Star Conflict 1.4.0b Discussion

“Ship components for Dart Gargoyle can be used for player trading in the future.”

Can you please give us a date ? I expected trading at the end of the holiday event, not in a undefined future…

When will Tier 5 destroyers be available for construction again ?

1 hour ago, Scar6 said:

The Matter Absorber needs a giant nerf. 8 sec invincibility + damage aura + heals + 23 sec cooldown is simply broken.

That’s not how it works.

For 8 seconds, 100% of the damage YOU do heals you.

Combined with the 50% heal malus, you get 50% back of the damage done.

 

Matter absorber (the special) is quite meh IMO. 

The default special (which just got buffer BTW) is better combined with matter absorber (hull modifier). 

saw an invincible tharga today, just spawn killing everyone. he ended up with 13 kills or so, and everyone focused him. he didn’t feel my doomsday missile, or shooting him with coil Chiron for 20 secs. it was a r13 tharga and it cant die.

Best thing in this patch so far:

-Pyro emitter fixed!!

-thermoactive projectile speed increased

-guard get a buff(damn that cool)

-now easier to get a special module for the thar’ga

-easier mission that allow every player to get a thar’ga(thx for that dev’s!)

-gargoyle and dart new rank that make fighting more fair (instead of fighting poor newbies)

-vacuum nerf!

That a great patch I realy like it!

Things that didn’t get mentioned:

-Music after a spec ops battle seems like it didn’t get fix

-trading have been quickly mentioned, is it available or not?

  • open space cargo ships bug didn’t get mentioned is it fixed?

-missing icon of modules effect on hud didn’t get mentioned is it fixed?

-inflicted dmg on the gravity generator of the alien destroyer spec ops didn’t get mentioned is it fixed?

-“Previously obtained composite panels do not count”

What does this mean?

 

Thx for this patch still! Waiting for more info! 

9 minutes ago, MiniCoflict said:

saw an invincible tharga today, just spawn killing everyone. he ended up with 13 kills or so, and everyone focused him. he didn’t feel my doomsday missile, or shooting him with coil Chiron for 20 secs. it was a r13 tharga and it cant die.

^ this

I can confirm that this ship can litteraly not die.

 

I’ve been more then once left with only 5% hull because YOLO. But then I teleport away. 

And if inties keep chasing me, I regen 1k shield/s anyway, so I still don’t die. Then I just have to go to my team, turn around, one shot the inty, and get 5k hull back due to matter absorber (hull modifier).

Then I wait 5-10 seconds, enough to get full shield and Alien Intuition back. Teleport comes back by the time I rush in again. And let’s go YOLO once again.

Lemme tell ya a story kids,Thar’Ga is a ship based off regenerating,yes?Well,lemme tell ya,spy drones and phase suppressor,combat reboot?The drones reload in 15s,and the phase suppressor is your main weapon,drones reduce the regen by 50%,and the phase suppressor reduces it by even more,hitting wont be too hard,the drones apply on the ship if its locked and you cannot be dumb enough to miss with the suppressor all that much,and if resonating ammo would deal double damage to the Ellydium ships then you got that too,also,the Armada Plasma Web(one of Peregrine’s special modules)can reduce regeneration by another 50%,so its that or a recon,or combining them and boom,you can render it useless,NEXT QUESTION.

Glad the Gargoyle and Dart have been moved. Now maybe I’ll stop encountering them when flying Rank 7-8 ships.

New debriefing screen is horrible and useless. You improved that for clarity?, throw drugs and start meditate to achieve clarity. That is waste of screen space and take longer to read briefing.

Poor and weak targa gets buffs to roll, heal and damage - good job.

4 minutes ago, JasanQuinn said:

Glad the Gargoyle and Dart have been moved. Now maybe I’ll stop encountering them when flying Rank 7-8 ships.

Yep, now they can be met only on highest difficulty

I’ve only seen it said once so I’ll say it again. The tharga ranking tree was changed and lots of people are pissed off. Even mine went from r11 to r8 with no warning, and I also am unable to break through r8. Even though my R9-10 nodes are unlocked.

Aside from that I like basically everything else.

Rank 10 should also still be removed from T5 gameplay. R13-15 need their own PvP queue.

Oh also tharga’s acceleration still sucks. 75m/s/s is basically a destroyers’ acceleration.

