There’s also people flying in OS, not just Predators and Hunters. And sometimes these people fight each other (and sometimes result in even more awesome fights than normal PVP).
So a guy pursuing the church of negative karma will attack anything in sight for the glory of the red pill. Now, he could attack a destroyer with gravi lens, or he could BE the destroyer with gravi lens. I hope you can see how leaving it as it was in OS would backfire to one of the 2 parties, right?
Actually no i don’t see the problem with this, Open Space is currently already a Mad Max kind of mode with already enough variables to make actual PvP not fair/balanced, this is coming from a karma +4 player who is one of those people getting attacked. 
I mean in a mode were a wing of players (or even more) can pretty much lock down several sectors at the same time, balance isn’t really something that seems to be to much of a gameplay goal. Variables will always be there in Open Space, which makes sense because it’s not trying to be balanced PvP, having different stats from PvP wont change Open Space from already being unbalanced as it is now already.
Not to mention by looking at the new anti-alien ammunition we can at least assume that the developers can make equipment affect different enemies differently. So PvP stats could still count for actual PvP combat in Open Space, but having Open Space stats versus AI controlled ships.
Firstly, i never assumed that any of my wall of text would be adressed, as i never get any answers anyways from the actual people that make this game since a year or so.
You forget that there is a quite colorful story of how the community - dev relation evolved. It wasn’t always like this. There was a time where they listened to veterans and some of those were crying out loud battlecrys against squadding. Those left. I was talking about those, that was before Doomb0t and before there ever was any smell of destroyerism in the air.
I am saying this because there was actually never a real reason behind this, or at least not the reasons we got persented. What possible good does it do to remove a gamedefining feature like that from all the tiers.
This is an arcade game that now makes it immensly difficult to have anykind of prductive teamplay. There is limitations everywhere.
And nobody wants to queue extra long, just to sit in a 2 man squad.
Pubstomping would have been fixed by just making the player understand, that after a certain tech level there will be challenges that might exceed their previous encounters in intensity.
And about my attitude. Pardon me, that is how you get, when you watch 3 years of things turning in a circle because of the same assumptions and careless introduction of “monitored” features, bugs and ninjapatches.
Im done inspecting anal cavities, now i introduce my own.
In regards to your first sentence i can understand your frustration, communication isn’t always the developers strong suit.
As for your second sentence about how they listened to the community/veterans, i remember this differently. I remember 1-2 years ago the communication was waaaay worse, at least here on the english speaking forum until we finally got some more back and forth between the developers and the english speaking side of the community. There are still plenty of things that can be improved on, but i remember times were the english speaking community were pretty much talking to a brick wall (a big reason why i ghosted the forums for so long before i finally registered).
You saying that there was no reason for the removal of squads i have to disagree with, now was it a clean solution to a problem, heck no if the squads mechanic was a person on a operation table there would be guts all over the place, but squads (mostly in lower tiers) wasn’t just about newer players facing encounters higher in intensity than they’ve had before, squads would often flat out unbalance a match because one squad more times than not would be (way more) skilled than the squad on the other team.
Now squads can be reimplemented, but i’m pretty much agreeing with some other people that have already made posts/threads on the issue saying to reimplement them only for T4/T5. I myself would have no issue with them being reimplemented in all the tiers as well at some point later down the line, but not until the matchmaker gets a serious overhaul, because the matchmaker never has done a good job of balancing squads across teams (heck even with normal teams the matchmaker can already be iffy).