13 minutes ago, TheDerpNukem said:
It’s effectively the loudest statement of “Ellydium is OP” considering the bots which are traditionally dumb as f**k can not only put up a fight but can win against teams in some ranks.
ellydim ships since for bots to even stand a chance vs players had to be tremendously buffed.
Look at their ship bonuses
200% dmg
200% survivability
the thing that is really going on for bots in CoOp is their focus fire, they always have 3-4 bots shooting the same player. Killing them 1 by one or 1 vs 2 isn’t a problem at all.
Just now, xKostyan said:
ellydim ships since for bots to even stand a chance vs players had to be tremendously buffed.
Look at their ship bonuses
200% dmg
200% survivability
the thing that is really going on for bots in CoOp is their focus fire, they always have 3-4 bots shooting the same player. Killing them 1 by one or 1 vs 2 isn’t a problem at all.
And yet bots using standard ships with the same buffs stood no chance against players in PvAI before?
16 minutes ago, TheDerpNukem said:
It’s effectively the loudest statement of “Ellydium is OP” considering the bots which are traditionally dumb as f**k can not only put up a fight but can win against teams in some ranks.
Another thing is that all the bots have the emergency shield for when their hull goes below 15%, which makes them almost impossible to take on 1 on 1 unless you are in a frigate or destroyer.
3 minutes ago, TheDerpNukem said:
And yet bots using standard ships with the same buffs stood no chance against players in PvAI before?
a) they did not have the same buffs
b) they were using different ships all the time, and as you may expect each ship has own behavior pattern, now there are only 2 - gunship and a recon, and you can clearly see that they act like a copy pasta
Just now, xKostyan said:
b) they were using different ships all the time, and as you may expect each ship has own behavior pattern, now there are only 2 - gunship and a recon, and you can clearly see that they act like a copy pasta
I suppose that is fair enough of an argument. Since it’s like having 1 person controlling two ships, enacting the same behaviours with twice the consequence.
I still do not see the purpose of making PvAi the clusterf**k of Ellydium it is now tho 
Dreads with extreme lag today (both teams). Unplayable. I don’t know if its related to the patch bcs it happens like every other time.
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Ping and packet loss at 80ms and 0%
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Waiting to spawn for a minute after counter hits 0
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Ships repeating the same motion 30 times before moving
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you know… lag
As a bonus we got queued against T4’s in t3 ships.
On 05/06/2017 at 6:29 AM, Pylinaer said:
Anyone else notice that the Guard Missile Shield doesn’t work against the Tai’kin 'Tai’al" Launcher?
 IR Flares on Fighter: Gunship also not help against the Tailai launcher “rockets”. Please, fix it. I also think that Tailai is OP. And the Jumping Crystals. They both work too good. Nerf, please.
P.S. Give me thumbs up (+1) if you agree (to make this post more visible and persuade the Devs).
Jump Crystals just needs a larger hull consumption. And maybe slightly longer charge recharge.
And in PvAi taial is OP because all the bots use it at the same time. PvP it’s fine and pretty darn easy to avoid.
And, plesae, stop making everybody buy your destroyers to fight against Taikins and Targas. This is too authoritarian. Some people came to this game NOT for Destroyers. Concentrating on smaller ships was a good move, but you made them too OP. Plese, be careful with the new Ellydium engie. Those Taikin’s Tailals and Jumping Crystals and regeneration are alreadt too much, and Targa still needs nerf.
PS Have a good day and thanks for patches.
2 minutes ago, TheDarkRedFox said:
longer charge recharge.
I can simply see those Taikin guys escaping all the time. Damn! 10 kiliometres away. They just do not care and keep pressing those jumps.
I propose nerfing the new Engie already. Before you even introduce them to the game. And, if they are too weak, you always add them more power. look at all those players shouting at the devs for making Ellydium too OP.
All of this from a non-Donater who helps the devs. I help because I become an easy kill for those OP ships. Please, that’s enough. I feel like a woman which was sold to OP ships. This is humiliating (not pleasant). Once I even left the game for a month when the OP Targa came.
The ‘Thar’ga’ and ‘Tai’kin’ are human built hybrid ships, why are we fighting them in coop matches ? fighting our own ships ? When we said we want to fight the aliens we meant the predators and scouts even throw in the defiler, destroyer, now that would be good.
3 hours ago, TwoSox2010 said:
The ‘Thar’ga’ and ‘Tai’kin’ are human built hybrid ships, why are we fighting them in coop matches ? fighting our own ships ? When we said we want to fight the aliens we meant the predators and scouts even throw in the defiler, destroyer, now that would be good.
Faction wars man. It’s just part of the storyline which seems to be directed on the peoples reaction toward whatever new is thrown at us. Considering that the devs made them opaf to start with the we had already determined that they were an enemy blah blah blah. I think you get it now…
Many thanks to all pilots for their active participation in the discussion of the 1.4.4c patch! In conclusion, several important comments:
- Ellidium ships appeared as rivals in the Co-op mode within the ongoing event. Enemies of a new type are called to refresh fights, encouraging the variability of the tactics of the pilots and, of course, teamwork. The conflict between UMC and Ellidium Corporation is in full swing, but sooner or later it will come to an end and then new changes are possible in this game mode.
- The production of r14 destroyers will be open at least until the end of the Summer. Current gaming activities, Broker assignments for obtaining destroyer Sirius activators are limited in time, and will be replaced with the appearance of next r14 destroyer. The remaining necessary resources, neodium, beryllium and electrum can be obtained in trophy search after battles, as well as in OS. Reserves of neodium can also be replenished from Broker.
Also, for each weekend, special task for activators will appear - find and destroy escaped experimental Thar’Ga. It can be executed even if you do not have destroyers of 8th or 11th ranks.
- Bundles for Xenochips are available directly in the ship’s tree. In order to purchase a set, you need to click on the button with the number of parts of needed ship in the ship tree window. Soon xenochips can also be obtained in other ways, and spend for other purposes. However, they will be withdrawn from the game on the 1st of September.
In the next big patch, the Star Conflict team will introduce you to the engineer frigate Waz’got. Very soon ”)
Good luck in battles, pilots, and see you in space!