And here i am, thinking that 10 000 games give people an ability to see a big picture and understand how the game and everything around it works. Well i guess i was wrong.
I stopped using interceptors, and that would happen even if they didn’t nerf the Sharpnel Cannon. Developers made clear to the players that they want to buff the weak players and nerf the strong players so no one cries. Tehy want to see frigballs in game, without dynamic battlefield. Frigballs now is a widespread phenomenon in every single game, like the captains who sit in the spawn point of their team without pushing the enemy to the victory.
With every new patch interceptors were weaker, while frigballs became stronger. Now I feel comfortable on Gunships, they are way better if you want to deal damage.
After the nerf of the 1 and 6 implants of Federation there’s no reason to fly an interceptor at close range, 1 EM torpedo and you are gone, and trying to kill inside an enemy frigball with new Sharpnel’s damage is very high risk. I will be more useful in a Gunship.
This is a very close minded post:
A) New shrapnel has much better efficiency at killing frigates and fighters after this change
B) By developers plan Shrapnel was not meant to be a go to weapon, and be that efficient at killing interceptors, but that is exactly what i was, ultimate anti interceptor weapon in right hands, and it was much less efficient vs more tankier targets, now they shifted efficiency of the weapon quite well, and it is the versatile “jack of all trades” type of thing, you just can’t use it on all the ships
C) This one really bugs me, that your CovOp build was ultimate anti interceptor and stay alive build, and flying almost exclusively that you were complaining about how frigs are affecting your game play, of course they did, your build was terrible vs frigates, duuh! And Interceptors are not designed to directly counter Frig Ball in face to face combat, that is what Fighters are for, and still inties can and do create a tons of problems for frigates.
D) Frig Balls,
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Frigate is the easiest ship to be effective for new and not so “skilled” players.
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Some maps and game modes are basically made for frig balling, and massing interceptors in those modes is just stupid.
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The only “Frig ball” that is effective vs randoms is Styx Ball with mass drones, because people ignore drones and just olololo fly around getting destroyed by them, but this is more local to a certain ship rather than a Frigates in General.
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In Sec Con frigs balls can not do anything, they are getting disassembled into parts in no time, by mix of fighters and interceptors. And the same thing is true for lower tiers, there are plenty of tools to crack a Frig Ball
E) We have plenty of rock-paper-scissors with lots of overlaps between class-roles-builds, but this is not a right game to complain that my certain l33t ship-build can not win vs everything.
And at the end i will repeat myself again, we will never see a “good” balance in random skirmish games with that many distinctively different game modes, you tune for one or couple, you screw up something else. And i sure hope that we will ultimately balance for Capture The Beacon mode above all else.