Star Conflict 1.3.5 Discussion

Actually, from my calculations, the grind isn’t that bad. 

 

 

I think that probably, for each maxed out ship with right rank in lineup, you get something around 10% chance for a piece.

I go into fire support with Tormentor (rank 10, synergy level 8/10) Prometheus Fire (rank 10, synergy level 10/10) Black Bomber (Rank 10, synergy level 10/10) and Kite-m (rank 10, synergy level 7/10). I get at least 1 piece per battle. 1 every 3 battle on average I get 2 pieces. But also, 1 every 4 battle kinda I don’t get any piece.

 

So, by playing 1 hour, and doing 10 fire supports in that hour, you’ll get 10-11 pieces on average with just 2 maxed out ships. That means that in 40 days you can get a stingray. And that isn’t bad at all, considering that a t5 SP needs much more time to grind and that the Stingray is a PREMIUM ship.

 

I’m not trying to defend the devs, but this time at least they didn’t do anything wrong. 

Actually, from my calculations, the grind isn’t that bad. 

 

 

I think that probably, for each maxed out ship with right rank in lineup, you get something around 10% chance for a piece.

I go into fire support with Tormentor (rank 10, synergy level 8/10) Prometheus Fire (rank 10, synergy level 10/10) Black Bomber (Rank 10, synergy level 10/10) and Kite-m (rank 10, synergy level 7/10). I get at least 1 piece per battle. 1 every 3 battle on average I get 2 pieces. But also, 1 every 4 battle kinda I don’t get any piece.

 

So, by playing 1 hour, and doing 10 fire supports in that hour, you’ll get 10-11 pieces on average with just 2 maxed out ships. That means that in 40 days you can get a stingray. And that isn’t bad at all, considering that a t5 SP needs much more time to grind and that the Stingray is a PREMIUM ship.

 

I’m not trying to defend the devs, but this time at least they didn’t do anything wrong. 

Then there must be something wrong, because I played like over 20 matches with 4xrank 13 ships at full synergy (Mauler) in Fire Mission PvE and I didn’t get a single ship part.

CinnamonFake (Today, 10:46 AM):
We already nerfed newcomer’s rewards once. Vets took a part in lots of events, got lots of rewards, or at least had an oppurtunity to do that. I personnaly copmpletely understand your desire to get lots of cool free stuff, just because. But I also understand, why it’ll not been happen this way.

 

 

I+m not asking for free stuff, I’m just saying how wrong it is to vet player.

New premium ships - ok

Monetization is monetization. It’s a f2p game, I respect that. What I don’t respect is that they have abilities you can’t get on normal ships. Asking people to pay for that is a big no-no. The ships are pretty ugly too, archelon is just pancake - at least inquisitor looked sleek. But I guess that’s up to taste

 

Giving away parts in loot - good

Drop chance needs to be enough to satisfy players who don’t pay while simultaneously encouraging payment, which is tough balance and I understand that. This also answers my first issue too, sort of.

 

Forcing players to fly certain ships to have worthwhile chance at loot drops - dumb

We were already mad about this for mono, neo, bery. So you do it again with ship parts? wtf?

 

Practically removing dogfights -  really  dumb.

If the turn key problem was really that serious, then this is not the answer. Not even close. Intis unplayable now.

 

1.3.x is Age of Destroyers… and only Destroyers

Actually, from my calculations, the grind isn’t that bad. 

 

 

I think that probably, for each maxed out ship with right rank in lineup, you get something around 10% chance for a piece.

I go into fire support with Tormentor (rank 10, synergy level 8/10) Prometheus Fire (rank 10, synergy level 10/10) Black Bomber (Rank 10, synergy level 10/10) and Kite-m (rank 10, synergy level 7/10). I get at least 1 piece per battle. 1 every 3 battle on average I get 2 pieces. But also, 1 every 4 battle kinda I don’t get any piece.

 

So, by playing 1 hour, and doing 10 fire supports in that hour, you’ll get 10-11 pieces on average with just 2 maxed out ships. That means that in 40 days you can get a stingray. And that isn’t bad at all, considering that a t5 SP needs much more time to grind and that the Stingray is a PREMIUM ship.

 

I’m not trying to defend the devs, but this time at least they didn’t do anything wrong. 

