Star Conflict 1.3.3 Discussion

What about damage in percents instead of the current one?

Well, if it feels more fair through that? Not sure. Might be an idea, but even then, that would probably only buff it, not nerf it, currently. As it would hit larger ships more; and probably again it could get nerfed too much aswell through it…

 

This weapon/spell should simply not kill by itself. That’s a fair downside to its shield and diffusion ignoring corrosion effect. It is a familiar concept (Plague) mixed with a Vortex. Having the gravitation vortex simply being an all-sucking-killing-pen makes it kind of an ultimate spell; Fine for a PvE boss, but as weapon, nah.

If someone doesnt want that solution because its more work to integrate such a rule in the damage system or comes up with an alternative that works better, I understand that, so it would need a different solution, especially if it would hit performance to make a check; but I thought Emergency BArrier has similar coding, so… But if someone still really thinks, the weapon with this mechanic is a good idea, he should abstain from game design in all future please. Best resign today. Never touch games again. For humanity’s sake. It’s that kind of terrible. (The insult only serves the dramatic point, *** happens, just pls fix)

Gravi lens

 

 

 It’s that kind of terrible.

 

:012j:

 

I’m curious about numbers for jericho ship performance lately since the introduction of the gravy holes. Shielding is already weaker than hull tanked ships and now this comes along to bypass what tank is available. It already functions to decloak ships, shut down adaptives, deny beacon captures and obliterate anyone who dares try to turtle inside a structure. Its the multi function fix all button coming from a ship that near impossible to destroy alone. Saying that an ECM will steal it doesnt really solve the problem, so we all like to have lots of ECMs in games? Of course not. The lack of one specific module in a match should not mean that the other module then dominates it. Almost exactly the same discussion that was being had regarding the old twin holoships and microlocators. Some of the same symptoms too in that almost every beacon game gets ruined by both sides spamming these holes.

 

I believe a good start would be dealing with the persistance of the module, it brings the game down to the destroyers speed waiting for one of these to end, regardless of which side used it. At random points the action in game becomes everyone running away from each other. Comical to watch a few times but not why i play a space shooter.

 

What about damage in percents instead of the current one?

  • / or self damage to counter abuse
  • / or self damage to counter abuse

That’s the only proper solution.

League should have friendly fire enabled by default!

EM torpedoes, Destroyer weapons, everything should do damage, friendly or not.

It’s suppose to be the end-game anyway.

While we at it, lets make mines do friendly dmg, and what a hell, lets make pulsar do friendly dmg and Eclipse too! ECM bubble shall disable team-mates, and guards debuffs shall work on friendlies too! HARDCORE AYEAH!!!

While we at it, lets make mines do friendly dmg, and what a hell, lets make pulsar do friendly dmg and Eclipse too! ECM bubble shall disable team-mates, and guards debuffs shall work on friendlies too! HARDCORE AYEAH!!!

No, everything stays as it is, but with a few exceptions, cat’s tie.

Any torpedo blasts can also kill your allies. Same goes for the weapons.

There is no need to be sarcastic, Katovskiy. You don’t want to gaze into my eyes!

Never been more serious in my life!

Ok. What is happening now is: No T5 battles on EU server. single battles on RU. Lots of pilots went to T2 or even T1, which makes it a little weird when fresh R5 is attacked by pilots with orange R9 weapons and thousands of games.

 

Otoh novelty of destroyers is wearing off I see that maybe 20-40 percent of people are using them now. There are new ways to damage them, so they are becoming pretty balanced part of the game.

Ok. What is happening now is: No T5 battles on EU server. single battles on RU. Lots of pilots went to T2 or even T1, which makes it a little weird when fresh R5 is attacked by pilots with orange R9 weapons and thousands of games.

 

to be expected :slight_smile:

What about damage in percents instead of the current one?

 

  • / or self damage to counter abuse

How about dealing dmg to shields first and only to hull if shields are down? (the dmg from whater harvest sphere deals kinetic dmg to shields first…suposely being some sort of pressure, like gravity lens work). Self dmg is a must imo, otherwise this module can turn into a super pulsar.

he2FvxF.jpg

 

EDIT: is it just me or activity went down a bit since broker missions ended? seems queues take longer

also, there’s a lot less destros in pvp now

he2FvxF.jpg

 

EDIT: is it just me or activity went down a bit since broker missions ended? seems queues take longer

also, there’s a lot less destros in pvp now

yup, u right

 

http://steamcharts.com/app/212070#3m

he2FvxF.jpg

 

EDIT: is it just me or activity went down a bit since broker missions ended? seems queues take longer

also, there’s a lot less destros in pvp now

 

yup, u right

 

http://steamcharts.com/app/212070#3m

 

 

If you stand in an empty rye field at nighttime in Scandinavia where the spirit winds come to rest waiting for dawn to rise anew to tell stories of eternity from what was before eternal and you listen carefully, you can hear this game imploding on itself. It sounds sort of like a f@rt.

BTW why is the word F A R T censored on this forum?   …needs separate topic

Topic discussion has been moved to here https://forum.star-conflict.com/index.php?/topic/29953-frt-conflict/

If you stand in an empty rye field at nighttime in Scandinavia where the spirit winds come to rest waiting for dawn to rise anew to tell stories of eternity from what was before eternal and you listen carefully, you can hear this game imploding on itself. It sounds sort of like a f@rt.

