interceptors definitely do not need more dmg.
here is what I’m seeing right now.
Interceptors have no trouble moving around the map - which is logical
but once they get within range, interceptors cannot close the deal decisively
same thing with frigates but on the opposite end.
they cannot stop interceptors from moving around - again logical
but when both frigate and interceptor clash in close range,
nothing happens
Guard cannot kill inty
Inty cannot kill Guard
Inty gets damaged and retreats
Stale mate
It makes sense. It is logical
It also makes for very boring gameplay
I’m proposing to make things harder but for more rewards
A real challenge.
Make it so that Interceptors find it hard to move around without dying.
BUT if they do make it up the field either through teamwork, coordination, skill or luck
He scores Jackpot
Make it so that Frigates can almost one shot an interceptor from 6,000m away
But if an interceptor makes it to close range, give him the same amount of devastation potential to kill a Guard in 2 - 3 seconds at 700m
It will suck. People will die alot. Community will moan. But the gameplay is more exciting.
Harder challenge, Bigger rewards thing.
Change the meta so that
Long Range = Frigate > Interceptor
Close Range = Interceptor > Frigate
This is the intended relationship that got lost in translation moving up the tiers. It is true in T1 but not in T5. That is why T1 inties are more fun. They die easy but they can also take on 3 or more LRF parked at spawn if he can get there alive. In T5 this is no longer true.
All you need is Higher damage, Lower survivability on interceptor + Better long range weapons for frigates. That’s it.
Fighters need short range superiority against interceptors to balance the tripartite relationship. They will suck against frigates at any range but interceptors cannot kill them easily so they are better off in that sense.