+1

 

1.3.x is Age of Destroyers… and only Destroyers

and by my guess r14 dest should be released soon :slight_smile:

Playing rank specific ships to get specific rewards… kinda okay, makes somewhat sense. But, what about the increase of the grind in general, like i said before, it takes half a year to gather monos for a SP ship, why would anyone want to change something like neo and bery ore-to-part ratio if you have monos as the chokehold. = Chokehold x3

 

“Let me take your usual daily grind, cut the rewards down to half, make them available elsewhere for double the grind time. Oh yeah, even if you manage to adjust to these changes, remember, even if you get more materials than before, it won’t make any difference because the ratio now is 10 ores for a part, good luck, lol.”

Dear Developers,

 

hope this is the right place for the following feedback (if not please move this):

 

I’m CEO of an german Corp, all members of my corporation are not very amused (pissed off would be the right discription) to die in less than a second after getting in aim of an Supressor (Fire Support) or the Commander.

I dont have a problem if the missons are hard and KI makes high damage, but to have no chance to dodge this attack or to fly to a coverage is simply sickly and weird.

The result after burning down a lot of doublicators (very good pilots) IN ONE MISSION, is a pissed off crew, switching to another game.

I cant imagine, that this is what you want.

 

Additional to this circumstance, comes a really whack rate to find ship components.

 

So actually we are forced to play a vast amount of time with full-synergy-ships (what brings no ones account forward), get killed a few times per mission, burns down a heap of doublicators, and after the match there is a really poore drop rate of rewards.

 

So please check this and i hope you know what you have to do.

Pissed of pilots can not be yor aim.

 

Sorry for this hard and straight words, but this is the reaction of my pilots.

 

 

With best regards

Lone

Destroyers in Fire support are easy to kill. Don’t know what were those guys doing but it’s not hard to finish

Dear Developers,

 

hope this is the right place for the following feedback (if not please move this):

 

I’m CEO of an german Corp, all members of my corporation are not very amused (pissed off would be the right discription) to die in less than a second after getting in aim of an Supressor (Fire Support) or the Commander.

I dont have a problem if the missons are hard and KI makes high damage, but to have no chance to dodge this attack or to fly to a coverage is simply sickly and weird.

The result after burning down a lot of doublicators (very good pilots) IN ONE MISSION, is a pissed off crew, switching to another game.

I cant imagine, that this is what you want.

 

Additional to this circumstance, comes a really whack rate to find ship components.

 

So actually we are forced to play a vast amount of time with full-synergy-ships (what brings no ones account forward), get killed a few times per mission, burns down a heap of doublicators, and after the match there is a really poore drop rate of rewards.

 

So please check this and i hope you know what you have to do.

Pissed of pilots can not be yor aim.

 

Sorry for this hard and straight words, but this is the reaction of my pilots.

 

 

With best regards

Lone

The only time I was killed by one of those thing was because I got in his face with my Prometheus Fire, and the AI smartly decided to blow up my face  with 10+ tempest missiles (I was so close that there was no way to avoid them)

Then there must be something wrong, because I played like over 20 matches with 4xrank 13 ships at full synergy (Mauler) in Fire Mission PvE and I didn’t get a single ship part.

Well, I don’t know. Right now I am pretty busy and I don’t have enough time to play 1/2 hours straight of Fire Support in order to test it. From my experience, I never got 2 fights without a piece rewarded at the end.

 

Maybe you just have bad luck, but if that’s not the case, then I summon Mr. CinnamonFake to enlighten our minds. 

 

 

 

EDIT: After reading more this thread, I found that people are pissed off with the drop rates… It’s impossible that I have insane luck. In fact, usually I’m not lucky at all :stuck_out_tongue:

Well, I don’t know. Right now I am pretty busy and I don’t have enough time to play 1/2 hours straight of Fire Support in order to test it. From my experience, I never got 2 fights without a piece rewarded at the end.

 

Maybe you just have bad luck, but if that’s not the case, then I summon Mr. CinnamonFake to enlighten our minds. 

 

 

 

EDIT: After reading more this thread, I found that people are pissed off with the drop rates… It’s impossible that I have insane luck. In fact, usually I’m not lucky at all :stuck_out_tongue:

Well since the purpule loot got into the game I got maybe 2 bp & and 1 I allready had XD. How abou that

Well since the purpule loot got into the game I got maybe 2 bp & and 1 I allready had XD. How abou that

Except the Ion Difuser blueprint, never got one :stuck_out_tongue: And I don’t play ECMs xD

Except the Ion Difuser blueprint, never got one :stuck_out_tongue: And I don’t play ECMs xD

:smiley:

Argh. Played earlier today. 10 wins, 2 parts. The standard deviation on this is incredible.

.

.

.

