Star Conflict 1.3.5 Discussion

The current drop rate effectively means free players cannot get these ships, which in turn makes these ships pay to win. Same with Destroyers.

 

It should be an automatic 1 per mission - that still requires hundreds of victories to unlock the ship!

The current drop rate effectively means free players cannot get these ships, which in turn makes these ships pay to win. Same with Destroyers.

 

It should be an automatic 1 per mission - that still requires hundreds of victories to unlock the ship!

It actually happened that I won 10 games but I didn’t get a single ship part with rank 13 Mauler, even when I had 7 loot spots.

I love that the new premiums are available without paying, I really do. But with the drop rate where it is, it’s just a bit… much, y’know? I mean… Here, since I am completely incapable of falling asleep, have a little story about when I first started playing this game.

 

I remember when I’d finally gotten the hang of flying. I’d finally figured out the various ship types and factions. So instead of staring at ship trees and factions and trying to remember all the relationships, I’d spend a lot of time just looking at the higher level ships. I’d spend maybe half an hour after being done playing just planning my way to getting them all. I remember hanging around in English general chat and learning a bit about the game. I had heard about this huge jump in difficulty at rank 7. So I saved up all my credits, playing week after agonizing week with all but one or two of my T2 ships at maximum synergy, wanting to buy my first T3, but knowing that I’d ruin the experience if I did. But I got there eventually. After a month or so of grinding the last few ships to max, I broke my way into T3.

 

I remember maxing the Kite. It reminded me that yes, there are ships beyond rank 9. I quickly started looking down the far end of the ship trees again. I had it all planned out – as soon as I finished maxing all my T3 ships, I’d rush down the Jericho command tree (the cheapest in terms of credits) to get to rank 15, grab the income bonus implant, and quietly grind my other ship lines, nice and gradually.

 

It took about a month to save for the Lance S. I remember being surprised that I’d gotten my fourth ship slot for buying it – I’d been so focused on just wanting to get to rank 15, I’d completely forgotten about wanting a fourth ship slot, too. I played my heart out in PvP, trying not to die too horribly in my green ship complemented by T3s. A month or so later, I’d gotten the bare minimum synergy and credits needed to buy the Sword. I was so close to rank 15! I spent hours playing PvE (Processing Rig in particular) to get enough credits to fit it out with green modules of my choice. I dipped into PvP for a little while – and immediately pulled back, since I was nowhere close to being able to compete. So I’d play, PvE after PvE, a break every once in a while to see how badly I could be beaten around by T5 veterans in PvP. It was terrible, but I needed to get just that last little bit of synergy to unlock the Sword S! Finally, after almost two months of questioning if it was actually worth it or not, I’d reached my goal. I’d gotten a rank 15. I grabbed the implant and rocketed back to the comfort of T3, where I could play like before. Just with a bit more income.

 

The feeling of grinding to get a new ship, one step closer to a goal, is great. I can’t lie, I love a good grind. But grinding to get one of these premiums does not feel even remotely similar. First off, it’s not as big a payoff – 10% extra credits? A fourth ship slot in hangar? Those are huge! A ship with an exclusive weapon and special module? It feels gimmicky and on the other side of “P2W”, even if it isn’t. And second, it’s several times the cost – I remember on my quest for rank 15 that it took about a month for each ship, give or take. This? Given that I’m playing considerably more than I have been recently, and still getting approximately three ship parts a day, that’s about 200 days of “Statue needs to get a life” before I get the ship. That is barely even comparable to a month. It is, in fact, closer to being a year.

 

It’s like the complaint about destroyer resources. Just because there was a way to get all the resources needed in a month does not mean an average grind of 250 days (that is the ballpark for a rank 8 destroyer from scratch) is alright. I promise, there are players looking at these ships, whether they be destroyers or the new premiums, and wishing their little hearts away. They’ll grind, and grind, and they’ll figure out it’ll take them, yes, 200 days, and then they’ll burn out and leave the game forever. I wish I could say that I am saying that as an armchair theorist, but I’ve done exactly that on multiple different games before. So please, consider at least loosening the requirements slightly.

 

tl;dr: The new premiums will take ~200 days to grind. They are incredibly cool, but seem too difficult to get to be worth it. I theorize that this will lead to some players burning out, and mention that this is similar to how destroyer resources have been handled. I end with a plea to make the grind more reasonable.

 

A nice golden wall of text, said everything there is to say about the current game issue. In my book, 3 months is the absolute maximum to get a ship, any manufacturable ship, from scratch. Of course, with a slightly more activity than just casual gaming. Everything above that is just a tryhard kinda way to make the content last longer when it shouldn’t.

 

The other issue here is, devs tend to go with the statistics they have rather than the direct info players can provide i.e. here and similar threads, let me just repeat myself and others, halving the daily monos was harsh, neodium and beryllium increase to 10 per piece was bad, general balancing is okay but the grind needs to be reduced, it just does.

 

Like Statue said:

The new premiums will take ~200 days to grind. They are incredibly cool, but seem too difficult to get to be worth it. I theorize that this will lead to some players burning out, and mention that this is similar to how destroyer resources have been handled. I end with a plea to make the grind more reasonable.

The current drop rate effectively means free players cannot get these ships, which in turn makes these ships pay to win. Same with Destroyers.

 

It should be an automatic 1 per mission - that still requires hundreds of victories to unlock the ship!

 

Active pilots can make it in 2 about months. And yes, I mean one of the new awesome premium ships. And, I mean just by playing the game.

Premium ships. Just by playing. Sounds great and more than possible, I think.

Active pilots can make it in 2 about months. And yes, I mean one of the new awesome premium ships. And, I mean just by playing the game.

