yay 2 mono’s in a row ^^! 
Are you planing to release missions where u get electrum? cos gathering 720 electrum pieces when theres “a chance” to get one and you only get 1 per game, is a real pain.
i just read the Broker mission description and that some pretty spooky stuff ._. but i really like how the story is evolving! i hope we’ll get a spec ops mission where we go in war against a whole alien fleet it would be so awesome!
Sorry to derail this thread about pvp prowess and whatnot, but what exactly did they do to the Ariadne’s Thread mission? I can’t really spot many differences.
I also got them

Quick question, so after Sirus’ event will be over will it still be availabe for crafting, or will every R14 remain until Vigilant’s event ends?(or Tyrant, assuming they would change the order)
I’m sure all 3 will remain until the end of summer
2 hours ago, xXThunderFlameXx said:
Quick question, so after Sirus’ event will be over will it still be availabe for crafting, or will every R14 remain until Vigilant’s event ends?(or Tyrant, assuming they would change the order)
They will remain there to build, but only the event and activators will no longer be available, possibly electrum as well. It should stay, imo.
I have all electrum from last event 
what happend to the activator missions?
only 2 option:
-we got 2 missions yesturday so they remove it today
or
-just a random bug
2 hours ago, EndeavSTEEL said:
only 2 option:
-we got 2 missions yesturday so they remove it today
or
-just a random bug
OR, and this might sound crazy, but they are doing that because its only been a few days and I already am 2/3 to having enough activators for Sirius.
Shut up shut up shut up!
3 hours ago, xXConflictionXx said:
OR, and this might sound crazy, but they are doing that because its only been a few days and I already am 2/3 to having enough activators for Sirius.
You bought some?
Anyone else notice that the Guard Missile Shield doesn’t work against the Tai’kin 'Tai’al" Launcher? They count as missiles according to the HUD and Flares throw them off, but the MIssile Shield doesn’t work on them? Curious as to if it’s intended or a bug, and if the latter I’ll post it into the Bug Report Section.
Also Not particularly happy about the Co-op being changed to full Tai’kin and Thar’ga. Anyone actually look at those ships? Tai’kin has a survivability of 23k and the Thar’ga has a survivability of 47k. That’s for Rank 7-10! The Tai’kin is literally has fighter survivability plus the maneuverability of an interceptor, and the Thar’ga is literally a tank (guard) in survivability with a fighter maneuverability, all while still being OP. I would appreciate them being brought back to their respective ranges if they are going to continue to be in Co-op. (this mode really sucks now imo)
26 minutes ago, Pylinaer said:
Anyone else notice that the Guard Missile Shield doesn’t work against the Tai’kin 'Tai’al" Launcher? They count as missiles according to the HUD and Flares throw them off, but the MIssile Shield doesn’t work on them? Curious as to if it’s intended or a bug, and if the latter I’ll post it into the Bug Report Section.
Also Not particularly happy about the Co-op being changed to full Tai’kin and Thar’ga. Anyone actually look at those ships? Tai’kin has a survivability of 23k and the Thar’ga has a survivability of 47k. That’s for Rank 7-10! The Tai’kin is literally has fighter survivability plus the maneuverability of an interceptor, and the Thar’ga is literally a tank (guard) in survivability with a fighter maneuverability, all while still being OP. I would appreciate them being brought back to their respective ranges if they are going to continue to be in Co-op. (this mode really sucks now imo)
First off the Missile shield does work on it. I have tested it myself.
And second the ai in coop have always been much higher in stats than current rank.
Nothing is different other than the actual ships.
3 minutes ago, xXConflictionXx said:
First off the Missile shield does work on it. I have tested it myself.
And second the ai in coop have always been much higher in stats than current rank.
Nothing is different other than the actual ships.
I would double check it today but it’s specifically in Co-op that I’m noticing the issue on the missile shield and I’m already tired of fighting the Ellydium ships. (was tired of fighting them before this event)
And I will admit I haven’t checked the stats on AI in co-op before the change because the AI ships seemed about normal.
10 hours ago, Elusif said:
Shut up shut up shut up!
Watch out or you might get your post deleted without notice ”)
Below r10 co-op is terrifying now, especially if you don’t have at least one competent destroyer on your team.
If you get a beacon capture mode you can usually win by having the bots all chase after one guy, but still, it is horrid.
13 hours ago, Elusif said:
Below r10 co-op is terrifying now, especially if you don’t have at least one competent destroyer on your team.
If you get a beacon capture mode you can usually win by having the bots all chase after one guy, but still, it is horrid.
It’s effectively the loudest statement of “Ellydium is OP” considering the bots which are traditionally dumb as f**k can not only put up a fight but can win against teams in some ranks.