The ocean in a sea shell? *packs luggage* when do we set sail?

The ocean in a sea shell? *packs luggage* when do we set sail?

We shall travel in the morning, to the lands of Star Conflict 1.3.4 - They have 4-man squads there–and rivers of gold! 

 

And, legend be true, as we shall come to stress, they have greatly improved game mechanics on which plains the sun shines low ping. And on which said game slumbers nevermore…

We shall travel in the morning, to the lands of Star Conflict 1.3.4 - They have 4-man squads there–and rivers of gold!

It’s a dream come true!

 

 

And on a serious note, there’s a problem when you hit ‘buy’ on something or ‘salvage’ on items exactly the split second after the game starts. You will receive a pop-up in the match 1 minute later saying it failed, annoying the sh*t out of us. Can this be removed or moved to the notification area? Also the same can be done for munitions being removed when we change weapons.

How about dealing dmg to shields first and only to hull if shields are down? (the dmg from whater harvest sphere deals kinetic dmg to shields first…suposely being some sort of pressure, like gravity lens work). Self dmg is a must imo, otherwise this module can turn into a super pulsar.

I think the lense may work best if it deals only damage to shields for a certain radius (2500-750m?) and then hull damage towards the center of the anomaly.

 

Just a bit of a thought

As a destroyer player(a good one of course)I must say Im completely dissapointed about the patch,first thing;

-You made torpedos useless on guards,their single advantage was that you had 3 of them but they are harder to hit on mobile target,now the AG has the same number of charges in cartridge as the torps and more dmg,so this sums up that if you take torps on a guard youre an idiot…

 

-Next thing,the ‘Halo’ nerf that you didnt mentioned,the one in which you lowered the blast radius and dmg,yet for upgrading to mk3 you still kept the 450k Vanguard vouchers cost,WHY?!I just get the feeling that the devs hate the destroyers and at one point they will remove them from the game completely and be remebered as a broken and hated ship class only p2w guys could afford.

 

-As the last thing i want to mention is if you think the destroyers are powerful,why not nerf the Predators too?When entering the sector you are likely to get attacked by 2 since they have a HUGE aggro range,they will try to stay behind you so you cant dmg them properly and even with the full regen build you cant outregen them since there will be 5 other Hunters and 7 Biomorphs to join them,this sums up to the thing that you should never take a destroyer out in OS,so again the single ships good for OS remain the Recons and Tacklers,the best classes for GTFO.

 

Anyway these are my words about the patch,hope you will keep something good in mind and do a better job for the next one,

Thunder,out.

I’m glad T5 is yet pretty spared from the massive invasion of destroyers… and if I come across any of them there, I simply take my ecm and punish them xD (even though I hate flying ecm, the pleasure that follows from xxxx up a destro makes it worth it…) 

All in all as for T5, I see more dynamic battles now again, it’s a nice reminder of this game’s potential.  

Good patch, balanced things up abit atleast. 

 

One thing I just remembered, specops seems to be bugged :stuck_out_tongue: Connection dropped for entire wing twice. 

As a destroyer player(a good one of course)I must say Im completely dissapointed about the patch,first thing;

-You made torpedos useless on guards,their single advantage was that you had 3 of them but they are harder to hit on mobile target,now the AG has the same number of charges in cartridge as the torps and more dmg,so this sums up that if you take torps on a guard youre an idiot…

 

-Next thing,the ‘Halo’ nerf that you didnt mentioned,the one in which you lowered the blast radius and dmg,yet for upgrading to mk3 you still kept the 450k Vanguard vouchers cost,WHY?!I just get the feeling that the devs hate the destroyers and at one point they will remove them from the game completely and be remebered as a broken and hated ship class only p2w guys could afford.

 

-As the last thing i want to mention is if you think the destroyers are powerful,why not nerf the Predators too?When entering the sector you are likely to get attacked by 2 since they have a HUGE aggro range,they will try to stay behind you so you cant dmg them properly and even with the full regen build you cant outregen them since there will be 5 other Hunters and 7 Biomorphs to join them,this sums up to the thing that you should never take a destroyer out in OS,so again the single ships good for OS remain the Recons and Tacklers,the best classes for GTFO.

 

Anyway these are my words about the patch,hope you will keep something good in mind and do a better job for the next one,

Thunder,out.

 

1st of all an identification as a destoyer player as tho anyone could claim any skill level on it at this stage. They are a N00bs wet dream atm.

 

Secondly it does not suprise me that any destroyer nerfing goes uncommented on as any attempt to spoil the dream causes outrage in some, its not like the weapon is any less effective against destroyers which is clearly its purpose to begin with. Having a beacon denying aggro all weapon on super tank is well, read above. Also i have a destro as do many friends in game, neither i nor they have paid a penny for them not p2w just… well again point one.

 

 

Why not nerf preds? Cause they can be taken out with any standard ship in the game, are not player controlled in pvp, and a R11 destro can already strip the side of an OS defiler without much effort. This brings the point back to the 1st comment. ‘As a destroyer player’ the lesson here is that smaller more mobile ships should be able to take out a destroyer not that they go out and kill all by default. So no. One shouldnt take a destroyer out into OS without considerable risk, space is vast, destroyers are slow and who knows whats out there.