Star Conflict 1.6.3 (Discussion)

6 minutes ago, niripas said:

Previously:

20 18 16 14 12 11 9 8 7 6 5 4 4 3 3 2 2 2 2 1 

Now:

25 21 18 15 12  9  8 6 5 4 3 2 2 2 1 1 1 1 1 1

 

And yes - it requires 6 tasks to get to 100. Previously it required 7. 

However, the difference is if you try to farm more:

previously from 20 tasks you were getting 149, now 138. 

^ He did post the correct numbers, there was one day with lower total rewards, Also he corrected them in the news post discussion

 

So just when can brawls have random maps again btw…

 

or also when can PvP maps rotate btw…

 

Because right now in CTB its always spine/rock/whatever-that-asteroid-formation-is-called side rushes open side A and open always rushes B… literally every time. I’m not even kidding, of the battles I’ve done there hasn’t even been an exception. The first beacon rush is identical every time. Really. We had random maps to modes for a reason. 

Warning about Moon Race stage 25: Be prepared to pick yer ship as soon as you finish the stage, delay to decide which ship and you lose the 100% discount.

I found myself losing the free ship while deciding which one to pick. Gaijin Support solved my problem, but I had a hard time figuring out how to contact them.

 

The trick for contacting Gaijin Support: The “support” tab in this forum sends you to another website. This Gaijin website has a FAQ and a hidden hyperlink to the secret bug report forums here. But if you log into the Gaijin website, a new option appears that allows you to contact support.

 

In my first message to the Gaijin support team, I told them which ship I had decided to pick, and a stripped down version was given to me immediately. Perhaps this info will help others with the same trouble.

Hello:

 

As per the Star Conflict 1.6.3а Update #1:

 

"Moon Race

Now getting the maximum reward for tasks in xenochips is updated for all players at the same time — at 00:00 MSK daily."

 

This is simply not working as intended.

 

Never since that update I’ve gotten more than 1-2 xenochips per contract/task unless it is after 8:00pm EST (my reset time), and I log in everyday after 7:00pm EST, well past 00:00 MSK.

That is all.

 

screenshot-190711-194302.jpg.dde8a181d66cd38391ae28c57a68f2cb.jpg

1602265773_REWARDFAIL.jpg.947c6b55252957b00bb64de8070692be.jpg

17 minutes ago, raulmckool said:

This is simply not working as intended.

It is though.

It simply resets at the same time every day instead of at random times depending on when you last did the tasks. It allows players to reliably get Xenochips each day after the reset. For some players the reset is during the day, and for some it is at night.

 

I suggest finding out when your reset is, and play before and after it to determine if you are getting increased rewards after the reset.

If you are not getting increased rewards after the reset, contact support for help.

 

 

 

[@ORCA1911](< base_url >/index.php?/profile/254263-orca1911/)

tthis also further indicates that we need a constant in-game clock that always shows the same time for all players regardless of time zone.

Looting after patch is now broken. Each time I search for loot after battle none is found at all. Looking forward to this being fixed very soon!

 

Edit: Nevermind. It’s working now.

I’m curious to know from where come the Feedback about some changes on module and weapons.

 

Quote

Mirv cannon

  • Reduced firing range from 6,600 to 5,000.

Rationale: The range of the gun is too high.

 

 

Because Direct Hit not dealing damage is normal, the projectile’s segment not able to reach a target even after a hit is normal, the poor optimization of the weapon through Ammunition/Passiv/Implant is normal, the fact it is hidden that it’s an Explosive Damage dealing weapon and the Absolute Garbage stats on the weapon.

 

Quote

Liquid Metal Injector

  • Cooldown reduced by 25%

Rationale: the module has a very long rollback compared with other guard recovery modules.

Yeah, Now Cut the energy Cost and this module will be reverted back as it was 5 years ago, it’s about time.

Wait a Second, why put a module that repair 787,5 HullPts/Sec for 20 seconds/ Burning 2760 energy point and having 90 seconds Cooldown when I can put a Multipurpose repairing less but with extremely good secondary effect with implant?

At least the Emergency Shield Booster has some logic by buffing energy regen depending of the amount of enemies around you.

 

Quote

Engineer’s combat drones.

  • Shield recovery radius increased to 1000 m

Rationale: The change is designed to increase the competitiveness of this module compared to other special modules of engineers.

 

Maybe because the “OTHER” special module don’t get their drones insta-Destroyed by any random explosion and don’t force the Engineer to overcommit to use them?

46 minutes ago, Rakza said:

Maybe because the “OTHER” special module don’t get their drones insta-Destroyed by any random explosion and don’t force the Engineer to overcommit to use them?

This is not true for years. Drones take close to no explosive DMG. They are only extremely vulnerable to Skr’Ah Launcher and other weapons that jump enemies/objects.

Issues with moon pass.

  1. It is not ethical to have to repurchase it for each stage.

  2. If you must buy it with each stage then all parts of it should be applicable. The premium ship option has no alternative. I think this should have an equivalent gold standard reward for those who supported this game by purchasing all content. There are many of us out there.

 

We all know gold don’t get you much so even if the GS reward was something insane it would still get used up anyways.

