since now we got monocrystals in standard loot in t5, that is also something positive.
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i think the combination of specific ranked ships for 400 or 600 wins to get a brokk is just a bit too much, to be justifyable.
while i like the approach, that you can somehow influence which kind of trophies you hunt, it could also simply be an additional switch to select which trophies you desire to find in general, instead of binding you to play specific ranks only. in fact, playing those ranks should be an additional increase in “chance”, while the standard chance could have gotten something like a salvage crew, which you can switch between searching for specific loots, which you have to equip and select beforehand, adding the uniques to the lootlist, and unlocking their special equipment along the ranks, or something along the line.
so if i select to search for brokk components, and play rank 13s, i have a good drop chance for them; if i only search for brokk components, my loot table should look exactly like now: my rank loot + chance of a component.
i would have implanted the the containers there.
also integrate map stuff there, because the tax idea is invisible.
otherwise i dont see this as viable.
while a custom skin pack in hots - even if i dont play the game - looks terribly enticing, simply because the gameflow is completely okay without it, in SC i keep storing my GS for other stuff, so it kinda shoots itself in the foot. i find it obligatory, to invest in a game i use that much as i did SC, and i invested a lot more than in other games, even if certainly not the most; but i would not have, if i came as a casual. i am here, because i searched for a game with these mechanics in the first place.
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while i accept the ceptor mechanics, changes are passable, i still feel the RF Blaster should also get a bigger ark of fire, albeit not completely like pulse. most of the other weapons really work interestingly now with ceptor flight, and the fact, that pulse works without blindspot makes the weapon interesting again as choice.
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one other thing about player retention: i think, the game suffers that grouping up is gone. there is no inbetween, between grouping up specificly to play as a closed group and being in the general population with your friends. higher ranks should have bigger squads. i still think, cr0s suggestion is basicly not just what this game could need, its what this game should do, to survive and flourish.
But even corporations could be used - i would love to play against some corps more often, and with some others more often, and and and… the social aspect feels so underdone.
Even in Open Space, i expected battles between factions, like huge 3-party pvp across maps, stuff like that, just more “interesting stuff”, more points of interest. More depth.
hunt pirates with some officers? unlock special fed sheriff stuff? seriously, i could brainstorm 50 pages of ideas right on the spot how to microexpand stuff, but i wont.
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so i can say finally: some gamemodes need refinement. instead of trying to expand up vertically, what about expanding horizontally into more gameplay ideas in one game universe?
i can only say, the best chess games i always had were in UO, in a tavern, a game in a game.
with f2p where you have rolling updates, and it almost feels like you are part of an mmo game world - why not use that!?
atm. i often feel like i play on a construction site, where some cool parts are blocked, because promises, and defunct stuff is just there, and if you abuse it you get punished.
note i try to write an as honest feedback here as i can. so i generally liked much of the new patch content, just feel like general issues are still not “understood”, even if the quickfix for the ceptor turn key manouver was a good step. i think, these good steps get a bit less visibility, because they often come a bit too late otherwise. like the monos in pvp.
and just to note, for a little reminder: not reimbursing the rank up stuff for vets was a bad choice that lost many players’ trust.
it keeps coming up in conversations, but it is not talked about much anymore, but still remembered. i personally could have reached destros, so personally, i was like “whatever”. But I understood the frustration.
it was specially unfair for players who invested lots of time in exactly the year before, but it hurt everyone older aswell.
that was a huge mistake. Gradually releasing the destros like this was only partly effective.