Star Conflict 1.3.5 Discussion

‘that relies on manueverability and agility to survive maybe? Nope denied.’

 

How is that the same as ‘damaging from every angle’?

 

Every ship had their blindspots, in which they have either no or reduced firepower(as in no or only 1-2 turrets can fire) and inties should have their full firepower remaining?

 

To the shipcomponentfarming:

 

BS answer from fake. Sorry, but getting 4(!) parts with 1(!) full R7 ship in firesupport with only 4 loot attempts from 5 wins is off the math. Especially if I consider the statements with more loot attempts AND way more wins getting next to nothing after the first 10 wins…

 

Heavy repair drones: Something really helpful in OS. Wonderful. (*.*)

 

I can’t tell for PvP, but for PvE/OS the lenschange seem very good. Bring utility in control(funny how the enemy disperse and fly away from it doesn’t matter if they fly away from you too) with a small damage part. Interesting that in the charge phase, there is little damage too like Pyro does.

‘that relies on manueverability and agility to survive maybe? Nope denied.’

 

How is that the same as ‘damaging from every angle’?

 

Every ship had their blindspots, in which they have either no or reduced firepower(as in no or only 1-2 turrets can fire) and inties should have their full firepower remaining?

 

 

'Ceptors always followed the same rule as other ship. If you shoot not directly on the front:not all turrets will shoot.

 

And if you consider that all ceptors have just 2 turrets, you will easly land only half damage per shot. So no, that’s not a proper argumentation. 

 

“Some” weapons? :stuck_out_tongue: Eh, how about “some” playstyles, and no - am not talking about the turnkey because I didn’t use that xxxx, 

 

Not everyone using shrapnel keep consta firing. So for who “aim” with it: it will become really frustrating since in a dogfight you can’t always directly face your opponent. Ending with no firing at all.

Inti nerf is too harsh - no firing at just 45 degrees below the ship? It’s basically a hemisphere no fire zone - no other ships have this.

 

Instead of having no fire starting at:

135° above

~100° left/right

45° below

 

You could have no fire at 135° all round and have one turret only filling in the new space, or find another solution (eg make barrel rotation speed much slower in this deadzone)

‘that relies on manueverability and agility to survive maybe? Nope denied.’

 

How is that the same as ‘damaging from every angle’?

 

The more freely I can move, and dmg I can deal (a mechanic/freedom that was untouched for YEARS) the greater are the chances of killing the enemy and go for the next one, aka surviving. INCLUDING evading enemy shots while shooting.  Just saying that my playstyle, my pattern is fucked by this new “universal blind spot solution”.

 

I can’t tell for PvP, but for PvE/OS the lenschange seem very good. Bring utility in control(funny how the enemy disperse and fly away from it doesn’t matter if they fly away from you too) with a small damage part. Interesting that in the charge phase, there is little damage too like Pyro does.

 

U wot m8? 

 

'Ceptors always followed the same rule as other ship. If you shoot not directly on the front:not all turrets will shoot.

 

And if you consider that all ceptors have just 2 turrets, you will easly land only half damage per shot. So no, that’s not a proper argumentation. 

 

 

Not everyone using shrapnel keep consta firing. So for who “aim” with it: it will become really frustrating since in a dogfight you can’t always directly face your opponent. Ending with no firing at all.

 

I know this doesnt affect everyone the same way, cuz why? Playstyle pattern. It’s not about consta firing, Im talking about being able to fire at the right timing, and some times that great timing occurs when you need to aim downwards, aka inside the blindspot.

I’ve not seen any change in how my Interceptor play works.

I’ve not seen any change in how my Interceptor play works.

Then you are maybe just not… Using it’s potential? Well, that potential is gone now anyways.

In fact you can not shoot properly while rotating, you can not fire down when the guns are at the top of your ship etc, a ship which relies on the fact to be maneuverable and kill it’s opponent asap. Giving an Interceptor a blindspot is just inlogical and doesn’t make any sense. And then especially if it’s just for Interceptors and not for the other ships.

 

Every ship had their blindspots, in which they have either no or reduced firepower(as in no or only 1-2 turrets can fire) and inties should have their full firepower remaining?

Are you kidding me, this is not about decreased firepower, this is about Interceptors are not being able to shoot at all beyond a 90 degree firing angle which is damn ABSURD. 

After some “few” more games I have to admit that on some weapons, like the shrapnel, the new “blind spots mechanic” is awful. 

