prices are easily manageable in late T2 and onward, but I do agree this a quite a barrier to newer players. One way to change this, perhaps, would be to have implant respec costs that scaled as you got more implants. That way, new players can play around with other factions without having to worry about grinding 100k to fix an implant mistake they made. Likewise, the first few inventory upgrades could be relatively cheap, corresponding with when most players reach their max inventory for the first time, and then increase from there.

 

These things need to feel like they’re necessary, and not just some button you have to click a few times for next to no cost. In the long run, this could also net more cash for the devs as people buy credits for gold. Notice how I say “in the long run,” though, as the current exchange rate is godawful. Fix the exchange rate of gold to credits first, THEN try to make prices meaningful enough to potentially justify buying credits with cash.

Companies, especially game companies, don’t talk to their fanbase. In fact, I recall seeing posts by Bioware people that amounted to “Why should we talk to you people when you don’t have anything worth saying?”

 

Alas, this is a very, very stupid concept. One of the things I admire about Runescape is that the Developers post a LOT of information. Every month they give an overview of what they plan to do that month. When changes to combat mechanics, equipment, loot, monster behaviour, etc. come in they do their best to explain why. Even if the explanation is “we feel people aren’t playing this part of the game enough, so we’re tripling the xp reward to see if that brings people back.” or “we feel this content is giving people too much xp compared to similar training methods, so we’ve halved the xp income.” Just one sentence giving an idea of what they are thinking is so very, very welcome in these matters.

 

When mechanics are changed negatively, players get angry. If you at least tell people why you think that change was necessary, at best you will convince them it was needed. At worst they still hate it, but at least they know why you did it.

 

Most don’t. but there are very concrete reasons for this. 

 

Mainly

 

  1. fans often feel entitles. ‘we pay your checks when we buy your games! listen to us!’ 

 

  1. Developers have to translate what gamers say they want, and what the game really needs. 

 

A good example of this is the Pulsar ‘problem’ Pulsars by themselves are not OP. but when you combine this with the fact you can have a pulsar, engine inhibitor, and 2 AoE regen buffs on the tankiest ship…well it looks a bit overpowered. Think about if frigates could only access 2 actives at T4. Frigate pilots would have to make some major choices. which is often preferable for game balance as opposed to straight nerfs. 

 

Essentially you can make a choice between nerfing all 4 so they are near useless. or you can maintain, or even increase, their power and limit how many you can carry at a given time. 

 

This can also open up options to increasing the power of interceptors without increasing their damage output. IE: give interceptors access to 1 or two more active modules. this gives them more utility, making them more powerful and more useful, but doesn’t necessarily increase their direct threat 1v1. 

 

  1. fans often make mountains out of molehills and major changes that have bit repercussions get sidelined because of it. 

 

often times in beta tests I see the devs want feedback mainly on UI/Controls or are just stress testing servers. yet the majority of feedback involves game balance or design because the fans think they know better, and claim themselves the next Nostradamus. 

 

If you ever read any of my feedback, almost all of it will build off existing systems in the game. will involve small number tweaks. and generally aren’t complete overhauls. of course there are exceptions, but I always give very detailed explanations as to why i think this needs to happen. what gaps the current system has. why the new system will work better. and even what problems the new system might cause. this gives developers, and other fans, something more concrete to think about. of course this means i end up posting giant walls of text. but you take the good with the bad. 

 

No. This is unforgivable, and should never be seen as anything less.

 

If you accept it because “It could have been worse,” then it will get worse! It will get worse because you are telling the company you are happy being ripped off like that.

 

Send the right message, and no other message; we are not happy about this change, and want it reverted.

 

Progression in general needs work. but this change isn’t that bad. it barely affects anything. 

 

How many people do you know that have rank 6 in two or more factions? how many of those people need to change their implants often? how many of those people need to change more than one implant often? How many people do you know that do all of that AND can’t farm enough credits in ~30 minutes to cover the cost? you can easily make 2m an hour doing PvE. this is a minimal cost. ship prices should be a bigger problem than this. 

 

This change won’t break the game. Long term, this won’t affect a large percentage of the population. namely because the vast majority of players will stick to one faction. so their implant choices are pretty low. 

 

 

The major problems with the game right now are:

 

  1. Credit Vs. Reputation progression

 

  1. Match making

 

  1. Ship roles within ship class.

Most don’t. but there are very concrete reasons for this. 

