Star Conflict 1.4.1b Discussion

23 minutes ago, ORCA1911 said:

So basically, people rushed tiers and ended up as cannon fodder? And why are lower tiers more interesting than the top tier still?

Coop is unavailable above r12

Spec ops Destroyers r10+ never ever get into match (because everybody focus on r9 to do missions)

Premiums

Destroyers (Some have only t3 destroyers, not t5)

Unique modules (Stix or fed r9 tackler special)

Ship design

Friend

Tournaments rank requirement

 

 

Tons of things makes you want to play lower tier. But you’re punished by stopping your progress if you do so.

It’s just weird to me, I personally prefer t5 because of more modules/options and such. It seems like the natural way to progress. Other than low lvl friends and specific fondness of a specific ship or two, i can’t find the reason to play t3 in general, also there is that bashing gap when all it takes for someone like me is a little bit effort to utterly destroy a match and it’s unfair to those that just came into that tier.

I personally hate T5 since the vast majority of players up there use Thar’Ga almost exclusively so if it’s a beacon match you join you can expect:

Spawn -> reach beacon -> capture beacon -> killed by Thar’Ga -> repeat

Well, least this was my experience for what beacon games I got in T5 since Team Battles and Survivals I joined seemed so one sided you would be helping your team more by disconnecting. 

And that is the story of why I now hate PvP.

7 hours ago, ORCA1911 said:

So basically, people rushed tiers and ended up as cannon fodder? And why are lower tiers more interesting than the top tier still?

First, good question! I would ask back why have t3 dreadnoughts at all? Wouldn’t t5 dreadnoughts suffice?

Haven’t we this logic:  Tourneaments for t3 and SC Leagues for t4/t5 ?

Imho some of my thoughts on this question:

a) Pros don’t play t3 and therefore there are no/less farming veteran players. They like t5 ships.

b) Still same problematic as in 2014/15 kill squads (of longer time ‘veteran’ players that know each other and have it easy to organize) in t5.

c) Tharga is much more op in t5 than in t3. Basically in t3 thargas are still s.th. to cope with - in t5 they are farming tools… (cp. exactly same with destroyers - t3 dessy is ~ ok t5 dessy is farming tool of fighters/frigates → inty is buffed to relative op also)

d) Co-op is limited to t4 (ranks 1-12) so this evasion strategy does not function for max ship rule in missions!

e) no fun at all for mediocre players forced to do t5 PvP because of stupid missions/assignments “on ships of max rank available to you from each side of conflict”  (btw : lost in translation [from Russian] here it has to be “from any/whichever side of conflict”).

f) time management: it takes much more time for mediocre players in t5 to get missions done (because to much looses)

It is not possible to use both an R11 Destroyer and an R15 ship into PvP. (You can enter battle, but you will not be able to select the R11 Destroyer.)  Until the R14 Destroyers become available again, could this possibly be changed?  It probably wouldn’t be too hard to increase the allowed difference in ranks from 3 to 4.

20 minutes ago, doomagent13 said:

It is not possible to use both an R11 Destroyer and an R15 ship into PvP. (You can enter battle, but you will not be able to select the R11 Destroyer.)  Until the R14 Destroyers become available again, could this possibly be changed?  It probably wouldn’t be too hard to increase the allowed difference in ranks from 3 to 4.

I asked them to be able to change the rank limitation to a “level” limitation so we’d be able to use from r10 to r15 in “hard” together. 

 

Cin said they’ll do it. ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”)

Take it with a grain of salt:

Federation: Barter Zone
Empire: Iridium Mines
Jericho: Orange Giant
Ellydium: Ice Belt

To the rank discussion:

Testing, love of certain ships, progression(fleet strength) and playing with newbies.

Welp, the tharga issue got out of hand in t5 but everything else with t5 is enjoyable, i mostly use those ships because of OS and the modules they have are perfect to figure out the best possible build for myself. As for the max rank issue, it refers to the highest rank you have on any faction and is not fixed on rank 15, if you have like max rank 5 in jericho and 15 in empire, you can do the voucher assignments with the rank 5 jericho ship just as much you would do with rank 15 empire. That’s in theory but since i have everything maxed out i can’t confirm what i just said ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) 

45 minutes ago, Coldjaguar said:

Yes he can do voucher with the R5 ships. i confirm.

Wait they fixed it? I tried when I first got my Thar’Ga and it didn’t work.  ![:00:](<fileStore.core_Emoticons>/emoticons/00.png “:00:”)

>>Welp, the tharga issue got out of hand in t5 but everything else with t5 is enjoyable, i mostly use those ships because of OS and the modules they have are perfect to figure out the best possible build for myself. As for the max rank issue, it refers to the highest rank you have on any faction and is not fixed on rank 15, if you have like max rank 5 in jericho and 15 in empire, you can do the voucher assignments with the rank 5 jericho ship just as much you would do with rank 15 empire. That’s in theory but since i have everything maxed out i can’t confirm what i just said :smiley: <<

For OS higher is better.
For PvE/P it haven’t to be so.
You want at least one faction to be 12, to unlock the 4th slot.
But you want to be ALL normal factions to be 15 to unlock each faction’s crew to ease shipswitching.
This leave ellydium faction to be the ‘max’.
But guess what? You NEED to use this explicit max side ship to fulfill the contract(s) with.
You can’t use other faction’s ships as those wouldn’t count towards the contracts. Rendering the ‘joker’ itself again a BS restriction.

