Star Conflict 1.4.0 Evolution (Discussion)

23 minutes ago, Koromac said:

I have a feeling that we won’t see any “polished” trading system until March. It’s just a feeling, but I am often correct.

Like I said, I’m gonna wait, nothing else i can do anyways.

16 hours ago, Phoenix_Shi said:

That was irrelevant to the question asked, as it wasn’t if it was possible, but how many people could do it relative to the total player base. Those things only allow for so many winners, require prearranged groups, plus are purely PvP, which not everyone is interested in, even though they, themselves bill the game as supporting both PvP, and PvE, yet so much in the way rewards are gained presents a firm middle finger to those not into PvP. By the nature of how they work, very few of the total player base will be able to get rewarded, especially to the extent of the quoted example, which was the point.

False. Everyone participating has an equal chance of winning and so therefore the player base participating in the tourney has an equal shot at getting 250 GS every week.

If the player does not choose to participate they don’t get the prize. Not that hard to understand.

1 hour ago, Mecronmancer said:

False. Everyone participating has an equal chance of winning and so therefore the player base participating in the tourney has an equal shot at getting 250 GS every week.

If the player does not choose to participate they don’t get the prize. Not that hard to understand.

In theory, but you need to include reality here, as it is.

If I am with some random group/wing, I know that my chances to win 1 out of 3 matches are like 20%. This game is all about teamwork and proper team management.

If I am with DESU, our chances of success are above 90%, to get all 3 wins.

Everyone gets an equal chance, true, the problem is, that in reality, not everyone can afford such luxury, because of imposed limitations in this game, like player’s population, skill gaps between rookies and veterans, etc.

The best and the most coordinated team will always win. All of them use chat communication to coordinate their strategies. Randoms don’t use it at all.

Isn’t it 3*250 possible per week? Or did I miss a change?

13 minutes ago, Lord_Xenon said:

Isn’t it 3*250 possible per week? Or did I miss a change?

It is.

47 minutes ago, Koromac said:

This game is all about teamwork and proper team management.

Oh my god, it’s almost like you have to put in effort to get your GS while playing the game! What a novel concept!

48 minutes ago, Koromac said:

skill gaps between rookies and veterans, etc.

Your wing gets matched based on total hidden ELO, IIRC. So a nab wing will generally be matched with a nab wing to level the playing field. Your DESU wing will be higher on the list.

50 minutes ago, Koromac said:

The best and the most coordinated team will always win.

Not true. I’ve gone up against very decent wings that possessed a higher skill level than us and won before simply because we outsmarted them. Don’t play the game, play the players.

ikdflFS.png

11 hours ago, g4borg said:

thats totally not true phoenix, for years, pvp players - especially pure pvp players - had to play pve kind of games constantly for keeping up with some materials otherwise unobtainable, while many PvE players basicly entered pvp in T5 the first time, and had no income problems at all. just to finally make some of the MC drop in pvp loot was a struggle of QQ. the main income of pvp was only synergy and loyalty missions, while pve got you credits, blueprints, parts, high loot, etc, so the pvp players bought licenses, because people searching for competition usually do not like repetitive tasks. many special missions did not work there, and final weapon paths were strongly OS material, which is still mainly pve. Also, the 2017 mission is easy for someone enjoying pve, but takes long in pvp only. Finally, if you are honest about it, pve in this game is fine, but not its main appeal - not saying its bad - especially in amount of different things to do, but there are games focusing much more on pve - while there is almost no space game focusing on pvp action with team work with the amount of players. In that sector this game has no competitor, and even possible competitors seem to focus smaller scales or more simulation.

SCL is an exception, as I think, there should be awards for that, but it should stay purely optional - as i think SCL would have rocked in 2013, while by now, the game has gotten a bit of a rough reputation amongst competitive players, and entertains a very pve oriented young population, and a very old pvp oriented population.

