Star Conflict OBT v.0.10.4 Discussion

Really ? Can we have an official confirmation on this ? Because if its the case, I might try something different.

 

Hey there, sorry for the delay in answer - it’s a bit late here ) 

There were a couple of tweaks to the system and I do not posess the current info on the set up. 

Tomorrow I will try to clear this up for you! 

/Obiwan Kenobi : Clean Tillowaty’s memory.

 

*Tillowaty ate cookies*

 

darksidecad.jpg

 

*Jedi force can’t erase Tillowaty’s memory - Dark Force is protecting him*

Can someone confirm if 4 man squads can still face 3 man squads? 

Can someone confirm if 4 man squads can still face 3 man squads? 

They can, but only if their weight is on par. 

They can, but only if their weight is on par. 

how is the squad weight calculated?

how is the squad weight calculated?

 

As far as I know rules are still the same and are described in matchmaking blog entry. 

As far as I know rules are still the same and are described in matchmaking blog entry. 

 

Refresh our memory, please, with a link. Thanks! 

Refresh our memory, please, with a link. Thanks!

Says one of the “Forum Moderators”…

As far as I know rules are still the same and are described in matchmaking blog entry. 

The one here is outdated: [http://forum.star-conflict.com/index.php?/topic/21604-matchmaking/](< base_url >/index.php?/topic/21604-matchmaking/)

And when I asked about match making a 3 months ago in the Dev Q&A it was only posted they are working on a dynamic match making. Right now we can only guess what matchmakign is supposed to look like and cannot provide any useable feedback other than MM sucks because we don’t know if MM could have done a better job or not in any given situation.

I really believe they need to explain to us, with a detailed post on how MM works currently.  In this way we can make accurate feedback instead of relying on how we think it works. 

This is from xKostyans translations on the last page of the same link.    

 

 

And here is a translation of this:

  • 4 man squad can ONLY fight another 3xman or 4x man squad (2x2man vs 4xman squads are NOT SUPPOSE to happen, make sure one of them is not 3 man or LOGS)
  • another factor is that there is a TOTAL skill rating for the squad, the current threshold for opposing squads is no more than ~40% of total rating difference (it use to be lower, ~33%, but low population made games impossible to find for squads with such a check, this is one of the things that will be adjusted with population or made dynamic)
  • 3 man squads do require an opposing squad but either 2x man or 3x man with the same check of ~40% total of skill rating difference
  • 2 man squad does not look for opposing squad of any size but can be used as a filler vs 3 man (not mentioned by the dev but i think as a filler 3x + 2x vs 4x)

Things that effect Match Making rating the most:

  • every squad member after 1 adds +1 to a rating (so 4x man will have +3 to a matchmaking rating which is NOT the same as ship ranks!!!)
  • current online population - Edges/thresholds of Matchmaking queues are dynamic and depending on total number of players, those can be widened or tightened by small margins
  • maximum rank of equipped ships
  • skill rating (he didn’t say thresholds)
  • weapon/module mk1-mk4 currently don’t have much affect on matchmaking rating.         
     

This is from xKostyans translations on the last page of the same link.    

 

 

And here is a translation of this:

  • 4 man squad can ONLY fight another 3xman or 4x man squad (2x2man vs 4xman squads are NOT SUPPOSE to happen, make sure one of them is not 3 man or LOGS)

  • another factor is that there is a TOTAL skill rating for the squad, the current threshold for opposing squads is no more than ~40% of total rating difference (it use to be lower, ~33%, but low population made games impossible to find for squads with such a check, this is one of the things that will be adjusted with population or made dynamic)

  • 3 man squads do require an opposing squad but either 2x man or 3x _ and possible 4x _ man man with the same check of ~40% total of skill rating difference

- 2 man squad does not look for opposing squad of any size but can be used as a filler vs 3 man (not mentioned by the dev but i think as a filler 3x + 2x vs 4x)

Things that effect Match Making rating the most:

  • every squad member after 1 adds +1 to a rating (so 4x man will have +3 to a matchmaking rating which is NOT the same as ship ranks!!!)

  • current online population - Edges/thresholds of Matchmaking queues are dynamic and depending on total number of players, those can be widened or tightened by small margins

  • maximum rank of equipped ships

  • skill rating (he didn’t say thresholds)

  • weapon/module mk1-mk4 currently don’t have much affect on matchmaking rating.

From this patch 2x man requires a 2x man squad to be paired with

3x man squad can be matched against 4x man squad

Hey there, sorry for the delay in answer - it’s a bit late here ) 

There were a couple of tweaks to the system and I do not posess the current info on the set up. 

Tomorrow I will try to clear this up for you! 

 

I am waiting for the official confirmation then :)wt

 

Thanks for taking the time to answer my concern !

So, where can I find my Aerography, since I already have the 9 T1 premiums. It still asks me for 2000 more GS just for the mark ?

So, where can I find my Aerography, since I already have the 9 T1 premiums. It still asks me for 2000 more GS just for the mark ?

If you have all the T1 ships for a faction it will only charge 199GS for the aerography.

you have to click buy to see the new price

If you have all the T1 ships for a faction it will only charge 199GS for the aerography.

So I actually have to pay AGAIN, no matter how low the cost / fraction of price is for the sticker?

Do not feel right IMO!

you are paying for a sticker which you never owned before.

well that ends the era of just for fun 3mans in t5

well that ends the era of just for fun 3mans in t5

Why? They only changed the 2man squad MM.