15 hours ago, Lord_Xenon said:
There are many bugs introduced: Shield havoc isn’t visible(or barely)…
I noticed shield havoc effect is now different (has some sort of electricity effect), but dont recall not seing it. I’ll pay attention to it about being visible or not.
13 hours ago, g4borg said:
yeah, i wasn’t whining tho. I don’t give a rats behind about auto-aim weapons. I just stated I understand that. So should you. After the same principle, as you just told, people are whining, and should just do it, you should accept them. Not seeking to argue, since your point is valid from a certain angle anyway. I find it interesting to hear, you and JC see no problem in it for you, and you perceive things to be happy, but then, suddenly, people still complain. And I can understand some of those complaints.
I was generally criticizing that some of these problems are recurring themes, because honestly, it’s each time the same mistake in a different color.
I saw that competitiveness in PVE can also just become plain stupid. I saw teams struggling with the 2.5k xp mission in the previous events. People aren’t lazy, people just get bored, and bored gaming makes you bad. Ok some are lazy and bad. I can be.
And the stuff, which is event based, and not released, and hard to farm without events is also stacking up. Also, in the past two years, PvP players were clearly not treated equally in resource income. Of course I recognize that it is kinda just the same complaint from the other side now, in some of the posts complaining about being forced to PvP, and I am somehow empathic to that, somehow I am not; But in common, I find it cool, if generally stuff in the game is achievable by multiple game-types, since almost 99% of the game is in fact not game-type exclusive (and most really game-type exclusive items like the open space scanner are GS items…), which I was indirectly hinting at.
I agree on some things, dont on others. But i apreciate having a rational discussion from your end (discussing aint always bad), we need more players pointing problems this way.
6 hours ago, TheDarkRedFox said:
All of the basic weapons (beams, rails, plasma), as well as anything that doesn’t pierce or explode.
The Thi’lith beam is particularly useful because it directly attacks the destroyer modules, which can over time deal much more damage than the weapon is capable of. The T5 destroyer modules deal INSANE damage to the destroyer when destroyed. XD
Though the beam is still blocked by their shields, so that takes more effectiveness away.
Its great to take out shields since all hits go to it. Energy drain should be reduced a bit imo; i was at fire support with voltage and multiphase generator along with an engineer spamming energy emitter mk4, but i was constantly running out of energy after 2-3 shots when facing the cruiser or shooting the demoman.