Having a greater unified plan to make PvE and PvP somehow both lucrative parts of the game, maybe trading will help there, or some more “space aspect”. But I am not sure, if the vision is there for that, and this may sound a bit mystical without explaining my opinion (but its not some in depth knowledge, just observation), but I think, their main successful income is basicly limiting the growth indirectly.

How things were about a year ago doesn’t really count right now when it comes to the here, and now, only how things are right now counts. Events, and daily reward tasks available now, and recently generally require you to do PvP in part, or in whole to get said reward. Open space while used to be the only way to get various things, can now be about the worst way to get those same such things. There’s also other rewards, like the GS ones, that are only available to those doing PvP. Then even if you, and others with your view point regard PvP as the only thing worth doing anyhow in a game, no matter how minor of an element PvP may be in whatever given game you want to mention (there’s always people that do that), not everyone is going to share those views. The PvP element of a game that has both PvP, and PvE also always seems to have a harder time remaining active, even when the PvE portion is still going strong. Many PvP players just seem more fickle, and ready to jump onto the next new game, while more PvE oriented ones can try to be there for the long haul, plus PvE tends to need less people to keep functional, than PvP, which only helps push the exodus of PvP players from a game. Rewards just often end up being stuffed into the PvP of games that have both as a way to get people, whether they want to, or not to participate in PvP, since they seem to be having a hard time getting enough people to do the PvP, just for the sake of PvP.

 

As to the future, it’s become increasingly clear that the player base isn’t as strong as it used to be, this has prompted them to make repeat changes to the matchmaker, specifically to the PvP matchmaker, as the PvE one hasn’t seen as many changes, which also suggests where the greater need was. What has also become a clear trend has been to increase the grind, while providing a cash shop method of escape. Take destroyer materials, they increased how many of those you needed by a factor of 3-5 times of what it was, but certainly didn’t increase the rate at which you could acquire them by the same amount, but at the same time, or not long after added those materials to the cash shop. The upcoming trading system, I look at with dread, for reasons I’ve stated in the past, and am not in the least bit optimistic over the long delayed open space update given how other things have been going, like how the module upgrade update turned out for instance. The new faction I was interested in to at least some degree, till I saw how it was going to work out, now I don’t care about it, and am not even bothering to do any of the event tasks now.

 

 

 

3 hours ago, Mecronmancer said:

False. Everyone participating has an equal chance of winning and so therefore the player base participating in the tourney has an equal shot at getting 250 GS every week.

If the player does not choose to participate they don’t get the prize. Not that hard to understand.

Again that’s still irrelevant, since as stated from the start, I wasn’t talking about if it was a possibility, but how many of the player base would be able to benefit. I for instance have zero interest in PvP in online games, I find it to be just a total waste of time, filled with some of the worst, most hostile, and closed minded people you can find in a game, so want nothing to do with it, mostly because I want nothing to do with such people. With no PvE option, I, and others like me are completely left out of that reward. Plus even of those that do like PvP, the rewards only go to the winners, not everyone is going to be a winner in any contest.

 

If you continue to go on about the same thing, ignoring what has been stated, repeatedly, I’ll just regard your posts as being more related to your former “BA in forum trolling” forum title, than in an actual discussion, and ignore them, as this has gone no where.

Just tell your rich friends to tone it down with paypal otherwise no balancing will be done anytime soon for us freeloaders and semi-payers.

23 minutes ago, ORCA1911 said:

Just tell your rich friends to tone it down with paypal otherwise no balancing will be done anytime soon for us freeloaders and semi-payers.

Yea bc I can’t afford to sponsor this game any more.

2 hours ago, MightyHoot said:

that screenie is over year old… you need screenie from max last month to prove your point

So you showing me videos over 2 years old to back up your point is fine, but this is not? Btw screen can not be older than 1 year - dessies are not that old, plus Zombeh already has a dessie.

2 hours ago, ORCA1911 said:

Just tell your rich friends to tone it down with paypal otherwise no balancing will be done anytime soon for us freeloaders and semi-payers.

 

2 hours ago, TheDarkRedFox said:

Yea bc I can’t afford to sponsor this game any more.