 

Mainly

 

  1. fans often feel entitles. ‘we pay your checks when we buy your games! listen to us!’ 

 

  1. Developers have to translate what gamers say they want, and what the game really needs. 

 

A good example of this is the Pulsar ‘problem’ Pulsars by themselves are not OP. but when you combine this with the fact you can have a pulsar, engine inhibitor, and 2 AoE regen buffs on the tankiest ship…well it looks a bit overpowered. Think about if frigates could only access 2 actives at T4. Frigate pilots would have to make some major choices. which is often preferable for game balance as opposed to straight nerfs. 

 

Essentially you can make a choice between nerfing all 4 so they are near useless. or you can maintain, or even increase, their power and limit how many you can carry at a given time. 

 

This can also open up options to increasing the power of interceptors without increasing their damage output. IE: give interceptors access to 1 or two more active modules. this gives them more utility, making them more powerful and more useful, but doesn’t necessarily increase their direct threat 1v1. 

 

  1. fans often make mountains out of molehills and major changes that have bit repercussions get sidelined because of it. 

 

often times in beta tests I see the devs want feedback mainly on UI/Controls or are just stress testing servers. yet the majority of feedback involves game balance or design because the fans think they know better, and claim themselves the next Nostradamus. 

 

If you ever read any of my feedback, almost all of it will build off existing systems in the game. will involve small number tweaks. and generally aren’t complete overhauls. of course there are exceptions, but I always give very detailed explanations as to why i think this needs to happen. what gaps the current system has. why the new system will work better. and even what problems the new system might cause. this gives developers, and other fans, something more concrete to think about. of course this means i end up posting giant walls of text. but you take the good with the bad. 

 

 

Progression in general needs work. but this change isn’t that bad. it barely affects anything. 

 

How many people do you know that have rank 6 in two or more factions? how many of those people need to change their implants often? how many of those people need to change more than one implant often? How many people do you know that do all of that AND can’t farm enough credits in ~30 minutes to cover the cost? you can easily make 2m an hour doing PvE. this is a minimal cost. ship prices should be a bigger problem than this. 

 

This change won’t break the game. Long term, this won’t affect a large percentage of the population. namely because the vast majority of players will stick to one faction. so their implant choices are pretty low. 

 

 

The major problems with the game right now are:

 

  1. Credit Vs. Reputation progression

 

  1. Match making

 

  1. Ship roles within ship class.

 

I disagree on so many points with you I ain’t even gonna write that wall. 

Your suggestion of making frigates 2 actives and inty’s 4 for example will make inty’s completly OP. You are already hearing about 2 inty’s completly disabling frigates till they are dead, that will only get worse with your option since then frigates won’t have the slots to do anything back at the inty’s. 

Not to mention pulsar is far from OP and I really don’t see why ship slots should be changed.

 

And on your saying of 2m/hour… yeah…if you run with friends, but for people like me who just run for fun with random people a PvE match takes about 10-15 mins meaning we will make about 500k(t2 obviously) and not even close to 2m like you and your pro group

you guys are acting like the game has been finalized with all of the features they need to add new or old changes here and there and see how the players respond to these. It’s a beta there will be a few bugs, there will be new methods and feature the game hasn’t been perfected yet.

it was perfect game back in 0.7.10 not anymore.

well u just created account and defending countinous failed patches shows that you are doing a fail PR stunt or just started. well the perfectness we experienced 3 patches ago will never get again unless we give u a time machine.

it was perfect game back in 0.7.10 not anymore.

well u just created account and defending countinous failed patches shows that you are doing a fail PR stunt or just started. well the perfectness we experienced 3 patches ago will never get again unless we give u a time machine.

ive been playing for awhile now i just now today picked a forum name. my other account made march 9th

This poll is extremely biased and can’t be taken seriously. You may have good points but you ruin it by coming off as a douche.

The devs outlined their development plan and, although you and the majority of players may not see the big picture, this patch is probably a step towards that goal. Of course, the patches may not make sense to you because they are releasing them piecemeal, but the devs are definitely working towards something. They could release everything at the same time and then ask us if it feels right, but it would take forever for that one massive patch to come out and people would think the devs gave up. 

Its definitely too early to say if the patches make sense or not since this is only the beginning of what they outlined in their development plan. Its okay to make comments and provide constructive criticism on new patches and its actually encouraged since this is beta, but ignorant rage threads like this will not help.