With best regards

Lone

Those destroyer are rather weak. They die normally within 5s. Just be aware of a Commander destroyer, as it seem to have the plasmaturret+normal turret equipped and that is relative deadly <2km distance.

For me are normally the Snipers/Turtles the dead Sentence if to aggressive.

Those destroyer are rather weak. They die normally within 5s. Just be aware of a Commander destroyer, as it seem to have the plasmaturret+normal turret equipped and that is relative deadly <2km distance.

For me are normally the Snipers/Turtles the dead Sentence if to aggressive.

it has gravi lens. I found out the herd way

Ah those spammers. Yeah annoying things, but with ECM counterable.

Ah those spammers. Yeah annoying things, but with ECM counterable.

any od them is easy to kill in a frig, commander a bit harder. They didn’t broke Fire support with this, now it’s even more fun

any od them is easy to kill in a frig, commander a bit harder. They didn’t broke Fire support with this, now it’s even more fun

Agreed. 

since now we got monocrystals in standard loot in t5, that is also something positive.

 

~

 

i think the combination of specific ranked ships for 400 or 600 wins to get a brokk is just a bit too much, to be justifyable.

 

while i like the approach, that you can somehow influence which kind of trophies you hunt, it could also simply be an additional switch to select which trophies you desire to find in general, instead of binding you to play specific ranks only. in fact, playing those ranks should be an additional increase in “chance”, while the standard chance could have gotten something like a salvage crew, which you can switch between searching for specific loots, which you have to equip and select beforehand, adding the uniques to the lootlist, and unlocking their special equipment along the ranks, or something along the line.

so if i select to search for brokk components, and play rank 13s, i have a good drop chance for them; if i only search for brokk components, my loot table should look exactly like now: my rank loot + chance of a component.

i would have implanted the the containers there.

also integrate map stuff there, because the tax idea is invisible.

 

otherwise i dont see this as viable.

 

while a custom skin pack in hots - even if i dont play the game - looks terribly enticing, simply because the gameflow is completely okay without it, in SC i keep storing my GS for other stuff, so it kinda shoots itself in the foot. i find it obligatory, to invest in a game i use that much as i did SC, and i invested a lot more than in other games, even if certainly not the most; but i would not have, if i came as a casual. i am here, because i searched for a game with these mechanics in the first place.

 

~

 

while i accept the ceptor mechanics, changes are passable, i still feel the RF Blaster should also get a bigger ark of fire, albeit not completely like pulse. most of the other weapons really work interestingly now with ceptor flight, and the fact, that pulse works without blindspot makes the weapon interesting again as choice.

 

~

 

one other thing about player retention: i think, the game suffers that grouping up is gone. there is no inbetween, between grouping up specificly to play as a closed group and being in the general population with your friends. higher ranks should have bigger squads. i still think, cr0s suggestion is basicly not just what this game could need, its what this game should do, to survive and flourish.

 

But even corporations could be used - i would love to play against some corps more often, and with some others more often, and and and… the social aspect feels so underdone.

Even in Open Space, i expected battles between factions, like huge 3-party pvp across maps, stuff like that, just more “interesting stuff”, more points of interest. More depth.

hunt pirates with some officers? unlock special fed sheriff stuff? seriously, i could brainstorm 50 pages of ideas right on the spot how to microexpand stuff, but i wont.

 

~

 

so i can say finally: some gamemodes need refinement. instead of trying to expand up vertically, what about expanding horizontally into more gameplay ideas in one game universe?

i can only say, the best chess games i always had were in UO, in a tavern, a game in a game.

with f2p where you have rolling updates, and it almost feels like you are part of an mmo game world - why not use that!?

atm. i often feel like i play on a construction site, where some cool parts are blocked, because promises, and defunct stuff is just there, and if you abuse it you get punished.

 

note i try to write an as honest feedback here as i can. so i generally liked much of the new patch content, just feel like general issues are still not “understood”, even if the quickfix for the ceptor turn key manouver was a good step. i think, these good steps get a bit less visibility, because they often come a bit too late otherwise. like the monos in pvp.

 

and just to note, for a little reminder: not reimbursing the rank up stuff for vets was a bad choice that lost many players’ trust.

 

it keeps coming up in conversations, but it is not talked about much anymore, but still remembered. i personally could have reached destros, so personally, i was like “whatever”. But I understood the frustration.

 

it was specially unfair for players who invested lots of time in exactly the year before, but it hurt everyone older aswell.

 

that was a huge mistake. Gradually releasing the destros like this was only partly effective.