Guys, logic tells that too much egoism or hedonism would end a free to play game altogether…

Strictly orthodox non-paying players live off of all the player base…

Somehow the basic pay elements like license must be  justified by a reasonable gain, otherwise paying players would feel duped …

Personally, I would love to see gain by having a license go up a little ![:004_2:](<fileStore.core_Emoticons>/emoticons/004_2.png “:004_2:”)

3 hours ago, Phoenix_Shi said:

how many of the player base would be able to benefit. I for instance have zero interest in PvP in online games, I find it to be just a total waste of time, filled with some of the worst, most hostile, and closed minded people you can find in a game, so want nothing to do with it, mostly because I want nothing to do with such people. With no PvE option, I, and others like me are completely left out of that reward.

Evidently you are so incredibly dense that you are incapable of comprehending what I’m saying. Let me put it in simpler terms.

EVERYONE has a chance to participate AND WIN in a weekly tournament. THEREFORE, you have a possibility to gain GS based on your performance and whether or not you choose to do participate. This GS is obviously not just a free handout for everyone in this game as you imply and obviously wish for, but it is WORKED FOR. If you and your buddies only want to play PvE, you are deliberately crippling yourselves of an option to gain GS even when the option is there. Therefore, you have ZERO right to complain about how little of the playerbase gets to take advantage of the free GS since you are willfully choosing to not take advantage of the GS and complaining about not having enough GS.

I’m done here. You complain about things that are not even a problem, and all I’m doing is calling you out on your ignorance. Simple.

19 minutes ago, Mecronmancer said:

EVERYONE has a chance to participate AND WIN in a weekly tournament. THEREFORE, you have a possibility to gain GS based on your performance and whether or not you choose to do participate. This GS is obviously not just a free handout for everyone in this game as you imply and obviously wish for, but it is WORKED FOR.

Agreed. Its a bit complicated to organize though…

The PvP vs PvP (and OpenSpace) loving guys … will they argue for ever ? It is that SC shifted the players to PvP (from OS and PvE), because of playerbase and intrinsic match maker problems around early/mid 2014. Which I find o.k.  The new PvAI is also great for the inexperienced and new. I even think with bigger in number  playerbase 24/7 even mm would be finetuned in no time and get to almost no complaints!

 

And Phoenix: did you read the news in the [Questions to the developers Winter 2017](< base_url >/index.php?/topic/32369-questions-to-the-developers-winter-2017/) section, that SC will come out with new OpenSpace model and much more interesting things besides the Ellydium alien ships ???

 

 

8 minutes ago, avarshina said:

It is that SC shifted the players to PvP (from OS and PvE), because of playerbase and intrinsic match maker problems around early/mid 2014.

SC has always been a pvp oriented game since 2012. Pve was more in the sidelines until recently, and IMO SC is still heavily pvp oriented, and rightfully so.

This game is a heavily punishing game which was why I loved it from the beginning. It punishes the bad players and rewards those that improve themselves and possess skill, which is very different from an American game that typically “hand holds” a player and coddles them to victory.

8 minutes ago, Mecronmancer said:

This game is a heavily punishing game which was why I loved it from the beginning. It punishes the bad players and rewards those that improve themselves and possess skill, which is very different from an American game that typically “hand holds” a player and coddles them to victory.

What if victory would not be all? Its plain logic a winner needs a loosing party!!

I love to have owl style pew, pew pew like in 80/90 joystic space games…

And competition is thrilling, I admit!

