Star Conflict 1.4.0b Discussion

I can go both ways g4borg (creative and statistics wise) but i’m limited by my english vocabulary so I basically searched for the correct sentence/paragraph in english about statistics (which i knew only in my native language) to prove a simple point.

They buffed a ship that everyone expected a nerf in about a week or so tops because they sampled their data upon the players who haven’t got much on their low rank thargas and died repeatedly whereas milf&company erases any enemy team game after game in t5 which is supposed to be a high end play. Such inbalance should not go ignored but still i would like to applaud the gesture of nerfing the requirements in the tharga tree missions, it proves that they listen to us as a playerbase (us handful here that care whereas nobody else wont go beyond guest mode yet complain).

I hope they realize the small mistake i mentioned next week, otherwise the community will get all negative and subjective and objective feedback will go down the drain by default or simply burried by negativity and no progress will be made to fixing this correctly.

7 hours ago, ntboble said:

It is sad, but true. Also, the entry point for this ships isn’t that hard compared with destroyers, but the materials to level up are hard to get. This way you get lots of players with this ship, players crazy to reach rank 15 and with low options to do so.

 

Imho: the long old ship tree (up-down, rank 1-15) was replaced by the new ship roundel starting with the Thar’ga. One dos not need to grind credits alone any longer and especially one does not have to fly ships one doesn’t like to level them up… I call this a good new innovation!

Now we can upgrade, downgrade the ship as we like and see it fit. That’s good also.

 

36 minutes ago, g4borg said:

btw. should we tell them about adaptive? Or keep the belief, its a feature?

… by all means please tell us.

5884d45dd65f5_Thargaroundel.png.10df03389103891d9c3c53e3d20a03e1.png

5884d463ab264_Shiptree.jpg.f2228b8efc7622323eef3bfd368ea682.jpg

I would expect the 1.4.0b being under constant fine tuning the next months, anyways.

18 minutes ago, ORCA1911 said:

because they sampled their data upon the players who haven’t got much on their low rank thargas and died repeatedly whereas milf&company erases any enemy team game after game in t5 which is supposed to be a high end play.

I hope they realize the small mistake i mentioned next week …  to fixing this correctly.

exactly what I thought when reading their “our statistics say”, but hopefully next week or so their statistics will be pointing in another direction. By this I mean to emphasize that the devs try not to buff/nerf erratically !!

59 minutes ago, ORCA1911 said:

I can go both ways g4borg (creative and statistics wise) but i’m limited by my english vocabulary so I basically searched for the correct sentence/paragraph in english about statistics (which i knew only in my native language) to prove a simple point.

They buffed a ship that everyone expected a nerf in about a week or so tops because they sampled their data upon the players who haven’t got much on their low rank thargas and died repeatedly whereas milf&company erases any enemy team game after game in t5 which is supposed to be a high end play. Such inbalance should not go ignored but still i would like to applaud the gesture of nerfing the requirements in the tharga tree missions, it proves that they listen to us as a playerbase (us handful here that care whereas nobody else wont go beyond guest mode yet complain).

I hope they realize the small mistake i mentioned next week, otherwise the community will get all negative and subjective and objective feedback will go down the drain by default or simply burried by negativity and no progress will be made to fixing this correctly.

yup, you just dont get the mean of the sample…you analize other factors in order to properly interpretate statistics.

2 hours ago, ORCA1911 said:

I can go both ways g4borg (creative and statistics wise) but i’m limited by my english vocabulary so I basically searched for the correct sentence/paragraph in english about statistics (which i knew only in my native language) to prove a simple point.

I imagine. I also had to learn the analytic side of things, to work, but I feel like the other side was more given for me, and actually knowing i am limited almost serves like drive to get deeper and deeper. I was not countering you tho - I totally agree with your assessement.

Just coincided, that it went through my head, and I think you made a good point.

1 hour ago, Papitas said:

yup, you just dont get the mean of the sample…you analize other factors in order to properly interpretate statistics.

yup

2 hours ago, avarshina said:

… by all means please tell us.

i only noticed it a few times, so i did not yet factor out its something else, or random chance as i only looked sometimes, but despite how i use afterburners or not, that symbol didnt seem to disappear…

So there has been this “teamwork” thing. Am I missing something or is it just me not having a contract labeled as: “win 5 pvp battles in a squad”

4 hours ago, avarshina said:

Imho: the long old ship tree (up-down, rank 1-15) was replaced by the new ship roundel starting with the Thar’ga. One dos not need to grind credits alone any longer and especially one does not have to fly ships one doesn’t like to level them up… I call this a good new innovation!

Now we can upgrade, downgrade the ship as we like and see it fit. That’s good also.

I think it is a wise move. Instead of preventing players from reaching max ranks with tons of ships (old ship tree) we can get a full Thar’ga with bundles or dailies.

 

6 hours ago, Swifter43021 said:

Really ? I got 100 xeno this week for free. That’s enough to go from r5 to r8 ._.

So i missing something. I got a daily for 4 xenocrystals and a weekly for 30 xenocrystals = 58 xenocrystals. What am I missing?

 

5 hours ago, g4borg said:

… actually the queue changes and the rank buffs were the single best change this game had in 2016. Srsly. That was better than Thargas and Destros. Ppl just need to open their minds to that. You know that xP

Agree -> Long queues is bad and makes games boring.

