How many times have you seen Scavenger Drones being used as a support? How about being used as offensive? Insane dps m8. A regular frigate’s drones can kill an interceptor (for example) after a bit, but it takes a reasonable amount of time considering they aren’t primary weapons. A set of Scavenger Drones can kill the same interceptor in a few seconds just from automatic fire, not even including the missile feature.
That is true but they also heal friends when shot at them. So they still have that support aspect, just with dps on the side.
Hmm I look at this “improvements” and nothing is here that will make this game better.
This game would be so easy to improve. Just remove ENERGY CONVERTER and game will be better like 50%.
This is just one easy thing to make game better.
I don’t see any improvements in MM, also when I enter spec ops all that players can see is big LAG after few min of game.
Repair that and game will be better.
Also I don’t see any improvements when I join late in game and there is 3min until game is finished and one teamis holding all becons with 800;150 points, is that gg?
Few sec ago I was in detonation ahh we won jupieeeee, meh last third station was destroyed when I was 5 sec in game. LeL GG …
That is true but they also heal friends when shot at them. So they still have that support aspect, just with dps on the side.
Ok, let’s suppose Scavenger Drones is a “support” module because healing ability; we have “Autonomous Drones” only deals damage to enemies, it is a support module too? If i get your viewpoint Crystal Predator is a support module too.
This game would be so easy to improve. Just remove ENERGY CONVERTER and game will be better like 50%.
Or just reduce damage converted, maybe 25% damage received.
3 hours ago, SunnySweet said:
Also I don’t see any improvements when I join late in game and there is 3min until game is finished and one teamis holding all becons with 800;150 points, is that gg?
Few sec ago I was in detonation ahh we won jupieeeee, meh last third station was destroyed when I was 5 sec in game. LeL GG …
I’m agree. Remove searching for battles already started. Also don’t make 1v1 and 2v2 battles is too monotonous, 3v3 is acceptable.
Ok, let’s suppose Scavenger Drones is a “support” module because healing ability; we have “Autonomous Drones” only deals damage to enemies, it is a support module too? If i get your viewpoint Crystal Predator is a support module too.
No. Crystal predator is a attack module meant to deal damage not support.
And again all of Waz’got spec mods have support built in somehow. The Autonomous drones can be attached to a beacon or friendly ship to help hold it down or give some extra firepower. Also the rank V spec mod for Waz’got is a literal health pack.
C’mon guys, more discussions. Don’t be intimidated by my replies. This is produtivo for our game, and i come to happy when you guys reply my topics, positively or negatively. C’mon, we talk about everything do you want to discuss.
I’m agree. Remove searching for battles already started.
Without it queues will be much longer. And if anyone believe mid-join is the reason they lose, please re-evaluate – joining lost game happens rarely and is random. Sometimes you can be on winning side
Without it queues will be much longer. And if anyone believe mid-join is the reason they lose, please re-evaluate – joining lost game happens rarely and is random. Sometimes you can be on winning side
Yeah but win when you doing nothing is not a exactly a good battle.
No, queue don’t will be much longer. We will get more people searching for battles, so, queue reduces.
Yeah but win when you doing nothing is not a exactly a good battle.
No, queue don’t will be much longer. We will get more people searching for battles, so, queue reduces.
Sorry but that’s wrong. Before they added joining mid battle and the ability for a game to launch anywhere from 1v1 to 8v8 it took 8 or more minutes average. You were lucky to get in a game in under 4-5 minutes.
Totally agree. Join the started battles is necessary.
5 hours ago, _terrorblade said:
And if anyone believe mid-join is the reason they lose, please re-evaluate – joining lost game happens rarely and is random. Sometimes you can be on winning side
But the problem is “UNFAIR”.
Sometimes we cannot influence the disadvantaged game. No matter what we can do no matter how skillful we are. That’s annoying.
The similar at the winning side. Victory takes no effort, join the battle and win it.
All these are inacceptable, we need a fight, a battle, not such massacres. PVP games should be fair.
If the enemy have DeadControl, okay just give us Deleted. If mgna17 is here, give the other side Koromac or Sparax.
That’s all, make it fair and it will be more interesting. That’s my wish.
I love winning just as much as the next person does but other than putting one more “good” player on one team than on the other is the only problem we have with mm, i can’t see it getting fixed because the skill gap between the handful of players vs the rest is just too much and there is no reliable way of calculating someones skill in playing sc. Even when i lose i get to pick up some loot spots so that alone is good enough for me to not care about the outcome much nor the matchmaking, still, i would love to see a better way of calculating someones mmr or something like that for a better matchmaking.