4 hours ago, Phoenix_Shi said:

How things were about a year ago doesn’t really count right now when it comes to the here, and now, only how things are right now counts.

of course it counts, because your complaint is in no relation to how bad pvp was rewarded, while it isnt better rewarded nowadays than pve. there are missions still, which “force” me to do pve and open space missions. some missions “force” to play a bit of pvp. still, most of the upsides of pve farming are still there - up to this day - while all pvp got was a bit more loot drop, loot drop which also drops in pve anyway.

you seem to think i have a certain viewpoint as i am a defender of the great pvp whatever, but there isn’t really a pve party and a pvp party who are distinct people. there are just people prefering certain game modes more. even if I personally am too lazy to do some missions needing me to go pve i do not complain about that, since i skipped it. if however all missions require me to play pve, all of them, like it was in the past, then i do complain. you just seem to be blind on one eye here - or you are focusing too much on the GS from tournaments.

but tournaments being pretty much the most actively played community event in this game seems pretty popular to do, and its not like you cant “obtain” GS in other ways. the whole complaint goes into the wrong way. there should be as little gs locked items as possible imho, but its not like pvp is sooo much overloved, and the poor poor pve players have to suffer. I personally was always behind fair rewards no matter what kind of modes you play anyway.

I enjoy the occasional pve, and i would love to see OS getting more mature, but the core of the game being pvp, and pvp having been neglected in the past are just facts, while pve is really not left behind at all. this “us vs. them” mentality doesnt go anywhere. and yeah, being a pve casual, i have to redo some of the missions there too. until now i had only one task which was hard to fullfill in pvp. cant be that hard to step out of the comfort zone, if you want to have that reward.

I really think, most of this is just about the GS in the tourneys. But trust me, you won’t get rich, even if you blast through every tourney, and have a regular team that comes to win triple each time. just trust me on that.

Can we please get away from the GS nonsense discussion? It’s sad, that currently only via PvP it’s possible to gain it. It’s annyoing that some mission focus only PvE/P, but this time at least offer in both modes missions.
What just is plain s*** is the ability to buy the container for money to bypass the grind.
While the new anti-dessy weapons are ‘nice’ they are at the same time BS.
Really? 8k damage with my inty vs. a dessy?!

51 minutes ago, Lord_Xenon said:

Can we please get away from the GS nonsense discussion? It’s sad, that currently only via PvP it’s possible to gain it. It’s annyoing that some mission focus only PvE/P, but this time at least offer in both modes missions.
What just is plain s*** is the ability to buy the container for money to bypass the grind.
While the new anti-dessy weapons are ‘nice’ they are at the same time BS.
Really? 8k damage with my inty vs. a dessy?!

It’s a F2P game, of course it’s going to have paid options to bypass grind.

Anti-dessy weapons are good, along with the dessy nerfs. They’ve been too dominating for too long.

Don’t forget people, this is predominantly a PvP game, not a PvE one. You seem to base your arguments off the assumption that mindless PvE grind is a priority.

Dunno where I should post this but I’m gonna post it here because it’s relevant to how this patch relates to the general pipeline of how this game is going to develop.

I was browsing Facebook today and stumbled across a post from the SC fanpage that gave a broad outline of SC’s development plan, and the plan contained this statement:

Quote

In the near future you’ll see:

  • New ‘ELlydium’ ships — scouts, engineers, and other roles;
  • Big changes in ‘Sector Conquest’;
  • New convenient squad search and creation system, playing in squads will give additional bonuses to pilots;

Quote

  • New convenient squad search and creation system, playing in squads will give additional bonuses to pilots;

HOLY S—. YES.

YES.

YESSS.

YASSSSSS.

I cannot like this highly enough - this is a MASSIVE step in the right direction. Incentivizing squadplay will promote teamplay and coordination - something that this game currently sorely lacks in random queue.

I don’t know when this will be implemented but this will be something to look forward to for vets and new players alike.

Alien recon and Alien engi

Duh

Give me dat destroyer !

18 hours ago, avarshina said:

And Phoenix: did you read the news in the [Questions to the developers Winter 2017](< base_url >/index.php?/topic/32369-questions-to-the-developers-winter-2017/) section, that SC will come out with new OpenSpace model and much more interesting things besides the Ellydium alien ships ???