This poll is extremely biased and can’t be taken seriously. You may have good points but you ruin it by coming off as a douche.

The devs outlined their development plan and, although you and the majority of players may not see the big picture, this patch is probably a step towards that goal. Of course, the patches may not make sense to you because they are releasing them piecemeal, but the devs are definitely working towards something. They could release everything at the same time and then ask us if it feels right, but it would take forever for that one massive patch to come out and people would think the devs gave up. 

Its definitely too early to say if the patches make sense or not since this is only the beginning of what they outlined in their development plan. Its okay to make comments and provide constructive criticism on new patches and its actually encouraged since this is beta, but ignorant rage threads like this will not help.

 

Reading your post makes me think if you even play this game lol

 

Because you obviously fail to realize how much everything has gone south in the last 2 patches, 1-2 good things in 2 patches amongst 10-20 things that went wrong is just nono…

you’re all so sweet thinking that devs give a flying f*ck about you or your wishes

steam sale has gone, people bought, money injection recieved. everythign else is inconsequential-

DON’T DO IT MAN!!!

It will suck the soul right out of you.  Got tired with that game after about 3 months. 

srsly?

well, xxxx

 

my bro started playing, he’s been at it for a week (actually, now that i think bout it, it really took his life away…), but he said that the story is really, really good

andi could use some good story driven rpg action…

 

haven’t tried it myself though

you should be rewarded more killing a higher tier. also more credits, high tiers will become targets, and will be attacked more often.

 

problem fixed

srsly?

well, xxxx

 

my bro started playing, he’s been at it for a week (actually, now that i think bout it, it really took his life away…), but he said that the story is really, really good

andi could use some good story driven rpg action…

 

haven’t tried it myself though

 

TOR is WoW with lightsabers and as someone who ha splayed WoW for years, I got bored really quick. Even with the story system. :stuck_out_tongue:

 

OT: I do agree, I can still play well even as T1 against T3 but I can certainly see where the huge imbalance is based on tier.

I disagree on so many points with you I ain’t even gonna write that wall. 

Your suggestion of making frigates 2 actives and inty’s 4 for example will make inty’s completly OP. You are already hearing about 2 inty’s completly disabling frigates till they are dead, that will only get worse with your option since then frigates won’t have the slots to do anything back at the inty’s. 

Not to mention pulsar is far from OP and I really don’t see why ship slots should be changed.

 

And on your saying of 2m/hour… yeah…if you run with friends, but for people like me who just run for fun with random people a PvE match takes about 10-15 mins meaning we will make about 500k(t2 obviously) and not even close to 2m like you and your pro group

 

A good frigate pilot can easily take out 4 or 5 interceptors equal skill interceptors by himself. given that this is a team game, the fact that two people working together is needed to take a frigate out is proof enough balance needs to be done. 

 

apparently you haven’t seen the frigate blobs that can move from objective to objective via warpgates. this is a nightmare to deal with. if things remain as they are, this will become a popular, and near unstopable, strategy. frigates need adjustments to reduce their power. at the same time, interceptors need some adjustments to increase their power. 

 

I do not want to see just a blatant reduction in DPS. active module restriction is the next logical step.

 

like you said, pulsars are not OP. however despite it not being OP a good frigate blob can decimate any number of fighters and interceptors with it. and i would agree, it’s not because the pulsar is OP. however you can’t take out the frigates either because of massive regen buffs. so the combination is OP. not the individual skill. so having players make critical decisions is the best way to balance this. you’re failing to see the real problem for what it is. 

 

you can disagree all you want. it doesn’t make you right. (doesnt’ mean i’m right either). but i’m not seeing you make any suggestions on game balance and how to even the field a little. and quite frankly reducing the number of active slots for frigates is much, much, much better than, say, reducing pulsar damage by 50%. 

 


 

I don’t run PvE with a pro group. in fact i usually PUG it. I often have 1 other friend with me. me and him can duo all of the scenarios. so you dont need a pro group to get 2m/hr. you just need to be able to consistently win. it also helps if you actually talk to your team. 

 

‘hey, me, you, and him will attack the objectives. the other guy will kill incoming ships.’ etc. 

 

it’s not hard. you just have to actually talk. and communicate in a multiplayer game? i know. it’s so much to ask. 

 

also 2m is assuming t3/4 scenarios and your team is not complete idiots who ignore the objective. you get like 330+k/win without loots. so we’re completing as fast as you are. we’re just in a higher tier. 

