Star Conflict OBT v.0.10.3 Discussion

Go play some T5 Sec Con vs people with brains, and then come back and tell us how great that thing is, Plasma Gun with Supernovas will have almost 3000m/s projectile speed, you will be forced into close/close-mid dogfights, which completely defeat the purpose of the gun. At those ranges RFB is much-much better.

 

 

I have done that, one covert ops in the enemy team killed 12 guys with the supernova plasma gun. Sniping from 3000 metres. Is just that easy, like having a positron cannon on a drunken mosquito.

 

But hey, keep saying that you need to be close to do that… sure whatever. After we see all covert ops in T3-4-5 using a “sniping” weapon for damage, then maybe, just maybe, the devs will see something is wrong.

I have done that, one covert ops in the enemy team killed 12 guys with the supernova plasma gun. Sniping from 3000 metres. Is just that easy, like having a positron cannon on a drunken mosquito.

If he was able to kill 12 people from 3 000 range with a projectiles that takes about a second to fly that distance the only thing it means that your team was full of brain dead people, even nodachi A has ~4000 projectile speed  which is no where near enough to hit anything reliably from >1500-2000k ranges, and bringing NodachiA for SuperNova PlasmaGun instead of what’s is available in T5 is very questionable move.

I have done that, one covert ops in the enemy team killed 12 guys with the supernova plasma gun. Sniping from 3000 metres. Is just that easy, like having a positron cannon on a drunken mosquito.

 

But hey, keep saying that you need to be close to do that… sure whatever. After we see all covert ops in T3-4-5 using a “sniping” weapon for damage, then maybe, just maybe, the devs will see something is wrong.

 

Comparing a 8k-10k speed positron to a 2k-3k speed plasma gun is a bit confusing you know, plasma gun has decent rof and has no charge mechanics like the real sniper weapons.

 

How is plasma sniping?. What kind of players do you find in T5? are you sure they werent disconnected or anything?

Also what’s the point of playing a cov op as a “long range” ship?

 

I didn’t played for a month but I didn’t lose my common sense yet

Comparing a 8k-10k speed positron to a 2k-3k speed plasma gun is a bit confusing you know, plasma gun has decent rof and has no charge mechanics like the real sniper weapons.

 

How is plasma sniping?. What kind of players do you find in T5? are you sure they werent disconnected or anything?

Also what’s the point of playing a cov op as a “long range” ship?

 

I didn’t played for a month but I didn’t lose my common sense yet

Stop playing space ninjas and join some T4/T5 games. Then come back here and say that again.

For interceptors, plasma IS the sniper weapon. Highest range, highest accuracy. I would say highest single target damage, if you count shrapnel as spray weapon. Hitting frigates is not that big of an issue with 1 second travel time.

 

 

 

How to fight the ESB, WPK. NASA or any other “Well Coordinated death squad” as you people call it. 

 

  1. Observation. Observe there tactics, play styles, and ship composition. Do they only go for kills? Are they known for some members in the same ships and same tactics? Whats a good counter to them ship wise? If you know some members, like JPhack, as he usually takes a recon and go pokes a beacon, what should you do to counter him? Its these things you need to worry about and ponder. 

 

  1. Coordination. Working as a team means to work as one unit with good communication. Only few pilots with out communication can work well together as that comes from experience and practice. Usually they make excellent use of the Ping System. 

 

  1. Flying skills. Yes you need this. You need to learn how to aim, strafe, barrel roll, etc. With these skills it allows seemingly weak ships by there stats to be very deadly if left unchecked. You need to ask yourself. Does my playstyle and my ship work well together? 

 

  1. Situational Awareness. This is self explainatory, you need to be aware of your surroundings. Noticing that your alone and have no back up to fight a beacon, 2 or more enemies, or a frig ball, can be your ultimate demise. 

 

Big problem killing squad in game… U can also call them exploiters squad… They really annoy me. I don’t like being farmed by russian low ping exploiters squad…And when i’ve beenn in an exploiter killing squad  too i’m sure it was very unfair for the opponents…Anyway that’s the way Sec Con work atm… so nothing we can do…

The big problem with the killing exploiters squads is the TeamSpeak OFC… I mean NOva, esb etc… just launch 2-3 gunships overdrive, plus command bonuses at the same time calling the attack in the TS and targeting the same target together, and  most of the times vs random players with higher ping lol… Well u can call it skill…(wow what a skill!!!) i call this exploiting… but this is not the point the only point is: what the hell you can do to counter this…? Still couldn’t find any solution… Flying tackler helps staying alive sometime and rarely to kill some not very cohordinated gunship…But nothjing more… So any idea?