The open space update has been delayed for months already, and they try to hype up all sorts of things, but how many people will actually like them, or how many of the supposed problems those changes will fix remains to be seen. Take the alien faction, people were pretty psyched about that, but looking at it now that we have had the first ship released, people don’t seem all that excited any more. The module upgrade update was also suppose to fix so many things, like the confusion over all those many different loyalty types new players were stated to have, but since we still have all those loyalty types, instead of them doing the sensible thing of combining them into a single loyalty pool, it can easily be said that issue wasn’t addressed, and I find the new system worse than the old one on a whole.

 

 

 

 

17 hours ago, g4borg said:

of course it counts, because your complaint is in no relation to how bad pvp was rewarded, while it isnt better rewarded nowadays than pve. there are missions still, which “force” me to do pve and open space missions. some missions “force” to play a bit of pvp. still, most of the upsides of pve farming are still there - up to this day - while all pvp got was a bit more loot drop, loot drop which also drops in pve anyway.

In the past, rewards in this game were part of playing, outright, we didn’t have a plethora of different tasks outside of loyalty contracts (which largely could only be done in PvP), and occasional events, which could involve anything. The emphasis on task related rewards, and rewards gained only under specific conditions (i.e. fly max synergy ships at specific ranks) is more of a new thing, as is how we can just buy our way through the grind with in-game loot being in the cash shop. That people have come to regard buying our way through with real money as ok is also new, as in the past anything even close to that in a game would have caused riots among players. It’s due to that increased importance of the cash shop currencies that people then get concerned how they can get it, and how many would get it. The present reality, and the past is so very different, that the past has little importance beyond showing how things have changed.

 

In the early days of the game, there weren’t enough people at higher ranks for people to level up their high rank ships in anything other than PvE, since high rank PvP just didn’t run well at all , while high rank PvE missions did run. Although once that wasn’t the case, people could, if they wanted to, just play PvP, and only PvP. Claiming they had to do PvE, as that had higher potential synergy, and credit rewards per mission, and you were more likely to get said rewards, didn’t remove the capacity to just play nothing but PvP, it was the individual’s choice to play PvE by that point. Then PvP synergy, and credit rewards were lower, as PvP also provided other rewards, like loyalty far more effectively than PvE did.

 

17 hours ago, g4borg said:

you seem to think i have a certain viewpoint as i am a defender of the great pvp whatever, but there isn’t really a pve party and a pvp party who are distinct people. there are just people prefering certain game modes more. even if I personally am too lazy to do some missions needing me to go pve i do not complain about that, since i skipped it. if however all missions require me to play pve, all of them, like it was in the past, then i do complain. you just seem to be blind on one eye here - or you are focusing too much on the GS from tournaments.

People do like different things, and any time a game has different things, like PvE, and PvP, there will be those that play the game exclusively for perhaps just one of those things, even if much of the game was against them in doing so. When they lessened the importance of open space by making everything that was only available in that, available in all other game modes, perhaps even more effectively, one could play whatever game mode you liked, and get whatever, except for loyalty, and GS, which were more, or solely concentrated in PvP. Due to that, PvP was objectively the content with the most available rewards, and still is. Then they started with this task reward system, and steady stream of task based events, but they could do as I’ve suggested before with tasks, which is to provide options. If you want this reward, you can complete tasks in PvP, or PvE, or Co-Op, or open space, or other modes. Not just this one selected game mode, or a group of game modes that must all be done, but complete alternative options so you can get the reward you want, from the gameplay you enjoy. Like right now in the current event, there’s a PvP task, and a task in something else, I’m saying they could make just one daily task, that could be completed by doing one of an assortment of different game modes, just pick the one you prefer. Wouldn’t you want that for task rewards, and wouldn’t you want there to be less emphasis on both RNG, and the cash shop?

 

All that is what I was getting at with what you initially responded to. Because of how things were, I could for instance get a rewarding, and enjoyable experience from the game. Although, with this focus on task based rewards, and steady flow of task reward events, I can’t just play the game in a way I would enjoy, to get what I want, and neither can you. But the onus is more on those that don’t like PvP, and weren’t playing the game for the PvP, which they used to be able to do quite effectively, but now can’t now due to said changes to the game.