Star Conflict 1.3.3 Discussion

Overpowered destroyers + black holes = game deleted. 

False Hawx. All the TTCs and whatnot have been removed from T3.

Personally, I really see a minimalistic response strategy from Forum Moderators on issues as Mil posted.  When will that change ?

thats the only thing im doing at PVP :00555: (im serious this time)

 

absolutely the same here…

  • So why do you care to self-destroy player ship if gets disconnect in Open Space ?

Self destruct sucks when it’s not your own doing, i’ve probably already lost several millions worth of credits with my ship’s repair costs plus the cargo i was carrying at the time.

Plenty of other games have a world wide server message saying server is going down or even a live countdown for the server shut down, why can’t we have this in Star Conflict, engine limitations?

EDIT: Did they actually added the server shutdown countdown message recently or was this always a thing and i just never saw it? I’m asking because tonight i did see the message saying that the server was going down in so many minutes without having to open the chat.

 

 

  • people doing afk farming in OS which should be against game rule but nobody care. Stop telling afk farming in open space is not illegal or nearly legal in game.

I think this is allowed or at least tolerated because if you actually look at the rules, half of them can be applied to OS, but they would make no sense actually enforcing them because OS is so different from PvP and PvE.

For example the afk thing so far i know was mainly put in place because people would queue up for PvP/PvE and then just do something completely different for minimum effort credits and synergy which in both PvP and PvE you would be a burden to your team, going afk in OS only affects yourself.

Like i said, have a look at the rules yourself, the literal meaning of at least half of them if enforced could get you banned so quickly in OS. I somewhat like it this way myself tbh, kind of gives OS a Mad Max vibe seeing OS is pretty bare bone in terms of things to do anyway imo.

 

 

  • And stop indirectly forcing me to play lower tier than V. I don’t like Tier 3 PvP cause the imbalance you have done. You giving monocrystals, ship materials for playing Tier 3. As a Tier V player I don’t get them.

I’ve suggested this before, but i would like to see a multi-mode system for rewards/events, were you can do the requirements of the missions either in PvP, PvE or OS, so people can do the events/missions in the mode they enjoy playing instead of whatever we’re assigned to do now.

The missions would have to be balanced so they would be equally challenging for the corresponding mode of course, but it’s not impossible to have something like this i would think.

 

Personally, I really see a minimalistic response strategy from Forum Moderators on issues as Mil posted.  When will that change ?

I can’t speak for Reddit, but to be fair if you look at the last couple of pages in this thread, they’re probably not responding/minimal responding for a reason, posting now would be like putting your hand in a hornets nest. :stuck_out_tongue:

Not to mention, not seeing many dev replies after the first two days of the patch discussion opening is nothing new, it’s usually the case of the first couple pages you will see dev replies and than after that dev posting activity drops significantly, just got to hope they’re at least reading the posts.

I saw 4 people in total now, that proved flying intie against destroyer is possible and they were killing the T4 destroyer. So they are not unkillable. They just need some, what is the word, TEAMWORK! 

this may work against one t4 destroyer… try it when there are 3 of them covering eachother with pyro and their new stuff… u just explode within second not even knowing why… a lot of fun indeed… and very balanced too :o/

I can only conclude that devs are tired of this game.

After a while everything gets old, I’ll give you that, but thinning out playerbase with implementation of something that is so obviously ruining gameplay is almost rude.

Here you have players throwing in valuable suggestions not because the’y feel bitchy, but because they care about the game they enjoyed for long time. And they wouldn’t like to move on to other games.

In my personal experience, the players who’s company I enjoyed are moving to other MMOs. And every single one of them will tell the same story…destroyers are killing this game. They have thousands of PvP’s under their belt and are all very competent judges when it comes to this game. I join TS room nowadays only to find them playing Warframe. Make no mistake, social component is crucial for SC.

Nuff said…

This is the way the Devs build the game.  They don’t give a rat’s about the player enjoyment of their product.  They want money, bottom line, plain and simple.  Half of these guys are probably just doing SC to get programming hours so they can go work for Happy Games or Bethesda or something.  If they truly gave a single thought to player enjoyment, they wouldn’t have deuced destroyers into matchmaking hell, castrated squad numbers, or virtually copied code from War Thunder to cut new players off at the knees by secretly nerfing rank evolution while offering a bunch of BS rewards as a crappy consolation.  They are building for the percentage of big spenders on the game who crack their wallet open every time a new patch rolls out, not the F2P guys.  They don’t care if you have fun, their job includes riding the line between retaining a customer base and making it as difficult as possible to progress so you start shelling out cash.  If you don’t pay their bills, you don’t exist to them.  Just stop playing the game and find one that is a little less inconsistent before you end up doing like I did and spending money on the game then getting screwed by another subsequent nerfing patch.

