That’s a lot of recent posts, and I don’t have time to read through them all right now but I do want to bring some things up for discussion if they haven’t already been discussed. A lot of things were included in the update that were not even mentioned by the developers, a few that I’ve noticed are:
- Credit cap reduction by another 10,000,000 credits was not mentioned
- Credit income has been reduced, a premium license is now required to get the same amount of credits as we used to without the license and was not mentioned
-
Loot search screen was removed without mention
-
Special Operations Defiler mechanics were changed and not mentioned
- Decreased down time between shields in Defiler Special Operations raid
- Increased health pool of emitters in Defiler and Destroyer Special Operations raids, Destroyer Raid rank 13-17 is now almost impossible
- Increased damage output of emitters in Defiler and Destroyer Special Operations raids (I haven’t personally looked into this one, but it seems possible)
- Cores in rank 7-9 Destroyer Special Operations raid do not respawn, previously they would respawn until the destroyer reached 50% health, now they do not respawn at all, meaning if all cores are destroyed at any time (not just between 50% and 10%) the destroyer will flee the sector.
- Unique modules for premium ships such as Karud, Executor, and Boremys are now ship specific only and do not account for unique modules, this was not mentioned
- Bots were removed from Sector Conquest battles, meaning where if you used to queue in and got a 1v8 you would have 7 bots on your team to make up the difference, now its just 1v8 with no bots to help, was not mentioned
- Resource limiters were reduced again, things such as Xenocrystals now have 10% of the cap they used to (10,000 to 1,000).
- Rank 16 Spectre Falcon silhouette in ship tree removed without a word
- Rank 16 Lance S silhouette in ship tree removed without a word
- Trade price for blueprints reduced drastically, minimum price for some is now 10GS, was not mentioned
- We’re still restricted to 5 trades but now thats 5 trades at a time rather than 5 trades per day, the limit was said to be gone- Message (mail) cap of 50 messages is now a thing, though that may have been a thing earlier
This is what I’ve come across over the first day of the update, I’m sure there’s more stuff