Uhm,the 4 xenos tasks refresh every 6 hours or so,so you can get like 12 or 8/day,multiply that by 7 and you get either 56 or 84,add another 30 and you should get that.

15 minutes ago, xXThunderFlameXx said:

Uhm,the 4 xenos tasks refresh every 6 hours or so,so you can get like 12 or 8/day,multiply that by 7 and you get either 56 or 84,add another 30 and you should get that.

![:013:](<fileStore.core_Emoticons>/emoticons/013.png “:013:”) Thanks. I have a small time frame to play. I can’t repeat the dailies twice a day.

Either way,you should get a considerable amount by the time you will get the 200 panels and 10 structures,I built Thar’Ga already and I have 8 extra structures so more things to trade I suppose.If they will be tradeable of course.

I haven’t been on for a while. Hopefully could still get the Thug-R racing ship

2 hours ago, xXThunderFlameXx said:

Uhm,the 4 xenos tasks refresh every 6 hours or so,so you can get like 12 or 8/day,multiply that by 7 and you get either 56 or 84,add another 30 and you should get that.

Not only that. But the rewards depends on your rank with Ellydium.

Rank 15 grant 6 xeno per misson + 45 for the special ops.

2 hours ago, ntboble said:

Agree -> Long queues is bad and makes games boring.

+1

6 minutes ago, Swifter43021 said:

Not only that. But the rewards depends on your rank with Ellydium.

Rank 15 grant 6 xeno per misson + 45 for the special ops.

Are you sure? That is the xeno count with normal license!??

4 minutes ago, avarshina said:

+1

Are you sure? That is the xeno count with normal license!??

oh

that may be license

7 hours ago, Papitas said:

yup, you just dont get the mean of the sample…you analize other factors in order to properly interpretate statistics.

I cant tell if you agree or disagree lol but eitherway i tried my best to explain ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

5 hours ago, g4borg said:

I was not countering you tho - I totally agree with your assessement. Just coincided, that it went through my head, and I think you made a good point.

I didn’t think you were countering i just though i didnt write it right the first time ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”) no worries ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”) 

12 hours ago, g4borg said:

 

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in a game, where your goal is a “balanced unbalance” and achieve some kind of aesthetic by indirectly fumbling with the mechanics, usually statistics alone do not cut it anyway, without lateral creativity and respecting players as part of the artistic process. It’s like making music needs you to know the audience and auditorium as being part of it, otherwise the music will sound bad, and both will stop to enjoy the process, even if technically everything went allright - and in that thought now just imagine being the composer, and how limited you are in expressing yourself through this indirect barrier. Coz I think, thats where the dev sits.

But if your interpretation is wrong, sample size wont matter anymore. People who say its for the money, say its on purpose, dunno if I agree with that. It might be a mistake. Making mistakes is okay, as long as you don’t deny it, coz then you dont learn. We gotta endure, as fanbois.

Population changes over time of day, day of week, and generally. I dont think they are bad in statistics tho, it is probably even one of their strengths, as their maths in the game seems to work most of the time*, I just think, they rely too much on it, while the creation team is very creative, the balancing team is too analytic. I would confront both mindsets more internally, and I am sure, they will learn from this. But thats just my theory, as I assume that buff to be a mistake.

Looking at the individual problem, I dont think the hull size is the thargas main problem anyway, it’s rather the insane regeneration, while access to modules with multiple effects together with higher modularity just makes it a beast of a ship. In some modes, like survival, it might not be like that, all things you have to consider before interpretation.

And lets not think on relational effects between ship types and available modules, which creates an n:m problem, another limit for statistics afaik. Or the factor, that the players might range from monkey pressing buttons joyfully to an apm uberninja 180noscope roboaim nonstopplay tacticalcaesar minmaxer playing the game in 480p on a 4k monitor in the server room, and each players subjective tries to adapt yet again changing the result in each game.

I can totally understand (but wont condone), why some cry “play your own game” harshly, as I think, most of the time their buffs and nerfs are just sometimes a bit slow and late, especially when the house is on fire, but not so often wrong if I think back 3 years - while sometimes you get the feeling this or that could have been avoided if they used more probing for individual samples, to help them understand how much the numbers are okay or not. And of course, everybody, everybody knows better.

After all, if you forget to sample, a problem might not even show up, because you never measured the correct data.

We’ll get through this tho ![:p](<fileStore.core_Emoticons>/emoticons/004.png “:p”) Or do we.

*) actually, i am more a creative type, so statistics isnt my strength. i might be wrong, and bow to your understanding. but i do know about being at core development, not saying i know all.

 

btw. should we tell them about adaptive? Or keep the belief, its a feature?

It’s a feature, just not in the patch cuz it would be too much chaos for ppl to read.

A consecutive patch should have the new quasi-standard currencies : Xenocrystalls and Xenochips listed under the “Personal account” tab in the game window.

Personal_account.png

This would establish Ellydium amongst the other stations/factions:

3_factions.jpg

 

Thanks for all your feedback, pilots! We, as always, appreciate your active discussions. The next hotfix-update will be delivered very soon. We improve xenocrystalls quests system and continue to encourage people to fly in squads. The work under the balance will continue, according to new gathered data. Keep an eye on the news! ![;)](<fileStore.core_Emoticons>/emoticons/002.png “;)”)