Personally, I really see a minimalistic response strategy from Forum Moderators on issues as Mil posted.  When will that change ?

Answered in mil’s thread.

yep, i had the same thought yesterday. One Life per Destro. 

We discussed this a couple of day ago, there are drawbacks. Btw what if destroyers just won’t die?

 

  Limiting the number of destros overall per battle is imho no solution, and I am against that personally. If you want something like that, you just invite problems in the future, you dont want to face. Class limits kills games faster than anything else.

 

Yep, you are right there are complications, but we are still considering similar solutions.

 

They were fun in T3. They are awkward in T4.

 

What if we put them separately and they won’t face each other?

 

and rewards. As always.

 

You mean different reward for destroyer kill? More synergy?

Make each destroer kill yield tiny gold amount, and see the hunt unfolds

Make each destroer kill yield tiny gold amount, and see the hunt unfolds

We are already giving neodium for them!

We are already giving neodium for them!

Wut :013j:

We are already giving neodium for them!

Wut

Make each destroer kill yield tiny gold amount, and see the hunt unfolds

 

YES, this has to be done

You mean different reward for destroyer kill? More synergy?

 

no, i mean, put all pvp related rewards into the loot options of pvp battles, especially high tier. It is a somewhat different request that is independent of Dessies. That’s why I say as always.

 

make playing pvp more rewarding as experience, especially for late-game. to keep the people in that game mode. to keep the core of the game running.

 

pve missions both simple and advanced, and open space are a nice add-on, if someone has the extra time and sometimes effort to organize, or wants to play more casual; however open space imho is far from being a core experience of the game, as it could improve a lot, and just needs some deeper gameplay, than hide and seek, better gui, and someone who maybe has some more patience with designing the spawns. Or even procedural exploration opportunities, or generally more opportunities. You can’t tell me you honestly do not see it is just like a cartoon of an mmo game, right?

It is the one game aspect where you could satisfy achievers and explorers, but for that, it is wayyyy too hectic and boring.

 

since pve is for casuals, and open space is incomplete, i do not understand, why missions have to be done in those modes, to acquire the influx of rare materials, which are mainly used for pvp, exclusively. Why not be able to finish daily missions in either pvp, pve or open space. Why not drop occasional building materials, like new rares, mainly in pvp for higher tiers?

 

So with rewards, I mean the “incentive” to play, if you want to play. Currently, going to PvP in T5 feels like missing the point. I am called to do lower tier missions to farm destros, or go out and jump through stargates daily. This reduces the actual likeliness of playing the game for me, as the core experience, having really awesome space fights with lots of talented pilots in various game modes, a ka pvp, feels like a dead end.

 

Not seeing what your corpmates are doing, if they are not on teamspeak reduces the interaction in the corporations. We manage for now, but others already fell apart completely. Missing the experience to take a less experienced player along into pvp battles with squads is completely gone, so everybody just wants either to squad with a good guy, or not squad at all. We have a very low rate of vets from last year in the queues, basicly because while leveling up became easier, experience ingame, aka the T3 gauntlet, which you once called nub tier in the forums, so it tells me you never experienced it, was for 2 years the forge which made all those '13 and '14 guys so tough to hit, even if it was painful to get through.

I supported the decision to pull people up with my own efforts, but I always warned, what will happen, if people are rather hamstering up their ships, than going in-depth with modules and flight.

 

We do not even need to mention what Dessies are going to do, as they will force people to do even less time in smaller ships.

 

I know people who still do everything, or pay up, keep seeing the positive side, but it’s not like their nerves are becoming thinner and thinner each day. And that, without me even moaning about it. Current weather is highly depressing, and visiting other sc communities than the one I hang out with, made me come to the conclusion, that we are still blessed as a corp to have some highly active vets.

 

If you think about endgame, endgame loot etc., keep T5 PvP as one of those bullet points on your lists. Thinking that way you could seriously reduce collateral damage in future decisions, as the core fans of this game, in both communities, love the classical skirmishes. Any player who solely plays that game mode, and ignores everything else you put in, will be happy, if he can do so undisturbed.