If im getting this right, inties were able to shoot from literally every angle/position while avoiding god himself? A bit too much if you ask me. 

 

I always wondered why people take 4 inties in their ship slots the past few months, being the smallest kind of ship with the highest base speed, they are really difficult to hit even without them swirling around you. At least now they have to do some actual maneuvering while shooting and not just w+mouse up/down/left/right.

If im getting this right, inties were able to shoot from literally every angle/position while avoiding god himself? A bit too much if you ask me. 

 

I always wondered why people take 4 inties in their ship slots the past few months, being the smallest kind of ship with the highest base speed, they are really difficult to hit even without them swirling around you. At least now they have to do some actual maneuvering while shooting and not just w+mouse up/down/left/right.

you are mistaken, ppl who fly like that are even easier to kill as people who don’t. It’s only effective in combination. btw every other ship can shoot in every direction…

you are mistaken, ppl who fly like that are even easier to kill as people who don’t. It’s only effective in combination. btw every other ship can shoot in every direction…

Yeah but no ship is smaller and faster than an inti, therefore, harder to hit. People were spamming inties on the battlefield like destros in those days when they came out. An overuse of an “ability” probably led to devs nerfing it.

Just let weapons shoot where they can really see. I mean if there is a ship part in the way of a turret then don’t let it shoot through like lasers through cockpit and such. That would make a lot of blind spots for many ships and would also make it more realistic.  

Just let weapons shoot where they can really see. I mean if there is a ship part in the way of a turret then don’t let it shoot through like lasers through cockpit and such. That would make a lot of blind spots for many ships and would also make it more realistic.  

 

Agreed. That makes more sense than just degree-specific nerf.

Then you are maybe just not… Using it’s potential? Well, that potential is gone now anyways.

In fact you can not shoot properly while rotating, you can not fire down when the guns are at the top of your ship etc, a ship which relies on the fact to be maneuverable and kill it’s opponent asap. Giving an Interceptor a blindspot is just inlogical and doesn’t make any sense. And then especially if it’s just for Interceptors and not for the other ships.

 

Are you kidding me, this is not about decreased firepower, this is about Interceptors are not being able to shoot at all beyond a 90 degree firing angle which is damn ABSURD. 

So you are alive!

 

Anyway, I agree with the interceptor blind spots. just remove the turn key. It would hurt much less people. 

 

Unfortunately SInaka’s suggestion is undoable, because devs should program the death zone for every ship model

Then you are maybe just not… Using it’s potential? Well, that potential is gone now anyways.

In fact you can not shoot properly while rotating, you can not fire down when the guns are at the top of your ship etc, a ship which relies on the fact to be maneuverable and kill it’s opponent asap. Giving an Interceptor a blindspot is just inlogical and doesn’t make any sense. And then especially if it’s just for Interceptors and not for the other ships.

 

Are you kidding me, this is not about decreased firepower, this is about Interceptors are not being able to shoot at all beyond a 90 degree firing angle which is damn ABSURD. 

My experience is that other ships do have blind spots. Especially frigates. Use coils and it’s really obvious - your guns mysteriously stop firing!

I know this doesnt affect everyone the same way, cuz why? Playstyle pattern. It’s not about consta firing, Im talking about being able to fire at the right timing, and some times that great timing occurs when you need to aim downwards, aka inside the blindspot.

 

You are the one that will the Allround, but best together type aren’t you?

Surviving is NOT killing the enemy. It’s either healing/tanking OR evading. NOT KILLING. That’s part of a DD.

My experience is that other ships do have blind spots. Especially frigates. Use coils and it’s really obvious - your guns mysteriously stop firing!

Thats not a blindspot, thats a decrease in RoF (and a much faster OH). Blindspot means: It does not fire at all, no matter what gun.

You are the one that will the Allround, but best together type aren’t you?

Surviving is NOT killing the enemy. It’s either healing/tanking OR evading. NOT KILLING. That’s part of a DD.

lol? u bad bro?

Thats not a blindspot, thats a decrease in RoF (and a much faster OH). Blindspot means: It does not fire at all, no matter what gun.

I’m not 100% sure, but I think jericho frigates have blindspots under them. 

I’m not 100% sure, but I think jericho frigates have blindspots under them. 

I put it simple

Right now

NONE ship

EXCEPT Interceptors

have a blindspot