I love winning just as much as the next person does but other than putting one more “good” player on one team than on the other is the only problem we have with mm, i can’t see it getting fixed because the skill gap between the handful of players vs the rest is just too much and there is no reliable way of calculating someones skill in playing sc. Even when i lose i get to pick up some loot spots so that alone is good enough for me to not care about the outcome much nor the matchmaking, still, i would love to see a better way of calculating someones mmr or something like that for a better matchmaking.
Remove the module gap, that is equaly of a factor as skill is. A guy with white modules has significantly worse chances than a guy with purple.
Matchmaking by skill is a lie anyways, it will never work. Ppl will keep tailoring their stats & fits for profit.
Remove all matchmaking by skill and stop babysitting!
I would prefer warframe level of wiki on sc with their drops over messing with mk part of modules. That would make more of a difference than simplifying everything which is also a form of “babysitting”.
I would prefer warframe level of wiki on sc with their drops over messing with mk part of modules. That would make more of a difference than simplifying everything which is also a form of “babysitting”.
There is no skill involved in having a 10% better module, just more time or money invested. If the quality of weaponry is uniform, then skill counts more. I find it disgusting, when i kill a new player with my orange/purple something gun and he himself has to spend quite some time more just to do equal damage, on top of the fact that he is new, fighting movement and aiming.
Simplifying is not bad at all, if gameplay becomes more fluent.
All i am trying to say here is, if the MM doesnt match you by skill, ppl are gonna start to communicate and engage in something called teamplay. And yes this can exist outside of squads as other games have proven. But in order for that to work, the quality of modules has to be (more) uniform. Now that they finally add more customisation options; after how many years and a gazillion of suggestions; for non P2W content, it may be time to pull back on the module madness and make money like F2P was meant to be.
Sorry but that’s wrong. Before they added joining mid battle and the ability for a game to launch anywhere from 1v1 to 8v8 it took 8 or more minutes average. You were lucky to get in a game in under 4-5 minutes.
What is the difference waiting in hangar and waiting in a battle that you do nothing?! It is just a psychological effect, you will get the same time waiting in hangar.
There is no skill involved in having a 10% better module, just more time or money invested. If the quality of weaponry is uniform, then skill counts more. I find it disgusting, when i kill a new player with my orange/purple something gun and he himself has to spend quite some time more just to do equal damage, on top of the fact that he is new, fighting movement and aiming.
Simplifying is not bad at all, if gameplay becomes more fluent.
All i am trying to say here is, if the MM doesnt match you by skill, ppl are gonna start to communicate and engage in something called teamplay. And yes this can exist outside of squads as other games have proven. But in order for that to work, the quality of modules has to be (more) uniform. Now that they finally add more customisation options; after how many years and a gazillion of suggestions; for non P2W content, it may be time to pull back on the module madness and make money like F2P was meant to be.
Upgraded modules and skills in balance equation is a bad idea. One person can easily get full purple in one week, so it is not so important to consider it in matchmaker. And skilled players don’t compensate teamwork. I am not so good like some players but i have some skills and i don’t like go to ultra noobb teams every time when i win a battle, sometimes my team is so bad that i can’t do anything. It just disgusting battles to skilled players just for “balance” the number of victories and losses. This doesn’t work! Maybe this is the main reason to Star Conflict losing your veterans.
In my 3 years of playing i literally made a mk5 weapon yesterday for the first time. All this time i played with mk2s and 3s and rarely mk4s so yeah, there is some “thumb” skill involved in making good scores. But, opinions…
Remove the module gap, that is equaly of a factor as skill is. A guy with white modules has significantly worse chances than a guy with purple.
Matchmaking by skill is a lie anyways, it will never work. Ppl will keep tailoring their stats & fits for profit.
Remove all matchmaking by skill and stop babysitting!
IIRC some time ago module quality was a part of MM value, no idea how it is now. But I cannot fully agree with white modules vs purple modules.
1st - you can choose which modules to upgrade (for example - weapons are usually critical, but repair kits - not really, pulsar upgrades range, damage and resists - so it’s critical, but Liquid Metal Injector from white to purple adds only 2k over the base 15k - not really that critical).
2nd - that’s why some modules/weapons have extended range beyond old Tier range of 3 Ranks. For example if you are not rushing and following the principle above, at Rank 12 purple R8-R12 phase suppressor has 2373dps, while white R11-R15 has 2225, so you can just take your old gun that you were flying from R8 and put it on R12 ship, till you get your R11-R15 upgraded. And purple R11-R15 has 2452 DPS - that’s the whole 3.3% more than R8-R12 version. Even orange version of R11-R15 has 2509dps, which is roughly 5.7% increase over purple R8-R12.