Star Conflict 1.4.0b Discussion

Welcome to discuss [Star Conflict 1.4.0b Update!](< base_url >/index.php?/topic/32507-star-conflict-140b/)

cd62283eb91d7f65ec848f611032.jpg

I would say most of the changes are good, except the Thar’Ga related buffs, o the weapons and so were already pretty strong.

 

And why do you make the contract not avaible to r14/15, since it is just annoying that you have to fight them but are not allowed yourself to use them. The same is with the mm, you have to fight r10 when flying with r15, but are not  allowed to use them.

Wow so many changes and just vague descriptions! ‘xyz was increased, abc decreased’ … So we have to find out what exactly was changed???

3 minutes ago, Lord_Xenon said:

Wow so many changes and just vague descriptions! ‘xyz was increased, abc decreased’ … So we have to find out what exactly was changed???

Don’t they do it so since like one year?

13 minutes ago, John161 said:

Thar’Ga related buffs

Well, the ship is good only in a good hands. Our stats showed that in overall it was kind of weak on the battlefield.

25 minutes ago, John161 said:

And why do you make the contract not avaible to r14/15, since it is just annoying that you have to fight them but are not allowed yourself to use them. The same is with the mm, you have to fight r10 when flying with r15, but are not  allowed to use them.

Its a tough contract, but with some nice reward ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) And, you’re actualy able to fly in highest difficulty battles with rank 10, you just have to chose this ships, without higher ranks. Rank 10 merges just between 2 difficulties.

5 minutes ago, CinnamonFake said:

Well, the ship is good only in a good hands. Our stats showed that in overall it was kind of weak on the battlefield.

Its a tough contract, but with some nice reward ![:)](<fileStore.core_Emoticons>/emoticons/001j.png “:)”) And, you’re actualy able to fly in highest difficulty battles with rank 10, you just have to chose this ships, without higher ranks. Rank 10 merges just between 2 difficulties.

You can say to all ships that they are strong in good hands and weak in others. While a basic T3 Thar’Ga may be weak a r15 was definitively not and your stats were probably about Thar’Ga’s without its unique weapons, I may can live with the Thar’Ga buff but the module buff was unnecessary.

 

My point was that I can’t fly r10 and r15 at the same time, but I have to fight them. I would prefer to see the mm changed so you can fly all ships that for into this difficultiy and not being limited to the stupid -3 rank rule

CinnamonFake (Posted 1 minute ago)
All major changes are in the patchnote

 

But on t detailed enough, I don’t know like anything without starting the game. And patchnotes should include all changes and not only major once. They don’t have to be as detailed as from some FLOSS projects or like Enderal (they list like every damn fixed bug with ticket number and short description)

That’s racist! And what do the minor ships’ pilots get for killing all those destroyers? The destroyers get more rewards, but why don’t I get more things for dealing with them? This way it would be less imbalanced and that would be fair.
PS They get more resources - I also want more resources![:00:](<fileStore.core_Emoticons>/emoticons/00.png “:00:”)

587decbcb5273_morepanels.JPG.d95241e56411f21b6ce40b753300a3f6.JPG

I need more clarification on sending Destroyers to war.

If I send multiple high-ranked destroyers of the same rank, will my reward increase?

Provide more details on this in general.

Just get finally rid of this aweful rank limitations(especially in groups/wings). Shot/fire the useless bob that come with this BS.
It’s annoying, hampering and anti-social.

>>Xenocrystals are now available for completing Conrad Dimeni’s contracts at the station ‘Ellydium Theta’<<

Seem nice, but need to see how those contracts are.

>>- Starting with rank 5 players will receive Alien composite panels for sending ships to war

  • If a rank 8 or 11 destroyer is used, the pilot receives an additional prize — more Alien composite panels<<

Sounds nice. Is this some sort of like with the electrum before(losing % - therefore loyalty but gaining additional resources for this)?

>>Head of ‘Ellydium Theta’ station Dr. Conrad Dimeni and UMC launch special contracts for all mercenaries. Pilots, win at least 5 PvP battles as a part of a squad and get a special ‘Manufacturing pack’ containing rare components, and a low chance of containing components for Dart and Gargoyle ships<<

Yay… at least those doing PvP can get dart/garg w/o paying.
Would be nice if you double the requirement, if you allow the same for PvE missions. Therefore squad pvp 5/squad pve 10 wins.

