I am starting to develop strong feelings for you o.O
Funny, all these people complaining in this thread about a lack of counters to destroyers… Try flying ECM for once. Or Covops.
I like Anomaly change, people forget that Desstroyers take 200% of Explosion dmg, btw HERE is one of the big weaknesses, exploit it
T3 Anomaly does 50 000 EM dmg (200% dmg remember?), and you have 3 charges with quite short CD. I don’t think Guard is meant to go in and roflstomp all destroyers while face tanking them but 3x Anomalies and modules that get blown in the process easily count for ~70% of total HP of a WELL BUILT destroyer.
T4 doomsdays are fine, just as fine as they are in t5
Funny, all these people complaining in this thread about a lack of counters to destroyers… Try flying ECM for once. Or Covops.
Yes, funny. But what if i don’t want to fly an ecm, what if i want to use my small ship to kill other small ships? Why do i have to carry the team with even worse odds? ECM is working, no doubt; but doesnt stop your team from suiciding. Also most of the games i was in, were small games. Like 3v3 4v4 or 5v5, sometimes 8v8 but that was about it. In such small games, it’s not that guaranteed. All it takes is one pilot in the enemy team, who realises that he needs to keep this ecm out of business and then his destros have free range. Or one destro who can actually aim and just kills you himself. Just because the “average” destroyer pilot isn’t able to hit an interceptor, doesn’t mean it is that hard to accomplish. I have an ECM permanently fittet now in t5, just for that.
T4 doomsdays are fine, just as fine as they are in t5
Yes thats what i mean. It would have been enough to remove them from t1 to t3.
I have the creeping suspicion, that the squad change was made with the same depth of thought…
How about making destro repairs cost neodium / berry / devil’s advocate? :006j:
We all know what’s gonna happen with constant nerfs and buffs after 4 years. UP this, DOWN that, forever, never being good enough, crybabies will always appear.
Btw, did something more happen to shrapnel cannon? It’s like it deals only 50% damage out of what it was. Or is it just me?
To be fair, since removal of Doomsdays from t1-t4, t4 ships were buffed up and got access to T5 modules, so new t4s are stronger than old T4s
Well but to be honest, Doomsdays were kinda also okay in T3 already, most of the QQ was T2; It mixed a bit up with T3. While removing them from T3 was understandable and was just greeted by a “mkay”, T4 could have used them back then aswell.
It’s not like large detonation devices aren’t existing in those tiers anyway (torps, nukes…)
Lets see the positive side of this. It now is how it should have been.
Thats a positive aspect of the patch.
Open space on the US server is excellent. This must be the biggest update thing ever categorized as “other”. :00111:
After a year or so of no posts due to your old crappy random only passwords system I reset my password to tell you this.
Good job Devs.
You further increased the line between have and have nots.
Do go on about how limited destroyers are.
Then, accept this slow clap from me, clap clap clap…
The last thing destroyers needed was more powerful guns. This isn’t just a step in the wrong direction, it’s a long jump.
so, you want to limit to one destro per battle and enjoy small scale games?
larger games work better for this game, as individual skill levels and class differences are neglectable the bigger the match gets.
it will very much depend on who picks the destro
your “solution” is basicly to make pvp more into leagues, because what, that has so much popularity?
maybe destro should be incapable of picking up bombs, but then again, people would start to block bombs with them.
i dont think an easy solution is possible, without redesigning the whole point and spawning system to integrate the new destros, over simple fixes like “limit this to 2”, etc. will only accelerate the downfall.
People play it for the pew pew, we cant go any deeper with that. Making leagues is not doable here because of the overall lack of tactics, in fact, its so rare to see a non-pewpew simplistic player that actually plays smart that i can almost remember the names of each player in my timezone and simply ignore the rest since they pose no threat to me winning a match, they just fly around and shoot stuff ignoring the objectives totally.
Large scale fights are in fact a mess and thats it. For now nothing makes sense in pvp and the devs know it, we know it, everyone knows it. They can only focus on open space and the rest, pvp is kinda broken but im still okay with that because i know its hard to balance it out, especially when they implement changes and then ask if its a good change instead of the other way around.
Eitherway, im cool with everything, i feel bad tho for people not enjoying the game, open space is what im here for, pvp is just for xxxx and giggles. To each his own, i guess.
