Really brief notes in wall of text form this time - PvP has me really burnt.
Moon Race
Skins look nice
Anti-destroyer ammo was a horrible idea, we had this kind of stuff before the triple explosive damage issue and it was OP, do you want people to play destroyers at all?
Free premium ship is always appreciated
xeno cap should be put back at 500
Custodian modules and weapons are still unobtainable
Hostile waters
Another example of good on paper bad in practice
The sector is basically one giant PvE mission with amazing resource gain
The wood louse is impossible to kill currently because getting a full wing together requires everyone to have the newest moon pass
Beacons and reputation is beyond confusing, needs explaining
You motherf**kers made a pirate destroyer but not for us, immediate salt
Corp logos
Neat
Balance tweaks
_ Trojan _: wording is confusing but seems okay
_ Combat reconstructor : useless still, duration is too short and delay is too long
_ Hunger : Its an overdrive but regen range should be increased to match matter absorber
_ Dome _: This was under-used in public pvp so this is nice
_ Song of peace _: If this is the reduced fire rate thing then this isn’t enough , the debuff needs to require line of sight
_ Zoom _: I can see things now
_ Plasmer _: This thing still needs tweaking
_ Reflected rage _: Its okay
_ Drone booster _: Its still a Ace trap. Being within 2km of a permanently visible object for a ship that requires invisibility and furthermore having such an obvious effect that indiciates the host ship is nearby makes this beyond pointless to use still
_ Supercharger _: I like it
_ Friend or foe _: I don’t like it
_ Mobile pulsar _: host object is still too easy to kill
_ Inhib drone _: Its okay but this still encourages drone poopers, not much use commenting on it
_ Reserve gen _: appreciate it, but the reduced duration on frontal shield still doesn’t help
_ Mass driver _: Mass driver and vulcan both suffer the same issue - sustained DPS with such low base damage is pointless. It needs a straight damage buff.
_ Multiphase _: This is the destroyer one right? If not then nobody uses it and nobody will continue to use it - duration is far too short.
_ Turbophaser _: Tournament exclusive weapon and nobody uses it. Surprise?
_ White noise _: This was beyond needed. Ever since radar suppression just outright disabled your HUD white noise has been arguably over powered because you can’t even see who is an ally.
_ ECM missile _: I hate these things. Nerf it harder. Please.
_ Frontal shield _: it still needs to have duration matching vanilla diffusion shield. The whole downside of this module is that it can’t block piercing projectiles or protect your rear.
_ Federation Dessie speed bost _: It’s not enough. Ze’ta still goes faster by default. Until other destroyers get a secondary warp modifier they will remain irrelevant.
_ tai’al _: It’s usable now! Huzzah!
The Grey box of death
I dislike everything about this currently.
It sits in the middle of your screen, has no stylised design to match the rest of the UI, is bugged with torpedos and in general is too in your face.
Maybe move it to the top middile, give it a design to match taunts and fix the torp issue (I know, I know - you guys know about this already but I’m just putting it here for public awareness)
Lens Flare
It’s so obscenely over the top still but I love it
Major warning for those sensitive to seisures and stuff tho, although the rest of the FX in game would have killed you already I guess…
Ze’ta missions
They’re currently bugged and need your zeta to be rank 9
They’re overly brutal - 10 devils dozen medals is absurd
The 20 pvp victories has been done before and nobody liked it back then either. Change it to participation please, 20 victories is beyond brutal even for the most comitted players.