 

Blueprints were a nice thing that can keep Open Space still worth playing, but even there, I would brainstorm about players who have duplicates to be able to give them to others, in some in engine way. Even without trade, grinding together is a game aspect, SC still lacks. But given the latest Dev Blogs, I just mention it. But I hope I got across what I mean with rewards.

 

 

We are already giving neodium for them!

wow, that’s news to me. Where was that mentioned? Searched the patch notes…

I would still suggest that T4 destros also sometimes drop T4 destro materials then. And instead of a daily timer, use something, which repeats rewards for continuous play. Or just adjust the endgame tiers T4&T5 a bit, as mentioned earlier.

 

So you don’t want them in T5, but you don’t want to limit their number? They will be coming to T5 soon enough whether you like it, or not, the only way to not have them eventually just be coming in massive waves so about the only thing everyone has in their hanger is destroyers, like we can already see some doing in rank 8-11, is to limit their number. If that doesn’t happen, it’ll end up getting to the point that they are all everyone wants to ever use, rendering all other classes obsolete, which would be far worse. Unless they come up with anti-destroyer modules for other classes of ships, which would seem kinda odd to me really, limiting their number would be the best way to ensure variety, and balance.

You misread me, I for one personally have no problems with Destros in the Meta, unlike many of my friends. In fact, in T3, I saw matches which contradicted much of the issues brought up, seeing sometimes teams win with a lot less Dessies, and not just by objectives, but by kills, if supported enough. In T3, destros were almost completely okay for me (until the T4 showed up). Except the reward-paths leading to them, but thats personal. As older player, I could not unlock T3 dessie, so I am currently also unable to unlock T4 dessie; which basicly means, I don’t even care about owning T5 dessies. So I do not not want to limit their number, because I want to bring an all destro-set, I rather don’t want them limited, because it’s the cheapest balance trick; I like games, where there have to be no arbitrary rules about amounts, rather about choices, tactics and skill. And I think I am not the only one.

As I witnessed such “actions” of limiting certain units to a unit cap usually deteriorating the overall game and historically becoming the first decision which leads to a games drop in popularity, I see it as a personal no-go in game design and hate it if custom servers have stuff like Sniper slots. But you are welcome to think otherwise; for me, such actions either show that a certain unit is overpowered and unpatched and the admins of servers just try to help themselves, or simply mistakes in the base mechanics of the game, that allow a certain unit to become too strong, and countering that effect with an out-of-the-box adjustment, may it be a weight system (certain units bring more points), life system (limited respawns), or other downsides or distinctive roles for that particular unit, to limit its amount naturally (“My team has 4 snipers, I should not bring another one…” vs. “I played Sniper all day, and I suspect that’s why I am on top of the losing team score board every time…”). Shifting through such learning effects create better players.

Simply, because for me, that is good and reactive balancing, while class limits are just the last resort to an unbalanceable mess.

 

I do agree tho, that balance is needed in different areas, and of course, the endgame should not be destro-conflict. All I am saying is, it should be just as natural not to go All-Destro, as it is stupid to go All-Engi or All-Sniper. The amount of Destros rather should scale with the strategy, and their weapons and abilities should integrate them, and make teams automatically trying to keep the amount of Destros on the field to a certain amount.

This is what he means by rewards for killing destroyers:  Y9alXTJ.jpg?1

Destroyers are just the new frigball - And it was really easy to see that one coming

This is what he means by rewards for killing destroyers: 

 

oh that. And I thought it was something cool.

 

I almost started T3 pvping to see if destro kills drop something extra… lol.

Most of the Russians player love destroyers. They even spurred creating of hunter-killer groups in open space for possible farmers, so well - lots of new players joined, lots of old players enjoy it and here are only what - 10 people complaning? (I’m just stating the fact - don’t yell at me…).

 

I really hope we will get something even heavier in the future.

Most of the Russians player love destroyers. They even spurred creating of hunter-killer groups in open space for possible farmers, so well - lots of new players joined, lots of old players enjoy it and here are only what - 10 people complaning? (I’m just stating the fact - don’t yell at me…).

I really hope we will get something even heavier in the future.

Inb4 age of supercarriers, where pilots can launch small flyable strikecraft from another pilot’s carrier.

Also, it’s surprisingly hard to find berries in OS with a big killsquad. Maybe it’s because the times we did it were during NA hours.