Lol Thar Ga gets a dps buff. . .I wonder how many people were complaining about the low dps on the Thar Ga ?  I think I saw a couple forum posts about the Thar Ga having the highest dps in the game. . . . better give it more.

 

1ht7z0.jpg

Guess what I got a fever and the only perscription is more cowbell. . .  I ment dps.

https://vimeo.com/55624839

It’s said in the patch nite that the spacial scanner can now locate xenocrystals and alien plate, but those are still in the mysterious container?

Not sold on the new debriefing screen at all. I much prefer the old one - it allowed me to immediately see my rewards, my performance and compare with everyone else, which is precisely what a debriefing screen should do. The new interface is, frankly, ugly - mostly black screen with big red banners telling me information that isn’t actually that useful to me, and forcing me to switch to the second tab to get the information I actually want.

13 minutes ago, xXThunderFlameXx said:

Lemme tell ya a story kids,Thar’Ga is a ship based off regenerating,yes?Well,lemme tell ya,spy drones and phase suppressor,combat reboot?The drones reload in 15s,and the phase suppressor is your main weapon,drones reduce the regen by 50%,and the phase suppressor reduces it by even more,hitting wont be too hard,the drones apply on the ship if its locked and you cannot be dumb enough to miss with the suppressor all that much,and if resonating ammo would deal double damage to the Ellydium ships then you got that too,also,the Armada Plasma Web(one of Peregrine’s special modules)can reduce regeneration by another 50%,so its that or a recon,or combining them and boom,you can render it useless,NEXT QUESTION.

That doesn’t works against ellydium.

They have a default 50% regen malus.

And the regen malus maximum value is… 50%

 

So spy drones and stuff don’t reduce further healings.

Thar’Ga buff? LOL

 

“good in vets hands only”? LOL

 

-No buffs were needed, the ship was op af since the first time it arrived.

-Well that is most DEFINITELY because only players with 1month+ experience know how to fit the ships

21 minutes ago, TheDarkRedFox said:

Oh also tharga’s acceleration still sucks. 75m/s/s is basically a destroyers’ acceleration.

Sphere of swiftness (enhanced cruised engine) increases acceleration (while cruise don’t).

To the point where with afterburners “break” you go from 700m/s to -210 in a single second…  ![:007_2:](<fileStore.core_Emoticons>/emoticons/007_2.png “:007_2:”)

 

Swiftness, and no more acceleration problem.

8 minutes ago, Swifter43021 said:

That doesn’t works against ellydium.

They have a default 50% regen malus.

And the regen malus maximum value is… 50%

 

So spy drones and stuff don’t reduce further healings.

Well they should keep it in mind in case something will go wrong in the future,as now they are effective against engineers and a bit against destroyers.(What isn’t effective against destroyers these days?)

4 minutes ago, xXThunderFlameXx said:

Well they should keep it in mind in case something will go wrong in the future,as now they are effective against engineers and a bit against destroyers.(What isn’t effective against destroyers these days?)

Well I’d say that it’s a needed nerf.

Ellydium regen is indecent. 

I feel bad for my enemies when I survive 1-2 inties chasing me for a minute with less then 5% of my hull and I kill both in the end, which regen me to full…

13 minutes ago, Swifter43021 said:

Well I’d say that it’s a needed nerf.

Ellydium regen is indecent. 

I feel bad for my enemies when I survive 1-2 inties chasing me for a minute with less then 5% of my hull and I kill both in the end, which regen me to full…

I ran into a bunch of Thar’Gas in T3 pvp today,most of them were complete nubs that I killed a bunch of times over while I barely took damage from them,others were kinda hard to kill,but they managed to kill me when I was slowed down by the tacklers and my adaptive camo was in CD or when hit by the stasis,aside that,its all about those $trafez man.

Nice data analysis, I am pretty sure, even if the average performed too low, the amount of exceptions was significant.

Maybe add some subjective playtesting as a dev.

Buffing that ship even, omglol. Well, to be honest, that ship kills the mood to play. True, in bad hands, its just another target, but in good hands, it can solo most bad hands of the enemy team.

Never encountered Dart and Garg in medium, for me they are strong enough to be even prime candidates in hard. It is a slight nerf tho. Good.

31 minutes ago, xXThunderFlameXx said:

NEXT QUESTION.

yeah of course. except, your dps wont be enough to counter its dps, especially not with phase suppressors, even on a triple heatsink setup. Your answers sound like you are about to hop into one.

Sorry, I disagree, this aint balanced at all.