Star Conflict OBT v.0.10.4 Discussion

As I said above, tier 3 strives on its massive imbalance that allows for easy farm by those on top of the tier of those at the bottom. Those farming on top of the tier are not learning, but those genuinely entering the tier sure are.

It’s only in T4+ that players finally have all the tools (slots + modules) available to them.

 

T4 usually is easier to win as a team, smaller games, easier to carry, and random solo players are often either really terrible or really good. Any player entering T4 will automatically see a DSR change up or down, depending on his knowledge of teamplay / how to play objectives and gamemodes / skill / team setup etc. and keeping DSR high with T3 only is a challenge.

It is true, that T4 might already form it’s own endgame, and I encourage that, and yes, T3 is an entry-tier, but …

 

T3 has variety of ships, has DLC ships, has a metaplay surrounding an empire ubertank (or 2), and it is not “unbalanced” it is “different”.

T3 automatically divides into Q<=33 (R8) and Q35 (R9), and R9 games are often very very close.

Simply because there are enough DLC/golden ships in the lineups to make that “gap” in the shiptree nonexistant usually, and many people buy their golden ships in T3 gradually, even if they already have T5 ships. Since even those who buy many ships, are not neccessarily rich people, but definitely hardcore players, and T3 ships have still affordable prices, it can’t be seen the same way as T4&T5, but T4 could suffer the same fate in the future, if, just imagine, a DLC T4 came out.

 

A full golden setup does not take you to Q35, except in a squad, and at least somebody has to have a natural R9 equipped, which keeps soloing beginner-creditfarmers mostly out.

 

I agree with what you basicly want to say, I just think, there is bias.

As I said above, tier 3 strives on its massive imbalance that allows for easy farm by those on top of the tier of those at the bottom. Those farming on top of the tier are not learning, but those genuinely entering the tier sure are.

It’s only in T4+ that players finally have all the tools (slots + modules) available to them.

 

i think we are talking about slightly different things, in tier 1 and 2 you learn how to move/aim/out manoeuvre opponents through practise and trail and error. sure when you enter new tiers there are more modules/implants etc to learn about but if someone hasn’t worked out how to do the above in tier 1 / 2 it doesn’t matter what tier they play, they will struggle even with the best builds with full mk4 gear

Imbalance maybe

But squads go T3 coz thats where da party at

If T4 had the shortest queue times, kill squads prolly play that instead

Wolves hunt where the sheeps are

 

When US/EU pop dies out in T3 and queue times go over 10 minutes while T2 remains as the most populated … I tier down with the squad or logoff and watch a movie. Someone says T5 queue is happening, I play that instead coz muh new toyz needs synergy / tweaking.

 

These guys who are supposedly maximizing imbalances in T3 ? They make up an insignificant fraction of the server pop. They don’t go there coz it is imba and in so doing they fill up the server lol. It  is the other way around. The server is full of prey so that is where they feed.

Imbalance maybe

But squads go T3 coz thats where da party at

If T4 had the shortest queue times, kill squads prolly play that instead

Chicken egg problem though. The T3 pop could just as well queue in T4. I still think squads and the general pop will stay where the premium ships make the most sense to play.

 

Wolves hunt where the sheeps are

That’s what I meant.

Chicken egg problem though. The T3 pop could just as well queue in T4. I still think squads and the general pop will stay where the premium ships make the most sense to play.

That’s what I meant.

tahts because all the DLC,s r in t3, if there were more in t4 people would play it, and t3 and t4 is almost the same no new modules or weapons the ships just look different and have more speed and health so i look at it this way: if i had elite t4 ships and elite t3 ships which tier would i play for farming? T3 because its closer to t2 where most of the idiots run around

tahts because all the DLC,s r in t3, if there were more in t4 people would play it, and t3 and t4 is almost the same no new modules or weapons the ships just look different and have more speed and health so i look at it this way: if i had elite t4 ships and elite t3 ships which tier would i play for farming? T3 because its closer to t2 where most of the idiots run around

but T4 ships look better! I would play T4 with my mk2 stuff…

T4 looking better is a matter of opinion. I think some of the best looking ships in the game are found in T1 and T2.

tahts because all the DLC,s r in t3, if there were more in t4 people would play it, and t3 and t4 is almost the same no new modules or weapons the ships just look different and have more speed and health so i look at it this way: if i had elite t4 ships and elite t3 ships which tier would i play for farming? T3 because its closer to t2 where most of the idiots run around

No, T4 gives you more income and also T5 contracts for vouchers.