So or so, the devs made a mistake and it should ASAP be fixed.

BTW, since when destro’s static shield soaks a big part of AoE damage? Small missiles and missiles in general deal no damage when splashed on shield, Halo does like 800 when shield hit and 3k when destro shield or hull.

As a player, if you are somewhere around the term of “seasoned” or “veteran” or “old” player or any of the sorts that indicate that you have a decent amount of T5 ships and that you’re skilled enough to score some decent points in any match in that tier, you just can’t have it both ways, sealclubbing and progress. Either get back to where you’re supposed to play or make piece with the fact that you wont make much or none progress in wherever else you are playing.

I feel bad for people who rushed tiers and are “trapped” now until they “git gud”, unlike the majority of older players, I value the community and it’s growth over any individual goals. Best case scenario for those of you wishing to stay at lower tiers no matter what, even though having higher/end tier unlocked, would probably be 1/2 of the current voucher prizes and similar. Still, I will help those unlucky few stuck in high tier, unskilled and broke in most cases, to find their way to progress faster. You just have to be open-minded and willing to step out of your comfort zone every once in a while.

New day, still 30 parts, seems that they might actually give us all 450 parts, seems like a nice gift for mother’s day, uhm, is anyone here a mother?

I don’t like t5 because I get almost one-shot by thar’ga’s, no matter what ship I play. I also don’t like it because of gravi-bullsh*t on destroyers.

I like t3 because I can see the effect my skill and ships and modules have directly on the outcome of the battle, even when fighting against other veterans. In t5 my skill means fck all because nullified by thar’ga.

10 minutes ago, ORCA1911 said:

I feel bad for people who rushed tiers and are “trapped”

one can simply equip the tharga itself. its the maximum ship of one side of the conflict, no matter which level it has, equipped, not whether you can use it in the fight. at least thats how it was until now.

simply keep the tharga low enough level to play in mid tier. or go high tier and have one slot less, but take any rank you desire. this way i could continue happily with r9-r11 ships, which i find fun.

unfortunately, the maximum number seems to go up even if you just unlock the tharga’s possible levels, so you would have to keep the tharga e.g. on purpose on r9. so if you rush the tharga, you are back to the old problem. however this is unconfirmed heartalk, could be false.

3 hours ago, Swifter43021 said:

I asked them to be able to change the rank limitation to a “level” limitation so we’d be able to use from r10 to r15 in “hard” together. 

whenever there is talk about the ±3 rule, thats whats meant, so i think this has a huge demand. i very much hope they do that soon, since its really annoying, especially to squad together.

 

18 hours ago, avarshina said:

c is not any speed but the specific 'speed of light in a vacuum’

actually, c is the speed of casuality - light just happens to have no mass and travels limited by it at that speed in vacuum. it is measured like that, but not defined like that. hehe.

so if i already have the reaper, and i get a box for it, i hoped for 10 monocrystals, but instead i got metal and graphite plates. pfff… well i can live with it, first world problem i guess. but many other missions… why do so many missions and crates just give you junk. do you think making it scarce will increase the incentive to buy those boxes? which could just give junk? at least balance the rewards in somewhat equal value…

I understand that the current meta poses problems in high tier but even without it, people played t3 before, excelling there in terms of skill might be more due to the skill gap between newcomers and old players than anything else. Then again, play whichever tier you guys want, just be considerate to others there because you belong in a higher tier by many standards.

1 hour ago, Coldjaguar said:

Wait then, i know it work for Empire, Federation or Jericho, but i do not own a thar’ga yet, so sorry i cannot confirm for Elydium side.

Okay so I tried before with my rank 6 Thar’Ga (much progress) only in slot and yep, it counted towards contracts! Huzzah!

2 hours ago, Rob40468 said:

BTW, since when destro’s static shield soaks a big part of AoE damage? Small missiles and missiles in general deal no damage when splashed on shield, Halo does like 800 when shield hit and 3k when destro shield or hull.

They deal no damage when their explosion radius does not contact the shield/hull. And when the halo does minor damage like this, it is because of the radiation dealing damage, not the actual charge. Generally anything with an explosion radius with <50m will deal zero damage to a destroyer if it hits their static barrier.

52 minutes ago, TheDerpNukem said:

Okay so I tried before with my rank 6 Thar’Ga (much progress) only in slot and yep, it counted towards contracts! Huzzah!

So does this also work if we have unlocked it to rank 13? If not, I regret doing it even more so.

2 minutes ago, TheDarkRedFox said:

So does this also work if we have unlocked it to rank 13? If not, I regret doing it even more so.

Nope, because your max rank in ellydium would then be r13. So using a r6 thar ga is not your max rank.

 

So yeah, you’re doomed. So do I.