 

t2 obviously has lower income. but keep in mind the rewards are still scaled. if you’re still in T2 (like rank 6 and below) 500k/hr is good compared to the cost of the items you can buy at that rank. 

 

if you have an issue with that, you should really post on the suggestion forum. not here. this isn’t the place for that. 

How exactly can you people, as developers who purportedly care for their game and their playerbase, justify so many changes that make this game horrible? I’m extremely disappointed in the absolute lack of judgement, maturity and foresight you guys show as game developers. Do you honestly only care about making some quick cash by stealing them from children too naive to know better?

 

This game is now a piss-poor farm fest where players who played from the start, especially your own country-men who you favoritise, have the upper hand and new players are totally screwed. You are now no better than any korean mmo where all you do is grind until your soul expires. If you had any desire to make this into a competitive high-profile game with a vibrant community, congratulations, you screwed up all your chances. It was bad enough that players with no license were basically treated like trash but now it’s virtually impossible to play how you want.

 

If you honestly care about your players and are not just greedy like some money-hungry pigs, the following changes need to be made:

 

  1. All tiers should now only be matched against themselves again. I do not want to be farmed by Tier 3 ships when I play Tier 2. This is not good gameplay, it is just stupid. I don’t give a rat’s xxxx that players at Tier 3 and Tier 4 have no one to play with and have to farm bots. This is your fault and needs to be addressed directly, not by artificially “repairing” it making it so that everyone is matched with everyone. Yay, Tier 4 players now farm lower players instead bots. Can’t you see how wrong this is? And when your playerbase starts to fall, you’re gonna wondered what the hell happened.

 

Worse is how completely you can ignore a Poll you set up. The majority did not want this trash to happen and yet you, as democracry-challenged people, completely disregard this. I understand that communism for you too, but guess what, my own contry was communist as well, but we understand what “majority” means.

 

The absolute worst however is how I can no longer play with my lower rank friends without them getting curb-stomped. A week ago I was happily helping my friends get into this game by playing with them at rank 2. Now I get screwed however I want to play.

 

  1. Reduce all ship prices to how they were before. I never wanted Mark 1 junk on any of my ships, ever. You make us waste money by artificially boosting prices with crap equipment, that in no way reflects what I want on my ships. Or, you know, make it more grindy and go bankrupt. The funniest part was that you even increased the prices for ships bought with galactic standards, how greedy can you get and how deluded can you be thinking people will actually spend 35 euroes on a ship?

 

  1. Why the hell do I get reduced rank now when I play my Tier 2 ships? Because I’m a rank 11 Empire player and I loved playing at tier 2 where everything looked balanced. At tier 3 and above everything is not balanced at all, mostly because of the favoritism you showed to people who played in the closed beta. I enjoyed playing Tier 2 the most and felt the rewards there were most suited to me. Now I make 100 reputation because I play what I enjoy, how fucked up is that? So basically you’re punishing me for playing how I like just because you can’t seem to fix your older mistakes and had to make the players forcefully use their highest rank ship so tier 4 players have someone to farm?

 

  1. “Loot” (hahahahaha, can’t believe it’s still called that when it should be called “trash”), is now worth 10 times (10 TIMES!!!) less than it was before? I don’t even see the point anymore in clicking the buttons after battle. Why not just remove it, it’s basically removed how it is now anyway. One of the things that made me want to win was knowing that I got so more good cash after I won a battle. Way to provide incentives for your players, devs. They’ll be sure to enjoy the crap grindfest this game is now.

 

  1. Increase loyalty gain by about 20%. It’s too slow now. As I said I’m rank 11 Empire and barely rank 8 with Legion and rank 1 with all the others and I did was legion. Make it faster a bit just so people can actually catch up to the guys who got loyalty gain with all sub-factions in closed beta.

 

Instead of destroying your game and making it totally innaccessible to new players while favoritising veterans, you should be focused on creating more balanced equipment and new content.

 

I’m extremely disappointed in myself for having paid for a license in this game and will be calling my credit card provider to issue a chargeback. I can see now that giving money to you guys would only make you xxxx on your community more, and I’m never making this mistake again. Greed must not be encouraged and is the cancer that is killing the gaming community.

 

lol, he mad

lol, he mad

I’d say annoyed not mad, but anyway he has a good reason for it. The last 3 patches brought a shitton of bullshit changes and barely anything I’d call worth the effort.