 

And the idiots are the same across all tiers.

T4 looking better is a matter of opinion. I think some of the best looking ships in the game are found in T1 and T2.

 

T1 Imperial Fighters look way better than T2, 3 and 4. Only T5 look better than T1 IMO

T4 gives you more income and also T5 contracts for vouchers.

but T4 ships look better! I would play T4 with my mk2 stuff…

true, i like the metallic paint on spartacus so SHINY! :lol:

The reason squads stick to a learning tier like T3 is simple, it’s because it is the most imbalanced tier. With premium ships being the strongest in tier and Gigas II rank9 implant providing a massive edge over lower ranks it’s only natural and fairly obvious that squads would farm there.

As always that’s a game design issue and nothing players could be blamed for. Asking or even expecting players to voluntarily make their life in game more difficult because of perceived ethics is silly IMHO.

 

Agree…

What have you done with matchmaking guys ???

The previous matchmaking was not perfect, but it was fast and quite balanced.

 

The idea to balance the players and not the squads was great. When some game you saw 2 squads on the same side and 0 in the other team, at first glance it was strange but balancing a good squad (1500 rating) with a bad squad (1000 rating) was fair.

Moreover the queues times was the shorter of SC ever seen.

 

Now every 3 games I play I am thunderstruck by matchmaking outcome.

Players are no longer balance (when you have squads in the battle). I don’t know why but sometimes, when there is a good squad versus a bad squad, the matchmaking put good players with the good squad without seeing there is a trouble. I have screenshots of 1400 rating squad with others 1500 rating, facing 1200 average rating opponents. How it is even possible ?

Furthermore I am fed up of queues times, particularly of estimations. It is not hard using statistics to know how much time you will wait according to already playing pilots (counting time left). Please let people know real wait time, and remove the max wait time completely useless (thank you for 20 min wait times).

Lastly I don’t know what is the algorithms but it often wait for nothing. When there is for example few people in the night, you encounter each time the same pilots, why all the players are waiting between 3 and 4 minutes whereas everybody rank up in 30 sec ? 

This problem is even more obvious on Wing battle in sector conquest. We did the experience twice, 6 versus 6 with friend of ours, we launched at the same time, and had to wait 3 minutes before the game finally understand there is 2 wings ready. This should be instant.

 

I really hope dev’s will improve matchmaking, but first thing to do if you do not have ready solutions -> rollback to the previous matchmaking.

Thank you in advance.

Matchmaker was horrible in my recent experiences. I made some people cry when EVERY game in T2 ended up getting me a FREE Maniac medal. 

 

There was absolutely no squads to face in T3, after 15 minutes of waiting, we were FORCED to tier down. 

 

A squad must face a squad. But it should use the +1/-1 rule. That a 2 man can face a 3 man, a 3 man can face a 4 man. and vice versa. 

 

But making it so that its forced to wait for 2 man without considering the +1/-1 rule was plain dumb and ruined the MM further for the US and EU time zones. 335 people? Really? That is so low that T1 was almost a viable option. 

 

The only problem that needed to be addressed was the fact that the MM bugged out and one team of complete randoms faced the other side FULL of squads! That was the only problem! 

The only problem that needed to be addressed was the fact that the MM bugged out and one team of complete randoms faced the other side FULL of squads! That was the only problem! 

 

Of course a squad is stronger than random, but this true only if you talk about same level pilots. I admit that previous MM was not perfect and needed some adjustments, but it was a good begging considering the time saved in queues.

