Star Conflict 1.4.0b Discussion

O.k. that about the Ellydium ships I knew - I thought you might refer to special editions of standard ships reworked.

12 hours ago, TheDarkRedFox said:

There will also be two new ship cabins added for frigate and Interceptor. No idea what they will do for destroyer.

And back to the primary question at hand, since elly will be making all classes, it is perfectly safe to assume that there will be two other fighters: Tackler and Command.

As you said: 3 fighter ships in total: makes totally sense. In the Ellydium roster there are 10 placeholders for new ships. This would make 3 interceptors + 3 fighters + 3 frigattes + 1 destroyer

Why do I get missions that are impossible to finish without finishing the mission before geting it. I would need a multiple amount of the reward of this mission only to have the condition to start the mission. Pls add atleast a option to reject at least one mission per day and/or rework you mission parameter. Why do I get the same reward for 115kills with one specific weapon on one specific as I get with 75kills with a Thermal Weapon of my choice on the ship of my choice.

2wrjFXI.png

21 minutes ago, John161 said:

Why do I get missions that are impossible to finish without finishing the mission before geting it. I would need a multiple amount of the reward of this mission only to have the condition to start the mission. Pls add atleast a option to reject at least one mission per day and/or rework you mission parameter. Why do I get the same reward for 115kills with one specific weapon on one specific as I get with 75kills with a Thermal Weapon of my choice on the ship of my choice.

2wrjFXI.png

You got the same problem as me 

working as intended.

And even with this patch iridium collection is still bugged for me. Can’t get any more iridium no matter how often i complete missions for them. This started happening after i was kicked out of my first corporation, joining a new one didn’t fix it either. I hope this is known and being worked on.

New ship is silly op. Expensive af. No denial of that. So ill focus on the good.

Makes this really cool noise when u fly it, sounds like ‘waaaahh you broke my destroyer’.

Least its not another thing that seems to turn the game into a dull campfest.

End of list.

Still going to see ppl(fools) trying to use it from a billion miles away. Can see where the ‘data’ from it being too weak can come from, most players are terrible with it even with a buff. Lost count of the amount of them iv downed today alone both using mine and not. I’m sure that’ll all change though as players level them up more and ofc back again when the ship is inevitably nerfed.

 

52 minutes ago, QACinnamonTroll said:

working as intended.

I think you mean: Breaking as intended. I could do it now but my kills don´t count…

8 minutes ago, otaku98753 said:

I think you mean: Breaking as intended. I could do it now but my kills don´t count…

Even for the Special Mod challenges is not counting them. I played a few pvp last night and won the 3 that I need but only 1 counted toward it. The mission was win 3 pvp battles and yes, the mission was accepted. There are a lot of bugs lately and a lot of the old ones still exist like spec ops end battle music (if you win) repeats infinitely and you either have to turn it off or restart the game.

OH and whats with the queue times in pvp now? Takes WAY longer like 3 minutes to get into a battle now. The matches do seem to be a lot better now though so maybe that’s what it is???

I found 1 alien plate in os yay^^

4 hours ago, JCNB said:

Still going to see ppl(fools) trying to use it from a billion miles away. Can see where the ‘data’ from it being too weak can come from, most players are terrible with it even with a buff. Lost count of the amount of them iv downed today alone both using mine and not. I’m sure that’ll all change though as players level them up more and ofc back again when the ship is inevitably nerfed.

THIS ^^

Statistical theory relies on a sample being large, and how large depends on the skewness in the population we are trying to measure. Sometimes, one can find a proxy and measure this variable’s skewness to obtain an idea of the magnitude of the problem. Often, though, one can obtain a measure of skewness only from taking a sample – either a smaller sample taken before the main sample is collected, or through review of the main sample itself.

Spoiler

For example, suppose a population includes gas stations in the U.S., but the frame excludes stations in California and Texas. Any extrapolation would produce only a total for all gas stations in the U.S. except those two states — a serious deficiency when trying to analyze gas stations throughout the country.

 

8 hours ago, EndeavSTEEL said:

You got the same problem as me 

Problem is that you always get the same reward, even when sometimes the effort is 5-10 times higher.

It makes no sense at all. They should at least present 5 daily missions at once, then you can choose one.

Each one that is harder, should also give you a bit more in resources, but not the same. I mean, logic!

Quick question on the way things are moving; were the spec mod missions for standard ships a failure and the devs aren’t going to do this for other ships? I really like Sword S new spec mod being able to heal and would like to see something for other ship types like ECM and gunship.

11 minutes ago, xXConflictionXx said:

Quick question on the way things are moving; were the spec mod missions for standard ships a failure and the devs aren’t going to do this for other ships? I really like Sword S new spec mod being able to heal and would like to see something for other ship types like ECM and gunship.

Didn’t they say they’ll do it for all ships ?

But I guess their priority right now is Ellydium

1 hour ago, Koromac said:

Problem is that you always get the same reward, even when sometimes the effort is 5-10 times higher.

It makes no sense at all. They should at least present 5 daily missions at once, then you can choose one.

Each one that is harder, should also give you a bit more in resources, but not the same. I mean, logic!