Destroyers have 1 weak point: their speed, if U dont know how to kill them, try to practice with Fokker Dr I vs. IL-2!
Those, who has problems with destroyers, R 2 slow, e. g. sitting ducks.
For me is destroyer 2 weak for PvP, but great for Open Space and balanced very well, do not change it, THX
Destroyers have 1 weak point: their speed, if U dont know how to kill them, try to practice with Fokker Dr I vs. IL-2!
Those, who has problems with destroyers, R 2 slow, e. g. sitting ducks.
For me is destroyer 2 weak for PvP, but great for Open Space and balanced very well, do not change it, THX
riiiiiight… they have a speed of at least jeri guard(depend which build) + up to 8km range + jump
they so weak for PvP!
… You know, I get that destroyers still aren’t particularly balanced, but this balance patch did more right than wrong, which is always a welcome thing.
Orange guns for destroyers is more an issue of inclusiveness than of sheer DPS. No one complains about oranges on any other ship, after all.
Missile shield buff is a step in the right direction, since the module is so incredibly bad. It’s still bad, but, like I said, step in the right direction.
Anomaly generator buff is nice. It’s hard to hit people with it still, so making it more rewarding won’t make me complain. And hitting destroyers with it is basically 50k free EM damage.
Firestorm buff is okay, but more of a straight buff to firestorm than an indirect nerf to destroyers.
The completely unmentioned nerf to black holes was needed. It’s still stronger than it needs to be, and needs an audio cue, too, but less damage is a good start.
This is in response to the interface change from 1.3.3 Update #2.
I’m wondering if we even need a button for ‘‘Pick Scenario’’, why not just make it so that when you click on PvE it will bring you to the current pick scenario menu, but with the inclusion of a ‘‘any mission’’ button/icon that’s somewhat bigger than the other mission buttons/icons.
This will group everything up in one place place, making it less consfusing for new players imo or to have the same effect maybe merge the ‘‘Pick Scenario’’ and ‘‘PvE’’ buttons together, so they will still be two individual buttons, but new players will easily see that PvE and pick scenario are related to each other.
Funny, all these people complaining in this thread about a lack of counters to destroyers… Try flying ECM for once. Or Covops.
I’m loving HOW some people are complaining about stuff in a certain way and than still expecting to be taken seriously.
How about, limiting the destro usage one per battle, banning the possibility of bomb carry for them since it’s an unfair advantage and boost other ships a little in their base stats because in open space everything is stronger and with destros, these “old” ships seem obsolete. Also, more resist for frigates, especially guards and hull/shield points, they should at least be 1/4 of the destroyers base stats to make any sense.
It would be nice to stop with these overcrowded pvp battles, 10v10 is a joke since 7 out of 10 spawn in a destroyer by default, 5v5 would be perfect with one active destro per each side, whoever picks it first in the loading screen gets to play it first, simple.
All these buffs on weaponry can only be used against other ships, since it can kill smaller ships and not heavily damage a destroyer. Making the destroyers weaker is not really smart since its not that easy to build one without special missions and rewards and then being easily killed in every single battle u participate in with a destroyer.
Make more options to counter destroyers or even special anti-destro modules that at least require some skill to use and not press a button to insta** -blow up every destroyer in the game.**
so, you want to limit to one destro per battle and enjoy small scale games?
larger games work better for this game, as individual skill levels and class differences are neglectable the bigger the match gets.
it will very much depend on who picks the destro
your “solution” is basicly to make pvp more into leagues, because what, that has so much popularity?
maybe destro should be incapable of picking up bombs, but then again, people would start to block bombs with them.
i dont think an easy solution is possible, without redesigning the whole point and spawning system to integrate the new destros, over simple fixes like “limit this to 2”, etc. will only accelerate the downfall.
I don’t agree with most of the stuff Orca has said, but i still think limiting the amount of destroyers each team gets is the way to go instead of just nerfing the destroyers or boosting the other ships.
Have a limit to how many destroyers a team can get and than maybe implement some sort of counter in the main menu that will tell you how many ships of each type are queing, so you can see of what ship there are to many, so if there’s like 50% of players queing with destroyers you will have a faster queue time if picking other ships for your loadout.