Premium ships. Just by playing. Sounds great and more than possible, I think.

Define “active”. In concrete terms.

Define “active”. In concrete terms.

They won’t. It’s classified and it would break game’s economy.

I can’t agree on that cinnamon, a lot of people have it difficult now with these grind intensifications and it’s barely- to not-justified. 

I can’t agree on that cinnamon, a lot of people have it difficult now with these grind intensifications and it’s barely- to not-justified. 

That’s why you have a renewed Bundle Store. You can spend three times as much for parts instead of just buying special premium ship right away!

paying for a ship that provides specific advantages, and then having to pay or grind in order to actually use it?

I hope you’re happy with that niche market of gullible people you’ve found, because you’ve destroyed this game for anybody but them and turned it into a casual pay for ego inflation game.

Either way, it’s just handful of us VS the P2W community that doesn’t care about the game, just the p2w part which they focus excessively during past few updates. Of course they will go for the money, cant argue there.

CinnamonFake (Today, 01:44 PM): 
Free-to-play does not equal pay-to-win.

 

Correct. However, a free to play game where the most powerful ships are only available to people who pay, be it directly (a pay wall) or indirectly (the free method is simply too difficult for the overwhelming majority of players) is pay to win. You are the latter, by the way.

 

Is it really so hard to focus monetisation on convenience, quality of life and fun, rather than ruining the game and charging money to make it slightly less crap?

P2W is stronger in this game now, than any other time before!

It’s only very cleverly disguised!

Active pilots can make it in 2 about months. And yes, I mean one of the new awesome premium ships. And, I mean just by playing the game.

Premium ships. Just by playing. Sounds great and more than possible, I think.

 

This is about the same calculation (max about 50 ship parts/week) I got from my ship part drop rate and it is totally fine with me. If getting these ships takes about as long as any r15 secret projects then it is okay. They are brand new and most desirable after all. My problem is that I would have to play the same rank all this time.

 

I have the the Archelon which I got from giveaway GSs and tournament rewards and I am not disappointed at all. Design is A+. It has 4 active module slots. Well it is r7 so only 5 passive modules and I think instead of 3 shields and 2 hulls another setup with one cpu would come in handy. But I am too used to higher ranks I guess. Provocateur special module is a funny thing but the Radiation converter is kinda useless since most of the damage I get in that rank is kinetic or thermal. It is a good ship but not OP at all. Maybe later it will get even better after all the vets go back to higher ranks with their maxed ships. :slight_smile: I think a little fine tuning with stat numbers here and there is necessary anyway.        

CinnamonFake (Today, 02:04 PM): 
Premium ships is not the most powerfull in the game. Skill is power in SC

 

But if two players have equal skill, and only one has a Dreadnought, we both know who wins.

Active pilots can make it in 2 about months. And yes, I mean one of the new awesome premium ships. And, I mean just by playing the game.

Premium ships. Just by playing. Sounds great and more than possible, I think.

 

 

I have my account from 2 years…

 

In 2 years I have 1.800 battle win on all rank.

 

PROPORTION:

1.800:730=600:X

 

(1.800 IS TOTAL BATTLE WIN IN 2 YEARS):(730 IS DAYS IN 2 YEARS)=(600 IS COMPONENTS NEED BROKK):(X IS DAY NEED FOR BROOK)

 

X= (730x600)/1.800= 243,33 DAYS

 

CONCLUSION:

 

For build brook i need play 243 days (if in the winner match i find ALWAYS component). Then i need about 300 days to build it and i must play only rank 7 in this days.

 

 

Draw you conclusion on this patch…

 

 

Yes you can build they just by play… but what time you need???

 

read my previous post…

I know it’s not the same but in the game it’s like this:

 

game:You want THIS?

player:YES!

game:Okay, you can either pay for it now, pay for the parts and get it someday or play the game for less than a year solely focusing on how to get THIS.

 

Let’s forget the new premiums, you win the argument by just saying it’s premium, fine by me.

 

But let’s use monocrystals as an example, 3 per day without and 6 with licence. In 30 days playing you can get somewhere between 90 and 180 monos, given that most of the parts use like 20something monos, u get like 4 to 8 parts per month. For special project ships ranging from 16 to 20 parts, without licence it takes 5-6 months, and with licence it’s almost 3 months. You could also win this argument by just saying it’s end content and should not be sold out like lollypops.

 

But when you give people a possibility to buy parts with real money it’s pretty much selling them off just like some semi-expensive lollypops and the end-content argument falls short. This is where pay to win gets in, it’s not pay to win because you cant pay to actually win but you can buy pretty much everything else in the game. It would have been actually cool if you made a 30day event like the one with nyx so people could get the parts for any of the new premiums, at least halfway or something like that.

 

The way i see it the game is made in such a way now that it makes you pay for content by force or makes you quit, as long as you dont have any real desires to achieve anything special or get a special/premium ship, you’re cool, nothing to worry about, everything is fine and dandy. The economy was difficult but okay, now it’s just difficult.

If playing level 9 can unlock 10 levels of Stingray?

If developers think that we are wrong, then they should just clearly present their facts. How long would I need to grind to get 1 T4 Destroyer?

6 hours per day for 1 month? They never explained how they calculated this formula, based on what. I would really like to know that.

If developers think that we are wrong, then they should just clearly present their facts. How long would I need to grind to get 1 T4 Destroyer?

6 hours per day for 1 month? They never explained how they calculated this formula, based on what. I would really like to know that.

 

It’s not gonna happen, too much random on the random random.

https://forum.star-conflict.com/index.php?/topic/30264-death-to-interceptor-dog-fights/

 

An example of the state of dog fights.