+1 .

this patch having many non sens ![:(](<fileStore.core_Emoticons>/emoticons/003j.png “:(”)

cool we can loot alien plate on mysterious contener , but for 5 days i loot only  2 alien plate , but with daily task and sending one destroyer each day i win abobe 12 alien plate and i have nothing to do … what’s the benefits to find the mysterious contener…?

do some Maths.

one week , a player can win

  • above 100 xenocrystral

  • above 80 alien plate

to reach R15 with the Tha’gar , now how many times …? it’ll take more 6 month for a regular player if he does all task .Oo

 

 

Don’t expect any nerfs for Thar’Ga.

It’s simple. If you nerf something that’s better than just good, you remove the interest of getting something that others crave or want.

Easy to get the upper hand or better chances, especially if you’re a good player, will bring you better results and more chances for victory.

It’s very simple. it’s not about balance, but it’s about money, now more than ever before.

8 hours ago, Koromac said:

Don’t expect any nerfs for Thar’Ga.

It’s simple. If you nerf something that’s better than just good, you remove the interest of getting something that others crave or want.

Easy to get the upper hand or better chances, especially if you’re a good player, will bring you better results and more chances for victory.

It’s very simple. it’s not about balance, but it’s about money, now more than ever before.

It is sad, but true. Also, the entry point for this ships isn’t that hard compared with destroyers, but the materials to level up are hard to get. This way you get lots of players with this ship, players crazy to reach rank 15 and with low options to do so.

 

pff now ppl blame the new queue system. there we go. divide & conquer and sell bundles.

6 hours ago, ntboble said:

It is sad, but true. Also, the entry point for this ships isn’t that hard compared with destroyers, but the materials to level up are hard to get. This way you get lots of players with this ship, players crazy to reach rank 15 and with low options to do so.

 

Really ? I got 100 xeno this week for free. That’s enough to go from r5 to r8 ._.

5 minutes ago, Swifter43021 said:

Really ? I got 100 xeno this week for free. That’s enough to go from r5 to r8 ._.

Cause you was able to do the dailys ^^

On 20.1.2017 at 11:24 PM, ORCA1911 said:

Statistical theory relies on a sample being large, and how large depends on the skewness in the population we are trying to measure.

ouch, wow, dude this touches a thought process, especially now reading the threads.

 

in a game, where your goal is a “balanced unbalance” and achieve some kind of aesthetic by indirectly fumbling with the mechanics, usually statistics alone do not cut it anyway, without lateral creativity and respecting players as part of the artistic process. It’s like making music needs you to know the audience and auditorium as being part of it, otherwise the music will sound bad, and both will stop to enjoy the process, even if technically everything went allright - and in that thought now just imagine being the composer, and how limited you are in expressing yourself through this indirect barrier. Coz I think, thats where the dev sits.

But if your interpretation is wrong, sample size wont matter anymore. People who say its for the money, say its on purpose, dunno if I agree with that. It might be a mistake. Making mistakes is okay, as long as you don’t deny it, coz then you dont learn. We gotta endure, as fanbois.

Population changes over time of day, day of week, and generally. I dont think they are bad in statistics tho, it is probably even one of their strengths, as their maths in the game seems to work most of the time*, I just think, they rely too much on it, while the creation team is very creative, the balancing team is too analytic. I would confront both mindsets more internally, and I am sure, they will learn from this. But thats just my theory, as I assume that buff to be a mistake.

Looking at the individual problem, I dont think the hull size is the thargas main problem anyway, it’s rather the insane regeneration, while access to modules with multiple effects together with higher modularity just makes it a beast of a ship. In some modes, like survival, it might not be like that, all things you have to consider before interpretation.

And lets not think on relational effects between ship types and available modules, which creates an n:m problem, another limit for statistics afaik. Or the factor, that the players might range from monkey pressing buttons joyfully to an apm uberninja 180noscope roboaim nonstopplay tacticalcaesar minmaxer playing the game in 480p on a 4k monitor in the server room, and each players subjective tries to adapt yet again changing the result in each game.

I can totally understand (but wont condone), why some cry “play your own game” harshly, as I think, most of the time their buffs and nerfs are just sometimes a bit slow and late, especially when the house is on fire, but not so often wrong if I think back 3 years - while sometimes you get the feeling this or that could have been avoided if they used more probing for individual samples, to help them understand how much the numbers are okay or not. And of course, everybody, everybody knows better.

After all, if you forget to sample, a problem might not even show up, because you never measured the correct data.

We’ll get through this tho ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”) Or do we.

*) actually, i am more a creative type, so statistics isnt my strength. i might be wrong, and bow to your understanding. but i do know about being at core development, not saying i know all.

 

1 hour ago, Oregyen said:

pff now ppl blame the new queue system.

imagine the old queues with the new ships. and that thought is imho quickly gone. actually the queue changes and the rank buffs were the single best change this game had in 2016. Srsly. That was better than Thargas and Destros. Ppl just need to open their minds to that. You know that xP

btw. should we tell them about adaptive? Or keep the belief, its a feature?