Btw, the ppl who cried the loudest against squads, aren’t playing anymore. So please just do it and stop selling us orange guns for 100 monos each.
Actually though i never actively campaigned against squads, i do think squads got removed for a reason and i’m still playing, so don’t speak for the whole community when you probably haven’t even spoken to 10% of the total community.
Shhhh i’ll tell you a secret…i’m not against squads, but other people have already made well thought out posts about maybe reimplementing squads for T4/T5 only, because the main reason for squad removal was pubstomping. Just saying ‘‘do this devs’’ because you want to isn’t going to get you anywhere.
The completely unmentioned nerf to black holes was needed. It’s still stronger than it needs to be, and needs an audio cue, too, but less damage is a good start.
Is it me or did they also nerf the Halo launcher’s explosive radius? The explosive radius seems to be quite smaller now, i really wish the developers would just put all the information into their patch notes, plenty of times there has been stuff that i found out later ingame that wasn’t mentioned in the patch notes.
PS: Maybe i’ll actually make a ‘‘official’’ suggestion about this at some point, but i wish they would seperate the Open Space stats from the rest of the game. The Gravitational Lens (black hole) nerf for PvP is a good thing, but it wasn’t really necessary for Open Space (same goes for the Halo launcher if it indeed got nerfed) and there have been plenty of other times were i was like ‘‘oh that makes sense to nerf it’’ when looking at PvP, but i would be absolutely hating the nerf for Open Space.
PS: Maybe i’ll actually make a ‘‘official’’ suggestion about this at some point, but i wish they would seperate the Open Space stats from the rest of the game. The Gravitational Lens (black hole) nerf for PvP is a good thing, but it wasn’t really necessary for Open Space (same goes for the Halo launcher if it indeed got nerfed) and there have been plenty of other times were i was like ‘‘oh that makes sense to nerf it’’ when looking at PvP, but i would be absolutely hating the nerf for Open Space.
Hint: piracy
Let it be known that I’m an open space player. Don’t bash my head lol :fed013:
About the pvp in short - just limiting the number of active destroyers in a game somehow would suffice, everything else is just fine. :fed001:
Hint: piracy
I thought about it aaaaand no, i have no idea how piracy can be linked to what i wrote.
Please enlighten me. ^^
I thought about it aaaaand no, i have no idea how piracy can be linked to what i wrote.
Please enlighten me. ^^
There’s also people flying in OS, not just Predators and Hunters. And sometimes these people fight each other (and sometimes result in even more awesome fights than normal PVP).
So a guy pursuing the church of negative karma will attack anything in sight for the glory of the red pill. Now, he could attack a destroyer with gravi lens, or he could BE the destroyer with gravi lens. I hope you can see how leaving it as it was in OS would backfire to one of the 2 parties, right?
Actually though i never actively campaigned against squads, i do think squads got removed for a reason and i’m still playing, so don’t speak for the whole community when you probably haven’t even spoken to 10% of the total community.
Shhhh i’ll tell you a secret…i’m not against squads, but other people have already made well thought out posts about maybe reimplementing squads for T4/T5 only, because the main reason for squad removal was pubstomping. Just saying ‘‘do this devs’’ because you want to isn’t going to get you anywhere.
Firstly, i never assumed that any of my wall of text would be adressed, as i never get any answers anyways from the actual people that make this game since a year or so.
You forget that there is a quite colorful story of how the community - dev relation evolved. It wasn’t always like this. There was a time where they listened to veterans and some of those were crying out loud battlecrys against squadding. Those left. I was talking about those, that was before Doomb0t and before there ever was any smell of destroyerism in the air.
I am saying this because there was actually never a real reason behind this, or at least not the reasons we got persented. What possible good does it do to remove a gamedefining feature like that from all the tiers.
This is an arcade game that now makes it immensly difficult to have anykind of prductive teamplay. There is limitations everywhere.
And nobody wants to queue extra long, just to sit in a 2 man squad.
Pubstomping would have been fixed by just making the player understand, that after a certain tech level there will be challenges that might exceed their previous encounters in intensity.
And about my attitude. Pardon me, that is how you get, when you watch 3 years of things turning in a circle because of the same assumptions and careless introduction of “monitored” features, bugs and ninjapatches.
Im done inspecting anal cavities, now i introduce my own.