Star Conflict OBT v.0.11.3 Discussion

Same thing they did with some now-removed t3 modules. Those modules were made unavailable in t3 but those who bought it before removal still get to keep them :confused:

I know, and we all said that was a terrible idea back then already. <3 my lightweight hulls in T3, but I shouldnā€™t have them when a new player cannot. :stuck_out_tongue:

I donā€™t mind having 4524dmg/s

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cool story. i love esb story

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Same thing they did with some now-removed t3 modules. Those modules were made unavailable in t3 but those who bought it before removal still get to keep them :confused:

well the only module which had some kind of impact was the target tracking coprocessor. and they actually reintroduced that with crafting now. lw-hull or submatter shield arent really gamechangers in t3, and i heard a rumor you can get one of them as starter gear on a ship (?)

since however back then it was a shift in modules through tiers, and the impacts were minimal, nobody really said something i guess - however the a1ma is a different story, as active module.

itā€™s not like we could keep the old weapons either.

however, still hoping its a mistake due to the changes.

however, still hoping its a mistake due to the changes.

A mistake that they didnā€™t remove the module too or that they removed the blueprint?

Whatā€™s with them not removing Reverse Thruster from the menu too though? Devs donā€™t see that module as a problem or they donā€™t want to remove too many things at once?

Why would they remove it? RT is only for long-range, and give them finally a way to go in/follow the beacon without dying. And you need some skill to use it as his full potential (since you can do much more then just fleeing). Everybody above t3 can have it.

Aim bot is different. Every ships can equip it. It required no skill to use all is modules is 2 secondes with lasers. And only t4 have it.

If they remove RT, then they should remove pirateā€™s modules too.

pirate modules are t5 and tbh donā€™t vary much from the original version. reverse thrusters however is a cheap auto escape button. having said that i am going to get themĀ  :005j:

Correct me if Iā€™m wrong, but you can equip the normal version + the pirate.

Witch mean that you can have 2 shield regen aura on an engi, 2 orion on a covert Opsā€¦

I havenā€™t tested, since I donā€™t play those thing so maybe Iā€™m saying something wrong.

Correct me if Iā€™m wrong, but you can equip the normal version + the pirate.

Witch mean that you can have 2 shield regen aura on an engi, 2 orion on a covert Opsā€¦

I havenā€™t tested, since I donā€™t play those thing so maybe Iā€™m saying something wrong.

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you canā€™t no, i tried :stuck_out_tongue: that would be op

Oh look, another stealth nerf that ruins a game element.

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Now biomorphs come in groups of 4(FOUR) while 3(THREE) were already capable of annihilating any ship they came across, are you xxxx kidding me devs?!Ā 

Oh look, another stealth nerf that ruins a game element.

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Now biomorphs come in groups of 4(FOUR) while 3(THREE) were already capable of annihilating any ship they came across, are you xxxx kidding me devs?!

Biomorphs always came in groups of four. Only hunters come in packs of three in the unknown sector.

Biomorphs always came in groups of four. Only hunters come in packs of three in the unknown sector.

Nope, they were 3, I am 99.99% certain because now they burned even more quickly through my ships than normal, hooray! Now it is also 4 fighters and a frigate because why the xxxx not!

I farmed some aliens before the update.

Trust me, they came in groups of 4.

did something happend with pulsar? occurs many times now in t5 that i use stasis and the pulsar is still there. same with the other stun aswell

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maybe he just activated it right after he lost hes shield. otherwise idk. ?Ā 

I farmed some aliens before the update.

Trust me, they came in groups of 4.

Just saw aliens, they were in a group of 3.Ā 

It seems the number is either inconsistent or they did not nerf all areas yet.(possibly related to security level of system?)

did something happend with pulsar? occurs many times now in t5 that i use stasis and the pulsar is still there. same with the other stun aswell

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maybe he just activated it right after he lost hes shield. otherwise idk. ?Ā 

Only the Ion Diffuser (ECM Active Module) and the Ion Warhead (Command Special Missile) are able to interrupt the Pulsar.

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The Stasis Generator does not stop already activated modules.

(possibly related to security level of system?)

Probably, IIRC the number of escort ships (both pirate + faction) depends on security level, too.

The Stasis Generator does not stop already activated modules.

Shush, let him remain clueless about the ships he flies, itā€™s funnier that way.

Shush, let him remain clueless about the ships he flies, itā€™s funnier that way.

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No because next time, for an Unknow reason, we will see :

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ā€œLooking at a guard (no need to target it) will disable all its modules, burn 100k shield pts per second and make it explode instantly if you ping it.ā€

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Edit : And I can confirm that the Pulsar is bugged. For Unknow reasons, ships that should be hit by the pulsar (In range / Not Gunship using Combat Reboot / No textures to block it) do not receive any damages (No animation / effect).Ā 

Edit 2 : Or is it also a Part of the ā€œImproved Mechanicsā€?

No because next time, for an Unknow reason, we will see :

Thatā€™s what I meant with ā€œfunnierā€. :slight_smile:

Edit : And I can confirm that the Pulsar is bugged. For Unknow reasons, ships that should be hit by the pulsar (In range / Not Gunship using Combat Reboot / No textures to block it) do not receive any damages (No animation / effect).Ā 

Edit 2 : Or is it also a Part of the ā€œImproved Mechanicsā€?

Pulsar has always been bugged in that it would randomly not applying damage for up to 2 seconds. If itā€™s permanent immunity for some targets thatā€™d be new though.

Pulsar has always been bugged in that it would randomly not applying damage for up to 2 seconds. If itā€™s permanent immunity for some targets thatā€™d be new though.

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No, what I saw was a complete immunity to the pulsar. There was 7 seconds remaining on my Pulsar and the Interceptors in range were not impacted.