Star Conflict 1.4.1b Discussion

There should be a dynamic maximum rank in Ellydium. Like where your profile rank changes based on what rank your highest ranked elly ship is.

Example:

(

Thar’ga-13

Sk’ur’sus-7

Rank-13

)

(

Thar’ga-9

Sk’ur’sus-8

Rank-9

)

12 minutes ago, TheDarkRedFox said:

There should be a dynamic maximum rank in Ellydium. Like where your profile rank changes based on what rank your highest ranked elly ship is.

Example:

(

Thar’ga-13

Sk’ur’sus-7

Rank-13

)

(

Thar’ga-9

Sk’ur’sus-8

Rank-9

)

I made a suggestion about this.

It’s in review :

 

Make that all premiums, ellydiums, and craftable ships (destroyers, dart, gargoyle) can complete contracts whatever their rank is.

2 hours ago, TheDarkRedFox said:

They deal no damage when their explosion radius does not contact the shield/hull. And when the halo does minor damage like this, it is because of the radiation dealing damage, not the actual charge. Generally anything with an explosion radius with <50m will deal zero damage to a destroyer if it hits their static barrier.

I know that, but I hit a Procyon that had shields on the side. Halo had no problem to go through, tempest rockets too, now it dont. Shield soak full damage and dissapear, in pve too.

1 hour ago, Swifter43021 said:

I made a suggestion about this.

It’s in review :

 

Make that all premiums, ellydiums, and craftable ships (destroyers, dart, gargoyle) can complete contracts whatever their rank is.

YES PLEASE. We are paying for them anyways, so why not.

24 minutes ago, Rob40468 said:

I know that, but I hit a Procyon that had shields on the side. Halo had no problem to go through, tempest rockets too, now it dont. Shield soak full damage and dissapear, in pve too.

The problem is that when shields are down, there is nothing within the blast radius to take damage, so it deals none. When shields are up, explosion damage hits them through the static barriers.

Halo also has a very small blast radius of close to 10-20m, so as soon as shield goes down, you cannot damage them any more.

 

I believe the internal shield radius (for damage application) is something like 200m, so anything with a >200m explosion radius should work no matter what.

I will just say one thing.

Update is nothing special, but what bothers me is pointless Gavi-Beamer damage increase. It was fine before. It should be reverted back to its previous values.

Btw, Thar’Ga is made out of glass now, probably in China. It breaks, when you “touch” a wall.

1 minute ago, Koromac said:

pointless Gavi-Beamer damage increase. It was fine before. It should be reverted back to its previous values.

It’s a hint; rather than to nerf the Va’ga’s guns, u should use more gravy. Getting one or 2 shotted is the new experience man.

Question about the withdrawl of Reaper/Pheonix components and the Broker missions:

 

Is this just for building the ships, or is it for the Special Module components as well?

4 minutes ago, Iapetus92330 said:

Question about the withdrawl of Reaper/Pheonix components and the Broker missions:

 

Is this just for building the ships, or is it for the Special Module components as well?

Just ships.

Ah, that explains why I was just getting metal and graphite.

I thought the special module was with the ship .-.

Today I got 1 graphite plate from PvP or PvE daily purple spot in T5. Can someone explain this to me?!

My best record of collision with stingray in firesupport

  iJGZg9a.png

collision in this game are completely broken!!!

That would one shot an empire destroyer hahaha 

1 hour ago, Koromac said:

Today I got 1 graphite plate from PvP or PvE daily purple spot in T5. Can someone explain this to me?!

You have the Jericho ECM premium don’t you? 

 

It gives 1 graphite plate per “part” when you already have it. 

Wasn’t it supposed be mono’s?

6 minutes ago, EndeavSTEEL said:

Wasn’t it supposed be mono’s?

Yeah, excess ship parts are supposed to be converted into monos. It seems to be a bug currently as when I claimed the reaper/phoenix ship components the excess reaper parts got turned into graphite plates rather than monos (sad lyfe).

Actually, what dropped monos now drops materials and some materials you usually get got replaced with monos, got 3 monos today from just 5 games i played, idk what to think by now…

12 minutes ago, TheDerpNukem said:

Yeah, excess ship parts are supposed to be converted into monos. It seems to be a bug currently as when I claimed the reaper/phoenix ship components the excess reaper parts got turned into graphite plates rather than monos (sad lyfe).

No. They changed it. Look the description.