>>Spatial scanner can now locate components required for Ellydium ship assembly: composite panels and xenocrystals.<<

What does this mean?
a) Mysterious container contain now these components?
b) There are now extra nodes/placement overall in OS containing these two?
c) Just the existing nodes/places are enhanced with those materials?

42 minutes ago, CinnamonFake said:

Well, the ship is good only in a good hands. Our stats showed that in overall it was kind of weak on the battlefield.

 

Really ?

I mean, Seriously ?

 

My thar ga was already a freaking monster, The only problem it had was a not so good rotation speed, which you increased.

And now I can freely enjoy :

Thar’Ga
    Hull strength has been increased.
    Rotation speed has been increased.

Crystal hunger
    Ship death detection radius increased.
    Active time significantly increased.

Thar’kth’ Cannon
    Damage significantly increased.
    Projectile boost significantly increased.

 

 

I mean, crystal hunger is the default special that grant 50% attack speed and stuff for 8 seconds like all other gunships right ? 

I expect no less of a 12 seconds duration with the “significantly increased active time” ![:D](<fileStore.core_Emoticons>/emoticons/006j.png “:D”)

 

 

 

BTW, something important here : 

Spatial scanner can now locate components required for Ellydium ship assembly: composite panels and xenocrystals.

 

How does the spatial scanner thing work? Is that a replacement for mysterious containers that were virtually removed?

i seriously see no point on thar ga buff, its already a monster and now it will be really unpleasant to play against them, the overall thar ga falls under the standard performance because their 'Ga isnt nearly as upgraded as the ones on the “right hand” have, 

>> CinnamonFake (Posted 45 minutes ago)
It depends on what did you mean by xyz and abc)<<

Okay what I want:

>> Thar’Ga
Hull strength has been increased.
Rotation speed has been increased.<<

Change Values of these changes!

>>Guard ships
Guard ships are designed to protect your team from enemy missiles, as well as improve allied ship defences.
Increased shield resistance<<

The description is funny as it doesn’t match the change. Protect team from enemy missiles? The active module wasn’t buffed/altered…
Improve allied ship defences? Yeah no commando shield buff applied…
What amount of shield resistance was them given as buff???

>>Alligator-C, T-Rex Mk II, Inquisitor, Neuron Zealot, Tormentor S
Increased active module range bonus<<

From which value to what?

>>Alien Intuition
Now increases weapon damage.
Reduced active time.
SIgnificantly reduced target capture interference time.
Cooldown slightly reduced.<<

Value of all 4?!

>>Crystal hunger
Ship death detection radius increased.
Active time significantly increased.<<

Again missing values?!

>>Crystal hunger
Ship death detection radius increased.
Active time significantly increased.<<

And again???

>>Condensing crystals
Damage significantly increased.
Ship repairs significantly increased.<<

Value please!

>>‘Thar’kth’ Cannon
Damage significantly increased.
Projectile boost significantly increased.<<

Here too!

>>Weapons: Vacuum resonance laser
Unique weapon available only to Vigilant destroyer.
Slightly reduced main weapon damage and area damage
Slightly reduced time to overheating<<

Miss values here…

>>Weapons: Thermoactive weapon
Unique weapon available only to Tyrant destroyer.
Increased projectile speed<<

The last time the values are missing!

  Xenocrystals are now available for completing Conrad Dimeni’s contracts at the station ‘Ellydium Theta’ 

how many?

1 minute ago, Ogrande18O said:

  Xenocrystals are now available for completing Conrad Dimeni’s contracts at the station ‘Ellydium Theta’ 

how many?

6 with a normal challenge (mine is kill 65 with supercooled em ammo equiped) and there is another one that is complete spec op mission 15 times that gives 45 xenocrystals

nothing happens when I finished the 5 wins Teamwork mission,

I thought the reward was automatically counted…

why the mission condition don’t appear when the new patch applied?

The Matter Absorber needs a giant nerf. 8 sec invincibility + damage aura + heals + 23 sec cooldown is simply broken.

I know the mysterious containers weren’t removed, but they just as well might have been. That’s why I said “virtually” because they are now so rare I only managed to find ONE since the update that changed their spawn system. But I asked HOW do I find xenocrystals with the spatial scanner?

It’s nice that you finally gave guards atleast some resistance buff, but why did you add a “shield resistance to all damage increased by 10 pts” bonus for each, rather than reduce the hidden -30 that all guard frigates have? This is going to confuse a bunch of people when ship’s info says +10, but resistances say -20.