it’s really not hard to find people to hang out with to play games
even if i think, playing for free isn’t really the way to get GS, and I still think, the prices are out of proportion.
8 hours ago, Phoenix_Shi said:
yet so much in the way rewards are gained presents a firm middle finger to those not into PvP.
thats totally not true phoenix, for years, pvp players - especially pure pvp players - had to play pve kind of games constantly for keeping up with some materials otherwise unobtainable, while many PvE players basicly entered pvp in T5 the first time, and had no income problems at all. just to finally make some of the MC drop in pvp loot was a struggle of QQ. the main income of pvp was only synergy and loyalty missions, while pve got you credits, blueprints, parts, high loot, etc, so the pvp players bought licenses, because people searching for competition usually do not like repetitive tasks. many special missions did not work there, and final weapon paths were strongly OS material, which is still mainly pve. Also, the 2017 mission is easy for someone enjoying pve, but takes long in pvp only. Finally, if you are honest about it, pve in this game is fine, but not its main appeal - not saying its bad - especially in amount of different things to do, but there are games focusing much more on pve - while there is almost no space game focusing on pvp action with team work with the amount of players. In that sector this game has no competitor, and even possible competitors seem to focus smaller scales or more simulation.
SCL is an exception, as I think, there should be awards for that, but it should stay purely optional - as i think SCL would have rocked in 2013, while by now, the game has gotten a bit of a rough reputation amongst competitive players, and entertains a very pve oriented young population, and a very old pvp oriented population.
Having a greater unified plan to make PvE and PvP somehow both lucrative parts of the game, maybe trading will help there, or some more “space aspect”. But I am not sure, if the vision is there for that, and this may sound a bit mystical without explaining my opinion (but its not some in depth knowledge, just observation), but I think, their main successful income is basicly limiting the growth indirectly.
Still just waiting for ship rank ±3 removal in equipping ships. Maybe also add a tooltip help for ingame bonuses as you equip to help fitting. Especially coming from the implant side maybe in explanation, those boni just need to make sense for everyone (unsupported implant slots available during a pvp match are matched with resistance and damage buffs, e.g.). That was by far the coolest content yet in the last few patches at least for me, and keeps me interested, as while i hardly unlocked any of the new ships, at least i can try a lot of ships i already had but never used in battle.
Everything else is atm. for me atm in a fluid balance, meaning I think there is yet to be discovered unbalance. The Gargoyle, Dart and Vigilant dominate, and I bet all the alien ships will too. Luckily the Thar’Ga get primaried so hard by everybody simply because only a few people have them. Everyone wants to see them die. So it’s fun, but I really hope, they do not lose their focus on pvp, as it is the main source for balance and fun in this game.