Moreover I often lost battle whereas I had more squads and inversely.

I made some people cry when EVERY game in T2 ended up getting me a FREE Maniac medal. 

 

That’s not because of the MM. It’s pretty strange to not get maniac medals in T2 if you are a seasoned player.

Of course a squad is stronger than random, but this true only if you talk about same level pilots. I admit that previous MM was not perfect and needed some adjustments, but it was a good begging considering the time saved in queues.

Moreover I often lost battle whereas I had more squads and inversely.

You just nailed it. With both posts.

 


 

Since the patch, only the most patient squads are often seen. 4 people invites too much death for many, so they seem to split up.

 

We mass-solo very often if squads stall in our queue or we get 5 ppl on, and depending on who gets into which team, i had the impression, that it does not matter, whether you are squadded up or not, to have teamplay. Just saying it can be 4 good players or 4 really bad ones (that need to be carried by the randoms), but the 4 bad ones are still treated as if they were better for a team, which might become impossible to balance, after this simple assumption of squads having more weight per se.

 

Some of the nicest games before the patch included some 4vs3 gameplay and the matches were very even, even among our two squads JP, and even if they were decided quickly, after all its not the brutality of the fight which makes it even, not even the scores, but the feeling that you have to push yourself to win. But there is a limit, if you get into a hopeless, predecided game.

 

Which sometimes happened for no reason, mostly by having numerous high dsr squads on one side, and complete randoms on the other. And that can be sometimes even less enjoyable on the winner side.

 

Guess we’re on the same page here anyway :slight_smile:

And the whole thing is kinda also a chicken & egg problem with the playerbase.

 

If I get to be global world ruler, Star Conflict classes get taught on every school on earth.*

 

*) no actual intentions, but i vote for anybody supporting this agenda. :slight_smile:

That’s not because of the MM. It’s pretty strange to not get maniac medals in T2 if you are a seasoned player.

 

Its called, sympathy for the other team. LOL. 

 

 

Some of the nicest games before the patch included some 4vs3 gameplay and the matches were very even, even among our two squads JP, and even if they were decided quickly, after all its not the brutality of the fight which makes it even, not even the scores, but the feeling that you have to push yourself to win. But there is a limit, if you get into a hopeless, predecided game.

 

 

If I get to be global world ruler, Star Conflict classes get taught on every school on earth.*

 

*) no actual intentions, but i vote for anybody supporting this agenda. :slight_smile:

 

I hate predecided games. Looking on one side and losing ANY hope to win. 

 

 

 

Matchmaker was horrible in my recent experiences. I made some people cry when EVERY game in T2 ended up getting me a FREE Maniac medal. 

 

There was absolutely no squads to face in T3, after 15 minutes of waiting, we were FORCED to tier down

 

A squad must face a squad. But it should use the +1/-1 rule. That a 2 man can face a 3 man, a 3 man can face a 4 man. and vice versa. 

 

But making it so that its forced to wait for 2 man without considering the +1/-1 rule was plain dumb and ruined the MM further for the US and EU time zones. 335 people? Really? That is so low that T1 was almost a viable option. 

 

The only problem that needed to be addressed was the fact that the MM bugged out and one team of complete randoms faced the other side FULL of squads! That was the only problem! 

 

Sorry m8 but this post really makes me think that devs finnally did a great job with MM this time…lol Have you ever considered to tier up instead…?

Once the devs find a way to make less unjoyable for expert palyers to farm in lower tiers than in higher ones only then i’d say that MM it’s perfect :wink: What if the cue for a suqad was 30 mins to get a match in t2 and 40 mins in t1… I’m sure u would tier up then lol

Otherwise i agree on +1/-1 MM rule but not with 2 men squad… 2 men squad must meet another squad anyway with 2 or 3 players imho.

Wow. That… That’s the dumbest comment I’ve ever heard.

T3 is popular because it is the best compromise between player population and skill level. If you can’t find a T3 game, there isn’t a hope in Hell of getting a T4 or T5. “Tiering up” just makes you wait even longer.