 

I have done that, one covert ops in the enemy team killed 12 guys with the supernova plasma gun. Sniping from 3000 metres. Is just that easy, like having a positron cannon on a drunken mosquito.

 

But hey, keep saying that you need to be close to do that… sure whatever. After we see all covert ops in T3-4-5 using a “sniping” weapon for damage, then maybe, just maybe, the devs will see something is wrong.

 

I’ll try in T5 and let you know…

Teamwork is not an exploit.

Skill is not an exploit.

Communication is not an exploit.

Low Latency is not an exploit.

 

95% of the population are simply nowhere near the level of meta those squads are playing at.

 

 

Teamwork is not an exploit.

Skill is not an exploit.

Communication is not an exploit.

Low Latency is not an exploit.

 

95% of the population are simply nowhere near the level of meta those squads are playing at.

Sry m8 but i find your post really useless it’s just your opinion… So pls do not start a s…tstorm about this… I personally find playing in squad so damned easy… Flying solo it’s another story… I really appreciate players like tillo (NASA) or now (wpk) coz they play solo most of the time… but u misses point of my post…so reposting

 

I mean NOva, esb etc… just launch 2-3 gunships overdrive, plus command bonuses at the same time calling the attack in the TS and targeting the same target together, and  most of the times vs random players with higher ping lol…  point is: what the hell you can do to counter this…? Still couldn’t find any solution… Flying tackler helps staying alive sometime and rarely to kill some not very cohordinated gunship…But nothjing more… So any idea?

Teamwork is not an exploit.

Skill is not an exploit.

Communication is not an exploit.

Low Latency is not an exploit.

 

95% of the population are simply nowhere near the level of meta those squads are playing at.

 

I couldn’t really agree on all, but don’t you think that such squads playing random games make for incredibly imbalanced games? Also, squads MUST be aware of such imbalance, however they still commit to games against a PUG.

 

IMO the only solution is to make the matchmaker force equal ammount of teams on each side, 100% of times. And thank god there are mature players in teams who don’t play with 100% of their capabilities when the other side is obviously weaker.

@Funfulla: While I agree with you that 3-4 man squads are easy mode, these guys are just playing the game and could not be further from exploiting anything. Either fly in a squad yourself or ignore them, but don’t qq here and call them exploiters. It’s bad form.

Teamwork is not an exploit.

Skill is not an exploit.

Communication is not an exploit.

Low Latency is not an exploit.

 

95% of the population are simply nowhere near the level of meta those squads are playing at.

AGREE

 

 

 

 

Sry m8 but i find your post really useless it’s just your opinion… So pls do not start a s…tstorm about this… I personally find playing in squad so damned easy… Flying solo it’s another story… I really appreciate players like tillo (NASA) or now (wpk) coz they play solo most of the time… but u misses point of my post…so reposting

 

I mean NOva, esb etc… just launch 2-3 gunships overdrive, plus command bonuses at the same time calling the attack in the TS and targeting the same target together, and  most of the times vs random players with higher ping lol…  point is: what the hell you can do to counter this…? Still couldn’t find any solution… Flying tackler helps staying alive sometime and rarely to kill some not very cohordinated gunship…But nothjing more… So any idea?

 

I couldn’t really agree on all, but don’t you think that such squads playing random games make for incredibly imbalanced games? Also, squads MUST be aware of such imbalance, however they still commit to games against a PUG.

 

IMO the only solution is to make the matchmaker force equal ammount of teams on each side, 100% of times. And thank god there are mature players in teams who don’t play with 100% of their capabilities when the other side is obviously weaker.

So If you two have adventage over enemy team you won’t use it because it’s not fair to enemies?

 

ESB, NOVA etc can be counter with other squad. Not with randoms but come on… randoms almost always play worse than bots  :learn:

IMO the only solution is to make the matchmaker force equal ammount of teams on each side, 100% of times. And thank god there are mature players in teams who don’t play with 100% of their capabilities when the other side is obviously weaker.

The MM already do that with 3 and 4 men squads. The problem is that many times, the opposing squad is not THAT good.

I can agree on the imbalance of the teams. This comes back to the old discussion of whether to cater to the pugs or let the coodinated squads decide matches.

 

However, what I said above are not opinion. You can’t counter a 4man squad by yourself. You need an equally good squad of your own. Calling them exploiters is basically you QQing about you being not able to take them 1v4.

 

 

@Funfulla: While I agree with you that 3-4 man squads are easy mode, these guys are just playing the game and could not be further from exploiting anything. Either fly in a squad yourself or ignore them, but don’t qq here and call them exploiters. It’s bad form.