 

  1. 500 limit was already too low. No note of it being reduced to 200, unless one hovers mouse over it. I unlocked the first stage and tried completing the missions about to expire while waiting on the Pass to post to my account, only to find out the effort was wasted since limit was reduced even further.

 

7 minutes ago, DrDeath_ScD said:

  1. 500 limit was already too low. No note of it being reduced to 200, unless one hovers mouse over it. I unlocked the first stage and tried completing the missions about to expire while waiting on the Pass to post to my account, only to find out the effort was wasted since limit was reduced even further.

It was stated in patch notes, but this does not excuse it. This is a completely uncalled-for change and really should be reverted. Back to the original 10,000. XD

 

But seriously reduced cap but increased price for chips doesn’t even fit in with the economy rework. It’s completely pointless because the chips and everything will be reset before the next big event anyways. (not counting phases of this one.)

4 hours ago, DrDeath_ScD said:

 

We all know gold don’t get you much so even if the GS reward was something insane it would still get used up anyways.

 

  1. 500 limit was already too low. No note of it being reduced to 200, unless one hovers mouse over it. I unlocked the first stage and tried completing the missions about to expire while waiting on the Pass to post to my account, only to find out the effort was wasted since limit was reduced even further.

 

Quote

Miscellaneous

  • Xenochip limit reduced to 200 pcs.

It’s right there.

Also if moon pass mechanics wasn’t changed - you could just finish those stages and you would get the moon pass rewards after you activate it.

  1. If you must buy it to complete each stage then all parts of it should be applicable. The premium ship option has no alternative. I think this should have an equivalent gold standard reward for those who supported this game by purchasing all content. There are many of us out there. Not getting this item or a substitute equivalent reduces the desirability of the pass, and makes a user feel bad.

 

We all know gold don’t get you much so even if the GS reward was something insane it would still get used up anyways.

15 hours ago, DrDeath_ScD said:

  1. If you must buy it to complete each stage then all parts of it should be applicable. The premium ship option has no alternative. I think this should have an equivalent gold standard reward for those who supported this game by purchasing all content. There are many of us out there. Not getting this item or a substitute equivalent reduces the desirability of the pass, and makes a user feel bad.

 

We all know gold don’t get you much so even if the GS reward was something insane it would still get used up anyways.

You don’t need a moon pass to get that premium ship. 

**_“Moon Race will be held in three phases.

  • Stage 25. As a reward pilots get a premium ship of choice"_**

Would it be safe to assume that we will get another free premium ship of choice at Stage 25 of Phase 3?

I have my eye on either the Black Dragon or the Berseker, but my choice for Phase 2 will greatly depend on this.

Okay then

 

Xenochip requirement for each stage raised to 120. Xenochips storage has been cut down to 200.

 

Stage 2 seems to last slightly longer than Stage 1, at about 45 days.

 

That tallies up to an average of around 85-90 xenochip per day, if you don’t want any surplus xenochip to carry over to next stage.

1 minute ago, Schwarzschild said:

Xenochip requirement for each stage raised to 120. Xenochips storage has been cut down to 200.

Yes this is awful.

1 minute ago, Schwarzschild said:

Stage 2 seems to last slightly longer than Stage 1, at about 45 days.

Maybe this is compensation for the higher chip cost.

2 minutes ago, Schwarzschild said:

That tallies up to an average of around 85-90 xenochip per day, if you don’t want any surplus xenochip to carry over to next stage.

You can make about that many just by doing OS missions every day. (or could. Now there are fewer missions available.)

On the other hand.

 

Zeta new resources, the cortexes, are rewarded only on 14th.

 

And only gives 5 each.

 

And guess how many is needed for research? At least 7.

 

Ppl who want to gain access to these new stuff, either have to trade for it, or have to pray that similar rewards will be offered in Stage 3, which would be at least 1 and 1/2 months from now.

 

And on a side note. The zeta new resources pack is only obtainable by purchasing the pass. If you don’t have the pass, yet want these resources, good luck trading. I expect prices to skyrocket.

1 minute ago, Schwarzschild said:

On the other hand.

 

Zeta new resources, the cortexes, are rewarded only on 14th.

 

And only gives 5 each.

 

And guess how many is needed for research? At least 7.

 

Ppl who want to gain access to these new stuff, either have to trade for it, or have to pray that similar rewards will be offered in Stage 3, which would be at least 1 and 1/2 months from now.

 

And on a side note. The zeta new resources pack is only obtainable by purchasing the pass. If you don’t have the pass, yet want these resources, good luck trading. I expect prices to skyrocket.

This too is all awful. XD

The Ze’Ta is a mess that only the richest can afford.

2 minutes ago, TheDarkRedFox said:

You can make about that many just by doing OS missions every day. (or could. Now there are fewer missions available.)

 

Yes.

Though it would take double the effort compared to Stage 1 if you want at least 1 reward per day.

 

Currently the xenochip gain is still at 24-21-18-15-12-9-8-6-5-4-3-2-2-2-1 and stays at 1.

 

During Stage 1, to get the 100 xenochips per stage, need to finish 6 OS missions.

 

For Stage 2, however, 120 xenochip need 10 OS missions.

10 is not a lot larger than 6, but factor in the OS Mission refresh time, it gets considerably more taxing.

 

But then again, one could just get the 100 chips and call it a day ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)