 

Take it for what it is snib… just a personal opinion Already said that Sec Con is made for that… I call them exploiters and counting me in the list (coz i did that many times) just coz it is a very easy playing lol But please guys i’m really interested in knowing if anyone found a solution to this:

 

I mean NOva, esb etc… just launch 2-3 gunships overdrive, plus command bonuses at the same time calling the attack in the TS and targeting the same target together, and  most of the times vs random players with higher ping lol…  point is: what the hell you can do to counter this…? Still couldn’t find any solution… Flying tackler helps staying alive sometime and rarely to kill some not very cohordinated gunship…But nothjing more… So any idea?

 

Countering this kind of attacks in Sec Con will help the whole comunity, and will make the game more enjoyable for random players too lol

 

 

 

 

Take it for what it is snib… just a personal opinion Already said that Sec Con is made for that… I call them exploiters and counting me in the list (coz i did that many times) just coz it is a very easy playing lol But please guys i’m really interested in knowing if anyone found a solution to this:

 

I mean NOva, esb etc… just launch 2-3 gunships overdrive, plus command bonuses at the same time calling the attack in the TS and targeting the same target together, and  most of the times vs random players with higher ping lol…  point is: what the hell you can do to counter this…? Still couldn’t find any solution… Flying tackler helps staying alive sometime and rarely to kill some not very cohordinated gunship…But nothjing more… So any idea?

 

Countering this kind of attacks in Sec Con will help the whole comunity, and will make the game more enjoyable for random players too lol

 

Sorry but I don’t agree. Squads should always be a deciding factor in a game with classes, roles and teamplay.

 

As I always say, if you want to be the solo hero, play Starcraft 2.

AGREE

 

So If you two have adventage over enemy team you won’t use it because it’s not fair to enemies?

 

ESB, NOVA etc can be counter with other squad. Not with randoms but come on… randoms almost always play worse than bots  017.gif

 

You took it a little to far with paraphrasing what I said, but:

1.) I wouldn’t necessarily call gamers “enemies” - rather “opponents”.

2.) It’s a matter of fair play, where does it stop and where does deliberate “seal clubbing” start? In my experience many of these squads are a little to “clueless” about such matters to transmit that message of playing for fun and playing fair. It also doesn’t help that most of the time these guys ~20 year olds…

3.) Please note that I refrain from naming any teams or people, but I wouldn’t if I noticed any in Star conflict. I’m more theorising about a common problem which is represented in gaming since 2000.

 

 

I can agree on the imbalance of the teams. This comes back to the old discussion of whether to cater to the pugs or let the coodinated squads decide matches.

 

However, what I said above are not opinion. You can’t counter a 4man squad by yourself. You need an equally good squad of your own. Calling them exploiters is basically you QQing about you being not able to take them 1v4.

 

Don’t you think that catering to pugs or letting teams decide are two extremes? I find myself constantly between this hammer and anvil, and TBH I’m fed up.

 

“Exploiters” would imply an intent to win dirty. I think it’s too far fetched.

 

 

Sorry but I don’t agree. Squads should always be a deciding factor in a game with classes, roles and teamplay.

 

As I always say, if you want to be the solo hero, play Starcraft 2.

 

And if he doesn’t like SC2, then quit gaming or what, lol? :)))

We still have a problem that regardless of circumstances, we have it. 

 

A. Lack of players 

B. Lack of motivation to move to higher tiers 

C. Ping inbalancing which can correlate to statement A

D. Lack of useful features like an improved Ping System to promote teamwork.

 

But please guys i’m really interested in knowing if anyone found a solution to this:

 

 

As I said, ignore them. They are not everywhere, so go for the objectives that they do not cover.

As I said, ignore them. They are not everywhere, so go for the objectives that they do not cover.

 

Yeah this is nioce. As far as i know being in random players if u got a recon and u r lucky enough to have another one among other players then you can  rush their beacons lol at least u can capture one or 2 of theirs… Atm looks like the best choice…

Stop playing space ninjas and join some T4/T5 games. Then come back here and say that again.

 

Comparing a 8k-10k speed positron to a 2k-3k speed plasma gun is a bit confusing you know, plasma gun has decent rof and has no charge mechanics like the real sniper weapons.

 

How is plasma sniping?. What kind of players do you find in T5? are you sure they werent disconnected or anything?

Also what’s the point of playing a cov op as a “long range” ship?

 

 

 

Done.

 

Now how about pointing some arguments about how wrong I am instead of wasting forum space? sigh

Or better. Don’t quote me if you have nothing to say, sounds equally right.

 

edit: if only this game was half entertaining Warframe is, I would still be playing it.